Posts Tagged “moo shu”
It’s done, it’s over, and aside from finishing a couple of quests in Village of Sorrows and heading back into Shiritaki Temple for the blue oyster I missed, and of course, farming nameds for loot, I’m finished with Wizard 101. I hold the Spiral key to the world of Dragonspyre, and when it opens, I’ll be there.
Well? I had to do SOMETHING while watching history being made!
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Posted by: Tipa in MMOs, Wizard 101, tags: cave of sorrow, crowns, dragonspyre, moo shu, patch notes, rmt, spooky bob, w101, wizard101, zeke the prospector
Still working on Shoshuni Village quests. I cleared out all the quests in the Cave of Sorrows, a place of treacherous paths and ramps and stuff that you have to cross dozens of times, and am now purifying the shrines in the other zone off Shoshuni, Kimise(?) Village. That is home to three shrines that will, when cleansed, weaken the Plague Oni enough so that I can defeat it.
I am 95% certain that the end result of this Life school quest will be the Dryad spell — a spell that heals for more depending on how many pips you spend on it; the Life school’s answer to Balance’s Judgment, maybe. I don’t even have any heals in my battle deck, and the population in Moo Shu has REALLY thinned out so that I’m lucky to get one or two groups a night, so the only reason to have heals in my deck — to keep group mates alive — isn’t really a factor.
Guardian Sprite is all I need so far. Now, if Moolinda Wu hands me an upgrade to the Guardian Sprite… I will be EXTREMELY happy. She’s absolutely fantastic just the way she is, but in groups I have to use a healing deck which really cuts down on my damage. so the more healing I can pass on to the Sprite, the happier I am.
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Posted by: Tipa in MMOs, Wizard 101, tags: crimson fields, dragonspyre, grubb, hametsu village, moo shu, plague oni, sunken city, tatakai outpost, w101, war oni, wizard101
Meet the War Oni, boss of Crimson Fields. I’ve been told Crimson Fields is the longest instance in Moo Shu, and so far it seems to be. Not like Sunken City or Kensington, though, it can be soloed… and for about two hours late one night, that’s what I did.
I had no idea what I was getting in to!
It’s not called Crimson Fields because it’s a field of lovely red flowers. The crimson is blood, and the fields are a battle field. The Warlord, once one of the Emperor’s closest advisors, betrayed Moo Shu and left a trail of death and destruction through Hametsu Village, Tatakai Outpost and the once peaceful dojo now come to be known by its bloody moniker.
It’s just the remains of a battle that the good guys lost. My job was to pick up the pieces and take on the Warlord himself.
While running around the battlefield, strengthening the barricades and summoning earth golems to be the front line against any attack, I found four banners I could raise. I didn’t have a quest for it or anything, didn’t know what they were for, so I raised them. Why not?
After I’d sufficiently cut off any hopes of reinforcements for the Warlord, he sent out an army from the dojo — and since I’d raised the banners, one of his generals decided to accept my challenge and come out as well. He was a 5,000 health testament to pain, but I was ready for a huge fight this time, so it went much easier than the 4,000 health Smogger fight in Katzenstein’s Lab. I had plenty of centaurs in my hand, my sprite was healing her little heart out, and all went well.
Defeating the general and his army took the majority of my time in the instance. This would have been way easier with some friends to help, but none were online.
I went on and confronted the Warlord in his dojo, and wasn’t all that surprised when, at defeat, he revealed that he wasn’t the Warlord after all, but the dread War Oni, one of the many demons that have infiltrated Moo Shu. Back into battle, but aside from his bad habit of tossing Heckhounds at me, the outcome was never in doubt.
Somewhere in the madness I dinged level 38, and I got a message from the Life school teacher, Moolinda Wu, that I should stop by when I had a chance, because she had a new quest for me. These usually result in class-defining spells that people who choose Life as a secondary school never see, so I thought I should get over there as soon as possible.
She sent me first back to Krokotopia to get a key. This dryad showed up to help me find it. Could my new spell be this dryad? She wasn’t saying, but I did find the key. Next up was to find the chest the key opened.
Moolinda said Grubb, the boss of Sunken City, Wizard City’s heroic instance, had that chest.
This instance is somewhat easier solo at 38 than it was duoing at 14, but it’s still a tedious slog by any measure. Eventually I finished it (this took me what time I had left over from playing LittleBigPlanet last night), opened the chest, got the book from inside, returned it to Moolinda and… she mentioned something about a Plague Oni.
The Plague Oni is apparently in Shirataki Temple, an instance off Shoshuni Village, but it’s not lit up, so I guess I have to finish the quests in Shoshuni before I can defeat the Plague Oni. Not the worst news in the world; it was my next quest hub after Tatakai, anyway, so I was already heading here.
I did happen to finish my Halloween costume — a ninja! (How original, I know :P )
Rumors are swirling in game about the next world, Dragonspyre. Some say it may be out as soon as next week, some say November, some say the new year. I have gotten some info on Dragonspyre, so watch this space for more about it soon.
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Posted by: Tipa in MMOs, Wizard 101, tags: hametsu village, knight's court, krokotopia, marleybone, moo shu, tatakai outpost, w101, wizard 101, wizard101
Finished Moo Shu’s first quest hub, Hametsu Village. It’s nice to have kinda-safe sidewalks to run around in; there’s nothing more annoying than the Marleybone rooftops, where the middle of the roof is safe, most of the time. Unless the mobs have decided to use that roof to turn around, in which case — grats on being chain-pulled into encounter after encounter.
