Posts Tagged “krokotopia”

Finished Moo Shu’s first quest hub, Hametsu Village. It’s nice to have kinda-safe sidewalks to run around in; there’s nothing more annoying than the Marleybone rooftops, where the middle of the roof is safe, most of the time. Unless the mobs have decided to use that roof to turn around, in which case — grats on being chain-pulled into encounter after encounter.

The night started off with one last Knight’s Court quest, in Marleybone. I had to talk to a lady there about her purse. Well, I guess she had borrowed it from someone else, it got torn up, needed to be repaired, was really someone else’s, and her purse had been stolen, so needed to defeat larcenous kittens for that one, then re-deliver everything to everyone, and so on — this kind of quest chain is really common in Wizard 101, and I think the main purpose of this quest series is to get you to run along those traitorous rooftops some more :P

While I was there, I bought an airship ticket to Kensington. Not because I was about to do it, but because taking the airship there was the final airship trip out of Digmore Station, which gave me the Aeronaut badge. Don’t see many people with that one, so why not?

Back to Moo Shu afterward.

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I didn’t intend to spend all night playing Wizard 101, but after I finished the Hallowe’en quests and finished the Krokotopia quests I’d ignored to get to Marleybone, I met up with a couple of friends and we spent the night working on Hyde Park quests.

So this is going to be kind of a long post.

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And I have the title to prove it.

I didn’t reroll as an Ice wizard :) I was just spending my mornings as I often do, killing Bastilla in Firecat Alley to try and get one of her rare pet drops — it KILLS me that I haven’t gotten a rare pet yet — and she dropped, along with a rare staff, some rare robes, Chillcloak. For all that it looks like Luke Skywalker’s second best clothes, it’s a pretty unique look. Half cape slung casually over one shoulder. Matching hat and shoes to complete the outfit.

If you look behind Tara, you won’t see the crowds of Wizard City or the blinding glare of Krokotopia. Tara is standing in the central square of Marleybone, its eternal night lit dimly by the glow of shop windows and the flickering magics of the minigame portals. She finished Krokotopia. Well, that’s not *exactly* true. But she did earn the right to go to Marleybone; she didn’t get there by tagging along on someone else’s ticket.


The Arena Master.

I started off Saturday night, after getting back from helping my son move to college, having just barely achieved access to the Krokosphinx, the second quest hub in Krokotopia. The main storyline for that section is the rebuilding of the Order of the Fang, an ancient society that once protected the Krokonomicon from misuse by those undeserving of power. That vile tome was stolen and the Order killed or scattered. Those wizards who venture into the Krokosphinx are there to gather them together once more, both the living and the spirits of the dead. And if the situation of the servile Mander people may be improved, so much the better.

I met up with someone who was just a quest or two ahead of me. He helped me catch up, and we worked together through the Grand Arena and the Vault of Ice.

In the Grand Arena, the Arena Master sets you ever greater challenges to prove your worth to (if I remember right) earn one of the three badges that identifies the bearer as a member of the Order of the Fang. That, and a trip through the Vault of Ice, earns you the right to defeat the minotaur champion at the front of the Sphinx. There’s always people willing to help with that boss, who has 2000 points of health and three friends, because he has some interesting rare drops.


The Order of the Fang sends their love.

That fight ended the night. This morning, I soloed the Emperor’s Retreat instance (which I did again later to help someone with the scarab collection quest), and that earned me my second badge and membership in the newly invigorated Order of the Fang. I left them to continue the good fight and headed into the Temple of Storms.

Somewhere along there I picked up a friend, Oran Ogrestrider (or something like that, call him Oran O.) He was level 10, and I’d probably met him while farming Bastilla at some point. There was definitely no reason for him to be in Krokotopia — 15 is really the minimum level for the second world. But, what the heck.

Unlike most kids who zap in to high level zones, he would stay to fight. Even low level people can be somewhat effective, and while I wouldn’t want level 10 people popping in in Marleybone or Moo Shu, Krokotopia is still easy enough that it doesn’t matter so much. Farming boss mobs so much gives me fairly decent gear (though no rare pets…).

I’d been hanging out with ANOTHER Oran (call him Oran T.), helping him with some boss kills, and zapping over to Oran O. to help him with boss battles in the Krokosphinx, a place he couldn’t even get to without help. I enlisted them both to help me in the final instance of the Temple of Storms. I could use the help, and the final ten bosses or so might drop good loot for folks.

There’s plenty of other things to do in the Temple of Storms, but I was getting impatient to get to Marleybone, just the same way I’d been eager to leave its sands behind when I played in beta. The secret is, you only have to finish the storyline quests to move to the next world. There’s a lot of quests left waiting for me in the Temple, but…


I didn’t get the kill shot. It sure wasn’t my Guardian Sprite who, like usual, was making her own healing her number one priority. Oran T had some sort of lightning elemental pet, probably that got the kill shot. But — DUST! The Buffy fan in me screams with glee.

