DCUO: Lantern No More

DCUO: Lantern No More

Flush with the legendary infusion of station cash that came with the new month, I took the plunge and changed my power set from Hard Light to Mental.

Blighted took me through the new loadout, and I was following a Mental Controller guide online at the same time, and wow — this operates so differently. The instant power jolt has a thirty second cool down; it was more like three seconds on hard light. However, that gives lots more time to do debuffs and stuff. My damage is still pretty low — and I think my power output is even lower than it was before.

Since I don't have to do hard light combos anymore, I started practicing the weapon mastery combos, which are kinda hard on the controller fingers. I may have to start using the keyboard.

This new power set is going to take some getting used to. I'll have to dive into the forums. One thing is clear, though — I need to add a thousand points to vitalization as soon as possible. I can't be using synthetic mods any more. And that means endless, endless farming.

I'll figure out this game someday.


DCUO: Death to the Necropolis!

Team Spode completed the Necropolis: Relics of Urgrund last night for the first time as a league, though I think most of the heroes of Team Spode had done it in pickup raids before (not me). The raid is kind of muddled; it all looks just as brown and dull as this screen shot.

There are ancient "New Gods" weapons scattered around; DPS who can use those weapons grab them and use them at specific times to stop the bosses from powering up and using punishing attacks. I don't think we did this very well, but the DPS who joined the raid had enough power to do the burninating and we got through it.

Just one more raid — League Hall Lockdown — and I'll have finished the storyline for the previous episode? Not sure what they call the DLCs. Issue?

We tried to do the Artifacts raid, but we didn't have our rented DPS for that fight and didn't manage to pull it off. The first boss, who jumps around and can resurrect his defeated minions if he gets too close, jumped around, got too close to his minions, and resurrected them. Two total party wipes later, one of the newly rented DPS disconnected, and we decided it just wasn't worth it.

Loot for the night: well, none, not for me. Kind of a disappointment there.

They've added a new thing where you can see someone's combat rating next to their name. I suppose that's a good thing if yours is high and you want to brag a little, not so good if it's low, like mine, where it stands as sort of a mark of shame.

I've never felt less capable playing a class in any other game, as I feel as a hard light controller in DCUO. Usually, in any MMO, there's been something I could do right. In DCUO, I'm at the bottom of every chart. Not just a little at the bottom — huge multiple orders of magnitude separate me from everyone else. If I'm in a duo, it's the other person essentially soloing. In an eight person raid, it's a seven person raid, plus me, the useless appendage.

Very depressed every time I log in to #DCUO. I've stopped playing outside of our weekly group…

DCUO: Team Spode United

Black Dawn

Was a huge night for Team Spode in #DCUO — the first night we had enough people on to do a couple operations and a raid without any pickup group members. Seeker Oeru (?), the rage tank on the left, joined us after leveling so very fast to join us. The others in the shot below are, continuing from the left, Stingheal, Lord Spode, Kaptain KY, Blighted Redeemer, TealLantern, Stingharm and Clever Clara, who is sporting a teal and white based color scheme as well :)

Since Seeker isn’t T6 quite yet, we decided to try and get some feats in the T4 operations and our old favorite, Sunstone Matrix, a T3 raid that we do in just a couple minutes for easy marks and a speed feat.

Blighted, our league scholar, has been watching all the feeds from SOE*Live. Simultaneously. On huge monitors in his lair. Because of course he is. He’s reporting some pretty cool stuff in the future — and maybe a way to “redeem” myself as the worst controller in the game.

With explosives.

But, we’ll see.

DCUO: Paradox Waiver

Paradox Wave

If you look in the forums for information about DCUO’s tier 5 raid, “Paradox Wave”, it makes it sound like a simple gear check. If you have the gear, you win — and that required gear is much lower than we all have now. Further, there’s an easy and a hard mode to the raid.

So, why can’t we win?

The basic plot is that Future Luthor actually staged the whole Brainiac invasion so that he could rule the world or something. We’ll come back to that. While the heroes and villains of Earth are trying to save the world from Brainiac, Future Luthor has opened the hellmouth beneath Gotham, and all the alternate realities are colliding. In Paradox Wave, you help alternate Batmans close the hellmouth. In Nexus, you defeat alternate Luthors once and for all.

Okay, back to the question of why Luthor wants to rule the world. In the comics, he is a really successful industrialist. He has all the power he could ever want. He can do anything he wants. He really hates Superman, but Superman, for whatever reason, is unable to really harm any of Luthor’s plans. What does Luthor get out of destroying Earth and all its alternates? He really has never seemed insane on the order of Joker, who is literally bat-shit crazy.

Anyway, we threw ourselves at Paradox Wave a few times. I think our problem comes down to focused DPS. Stuff doesn’t die fast enough. I know we have the DPS to do this, so people must be wasting it on different mobs.

After we decided to let Paradox Wave beat us up for the last time, we went on to Nexus and beat up on some Luthors. We had a pickup DPS named “Hal Jordam” around, who was, confusingly, a RED lantern. He bugged out after we screwed up killing two mobs that were supposed to die at the same time. We worked through it without him, easily winning the instance.

7/8ths of the raid were talking to each other on Skype. 1/8th had no idea what we were all talking about, but since that 1/8th was, by far, the top DPS in the raid and seemed most knowledgeable, we were all racing around trying to guess what he was up to, leading to the mistakes.

I’m thinking communication is really a problem for us. Once we really know a raid — like Sunstone Matrix, for instance — we execute flawlessly. Even before we were overpowered for it. These new (to us) raids, though — we’re unsure, nobody knows exactly what to do, and we lose.

No different than any other MMO, I guess.