Posts Tagged “Warhammer: Age of Reckoning”

I admit it, life before Warhammer Online: Age of Reckoning was fairly bland and meaningless. My life before I became consumed by WHOOOOAAAAA was just a shadow — a shadow OF a shadow, really. Before Public Quests, how could I really do a quest? Before the Tome of Knowledge, how would I know what to do? Before Open Groups, how would I ever find a group? MMOs before WAR were mostly people just standing around, without direction, without anything to do.

WAR changed that, and changed it forever. Changed it to death. From now on, no other MMO developer will ever dare confuse players by not telling them exactly what to do and when. But really, when you already have WAR Everywhere, what do you even need other MMOs for?

It’s time for all those other game companies to really examine their lives, to just sit back and wonder why they are even in this crazy business when the one game to rule them all has already been written? They should all roll up those masters of high elven magics, those twisted sisters of arcane allegiance, the Archmage, and go WAAAAAAAAA on someone.


Simulated Warhammer screenshot.

Your basic Archmage is always doing the wrong thing. When its just trash mobs everywhere, the Archmage is making them light up like fireworks at Christmas. When the boss is up and the Bright Wizards are all lighting up the bad guy, doing their part, the Archmage is looking for people to heal.

“We’re BURNING here, Ossandra-the-Amazing!”

“Wait, Lego Lass has a nasty scratch, be right with you!”

*Crunch*Crunch* boss picks Lego Lass up in one meaty hand and bites off her head. Ossandra brightens up. “See?!”

The Bright Wizards laugh and nuke the boss dead while Ossandra gathers her magic for a huge blast — finally. “Um, where’d he go?”

Archmages are famous for fighting the wrong mob at the wrong time. They bring dobermans to cat shows. They drive in the carpool lane without anyone else in the car. They show up to birthday parties a day early and send the present a month later.

Playing an Archmage? Here’s a news flash. Nobody wants your cruddy heals. Just toss a few around to build up the power for the nukes you were hired for and try to ignore the Bright Wizards doubling over in laughter. Your guild leader has a clue in the guild bank just for wild cannons like yourself. Go get it.

Gandalf would have looked damned silly trying to get some quick heals off on Samwise so he could fight the Balrog.

Get over yourself. Archmage is the high elf word for ‘hopelessly confused’.

Wow, has this really been three weeks of Straight Talk Warhammer? Very nearly! Three weeks since all our lives were changed forever. This is also the last Straight Talk Warhammer — for now, anyway. I’ve enjoyed doing them very much, and they’ve made me want to pick up the game and give it a try. But there are other games out there that need a pin in their balloons, and satirizing every class in Warhammer just to do it is definitely taking a good joke past the point where it’s amusing. Starting next week, Stout Henry will be back with his twisted take on MMO combat with ‘Stout Henry Goes to War”.

For those few of you who stuck with STW this long, thanks :) Your laughter and comments made this worthwhile!

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Was your life as devastated as ours when one, two, and then three days went by without a Straight Talk Warhammer? Did you feel feverish, slipping in and out of consciousness, and have long and repetitive arguments with yourself about whether or not Sokka from The Last Airbender was inspired by Xander Harris from Buffy the Vampire Slayer?

Friends, we know exactly how you feel. But from those pits of despair and dreams we have wrangled news of one of the most excitingly original careers ever conceived of by a game which has already proven time and time again that a war between orcs and humans was too good an idea not to copy, the Witch Hunter.


Simulated Warhammer screenshot.

The problem with being a Witch Hunter is, not enough Witches to go around. Like, you come to a village, and you see normal people going about their normal jobs. How can you tell which are witches?

Luckily, there’s an easy test. Have your minions line up the villagers and send them into Witch Hunter Central one at a time, and see if they match any of these tell-tale witch signs in our handy “Description-Prescription” table.

Description Prescription
Taller than you? Only witches dare stand taller than a witch hunter. Burn them.
Red-headed? Red hair is the sign of the devil. Burn them.
Walks with a limp? Physical imperfection is a sign of corruption. Burn them.
Claims not to be a witch? Witches will always deny their true nature. Burn them.
A child? Children are willing vessels of evil. Burn them.
Your mother? Just the kind of trick a servant of destruction would likely pull. Hug, then burn them.

Simple truth is, a good witch hunter can’t be really effective against the minions of darkness if there’s any sign of taint in their so-called allies. I mean, how sure can you be that you yourself are not a witch?

Witch hunters always place themselves behind the allied lines, so they can keep a sharp eye both on their friends AND their enemies. Because witch hunters have no friends. They can’t afford them. They have seen too many friends willingly and with great intensity shrug off the illusion of Order to reveal the demon hiding beneath after it was shown to them that their homes, wives, children and fields were unholy.

It doesn’t matter who you are, really. The Witch Hunter has looked into your soul with his steely, unforgiving eyes, and what he sees disgusts him. Prepare to burn.

There’s only one blog that will wade through the scourges of fire and fever to bring the Straight Talk about Warhammer Online: Age of Reckoning, and that’s this one. You won’t find this on any Tome of Knowledge… is not given as a reward in a Public Quest… but dammit, it should be. Tune in tomorrow for another exciting edition of Straight Talk Warhammer, where we discuss that bane of pressed clothing, the Ironbreaker.

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