The night started off with one last Knight’s Court quest, in Marleybone. I had to talk to a lady there about her purse. Well, I guess she had borrowed it from someone else, it got torn up, needed to be repaired, was really someone else’s, and her purse had been stolen, so needed to defeat larcenous kittens for that one, then re-deliver everything to everyone, and so on — this kind of quest chain is really common in Wizard 101, and I think the main purpose of this quest series is to get you to run along those traitorous rooftops some more :P
While I was there, I bought an airship ticket to Kensington. Not because I was about to do it, but because taking the airship there was the final airship trip out of Digmore Station, which gave me the Aeronaut badge. Don’t see many people with that one, so why not?
Back to Moo Shu afterward.
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Posted by: Tipa in MMOs, Wizard 101, tags: big ben, counterweight east, counterweigt west, ironworks, katzenstein's lab, knight's court, malistaire, marleybone, meowiarty, moo shu, smogger, the friendly necromancer, w101, wizard 101, wizard101
It took the better part of two days and the help of a handful of friends, but I finally finished the story line missions in Marleybone to unlock Moo Shu, Wizard 101’s fourth (and so far, final) world.
What was the hurry? None, really. But — I love Wizard 101. It’s original, has deep, strategic gameplay, it’s different, fun and funny… So when EQ2’s expansion, The Shadow Odyssey, comes out, and Chronicles of Spellborn, I don’t want to just dump the game.
Just like World of Warcraft was for me, when I played, what I like about Wizard 101 is that it’s a MMO you can finish. There is a storyline that runs through the game, and each “world” is another chapter in it. And though you can’t finish the story yet, you can play through the first four chapters — the corruption and evil of the Professor of the Death School, Malistaire, in Wizard City. His search for the source of ultimate evil, the Krokonomicon, in the Egyptian-themed world of Krokotopia. Following the book to the Victorian, steampunk world of Marleybone, where it had been shipped unbeknownst to the Royal Museum. The theft of the book by master criminal Meowiarty, who sold it to Malistaire, who took it too his home in the world of Dragonspyre. Traveling to the Oriental world of Moo Shu in hopes to discover a path to Dragonspyre.
That’s as far as the story goes. So I figure I have about a month to get to the end of the story and to help all my friends get there as well, and then I can put the game away until Dragonspyre is opened .
So as of this afternoon, I am in Moo Shu.
But first, the clothes. There’s such an enormous variety of outfits in the world that after awhile, you have several sets that have decent enough stats that you can pick out what looks best to you. And you can dye them any combination of colors.
Here’s mine :)
I liked the black one in the center the best. I wore that for a long time. Around the same time I picked up a steam-power staff which you just have to admire for the sheer kookiness of it. It casts Myth magic which, unlike my previous Life magic staff, doesn’t trigger my Life blades and traps, so it makes it a little easier to play my hand for maximum damage.
The robe in the last picture is an RMT robe from the Zeke in Moo Shu. Why buy one? My old robes weren’t bad by any means. But I had the Crowns, so why not? I got to level 35 without them, so the better stats and the special card that comes with it — I didn’t need.
Besides, I had my Sprite Guardian to keep me alive and a bunch of friends to help the time go by swiftly.
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What with open grouping and a broad kid appeal, Wizard 101 is a pretty friendly game. Jumping in to an instance to help a friend is just a click away. This is a GOOD thing. But the devs saw ‘exploit’ with players repeating instances over and over (something explicitly encouraged in the very first instance on Unicorn Way, Rattlebones’ Tower), and so have sliced the experience you get by repeating certain tougher instances — the ones you would most appreciate the help of friends.
Instanced quests have a new dynamic that decreases the amount of experience rewarded after repeating the entire instanced quest. Instanced quests such as Sunken City, Throne Room of Fire, Crimson Fields and other similar instanced quests will be worth 100%XP the first time you complete the quest, 50%XP the second time you complete the quest and 0XP the third time you complete the quest. You will still receive the full experience rewards for the individual duels, and you will still be able to earn badges and items.
You get the quest automatically for the instance when you zone in, if you didn’t already have it. (Open groups and public quests, what other game claims to be the only one with those? Hmm…) But now, given half experience the second time you do it and no experience thereafter, will it be as easy to gather some friends to do an instance which might easily take an hour of their time?
Apparently there is an instance in Moo Shu which gave thousands of xp quickly without requiring any killing. I can’t possibly imagine anyone repeating Sunken City purely for the xp.
They also fixed the feature where the first person in to the dueling circle starts off with the most aggro.
The first position in a duel will no longer be targeted at a higher rate than the other positions. Target is now random but can still be affected by any spells that are cast on you to draw or deflect aggression.
Groups had been sending in the member with the most health first to draw initial aggro. There are taunt (and de-taunt) cards you can get for your deck, but most people won’t use them for regular battles. This is almost certainly to prevent power leveling, where a high level character steps into the circle first, then followed by lower level wizards. It does make it harder to set aggro order right off the bat, though.
I hope I can take credit for this next one.
You may notice that there is now a delay between changing Realms of one minute.
You will see a countdown timer on your Realms panel.
This lets you still meet up with your friends on a different realm, however it prevents people from “Realm Hopping” to exploit chests and boss encounters.
I wrote about this in a previous post :) It was obviously an exploit then and I’m glad they addressed it.
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