This is me and Oran T. dusting the ultimate boss of Krokotopia. Oran O. was helping, but left mysteriously during the Trial of Strength. Oran T. asked me why I kept Oran O. in my friends list when he was kinda annoying. That was a good question. I’d been thinking about removing him from my friends list so he couldn’t tag along all day, but didn’t.

I told Oran T., finally, that if we were playing a kid’s game, we kinda had to expect kids were going to act like kids.

So I don’t think I’ll be removing him. But I do hope he learns to call first before porting.

Some Marleybone pics (you’ll be seeing a lot more of these as my friends and I work through this alternate version of London):


Marcel Meow… hey, I don’t name ‘em.

By Jove, Holmes, you can’t be serious!

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After being a one-wizard elimination team on the Niriki royalty, it turned out it was all for nothing. Professor Winthrop told me with an astonished tone that the missing Order of the Fang was on an *entirely different island*. Not in the Pyramid of the Sun *at all*, it turns out.

So, I had just gone through and spread terror throughout the Pyramid *for nothing*?

Just so.

All those hours, all those endless card battles, all of that — and I was on the wrong island the entire time?

Sadly, that is the case. And now, would you hurry along to the Krokosphinx and get on with the killing?

How do I know that the real evil won’t actually be on that mysterious looking Temple of Storm island nobody is talking about yet? Why can’t I just skip right there? HUH?

At least I got to see the cool Map Room, which certainly has nothing to do with the Map Room Indiana Jones discovers in Raiders of the Lost Ark. Bah, who am I kidding? Krokotopia has such a love affair going with Raiders that it almost hurts. From the music, to the quests, it’s all there. Just give me a whip and a fedora, please.

Thankfully, the Krokosphinx is the home of creatures that use Ice. My secondary school, Fire, was mostly useless in the heat of the Pyramid of the Sun. But nearly every critter in the Krokosphinx will be baking in the cleansing fire of my Sunbird. Especially if I can get to level 22, my next spell level, before I get too deep. I think this level is the meteor storm, that does fire damage to every enemy.

The Pyramid of the Sun quests left me off partway through Level 21, so I’m just about there.

Last night I had to “de-friend” my first “friend”. I normally approve all friend requests — and why not? But when one of these random friends kept teleporting to me in the middle of a boss fight, I had to let him go. It didn’t matter so much in these instanced fights if people join the fight and immediately leave, because the fight won’t get any harder. But if that had been an open fight, a fight tuned for just one wizard could quickly turn impossible with the adds an extra wizard would bring, but who wouldn’t stay to fight them.

Some people say this is a cheesy way to PK someone, where people will intentionally try to make fights so hard that you’re forced to flee or die, but I don’t think it’s that malicious. These were likely just kids — it’s nearly always children — who were hoping I would be heading to Marleybone or Moo Shu and they could hitch a ride with me to those higher level zones. When this kid saw I was just fighting the final bosses of the Pyramid of the Sun, he lost interest.

But I just couldn’t have him, in the future, pulling this stuff in Marleybone or Moo Shu where that kind of behavior would get me killed, so I de-friended him. Today’s patch, that limits the size of the friends list, will likely have me de-friending a lot of the people I don’t know.


Wizard 101 released a huge patch this morning
, but it doesn’t seem to have fixed that many things. The notes, such as they are, are below:

Big News!
1. All new pets dropped by bosses will no longer only be named Baby Abbey, they will now have a randomly generated name.

All boss-dropped pets were named “Baby Abbey”, the default name for everything. I wonder if Baby Abbey pets will become rare, now? I still haven’t found a dropped pet…

2. The floating book pedestal in Crimson Fields appears to have been fixed.

This has long been an issue with people trying to complete a certain Moo Shu quest. It’s been said to have been fixed in each of the last couple patches. So we’ll see if it finally is :)

3. Choose your friends wisely. The size of the Friends List is no longer unlimited. Each character can have a maximum of 100 friends, if you have 100 or more friends now, you cannot add new friends until you remove enough people from your list to bring the total under 100.

So much for indiscriminately adding friends :P

Spells
1. Steal spells now describe the “steal” action.
2. Accuracy for the Stun and Freeze spells has been increased to 70%
3. Quench spell Rank has been reduced to 2
4. Melt spell Rank has been reduced to 2
5. Dissipate spell Rank has been reduced to 2
6. Rebirth’s spell accuracy has been reduced

Krokotopia
1. Djeserit Dwellers will turn to dust when they are defeated in a duel.
This is a really cool effect — like when vampires get dusted in Buffy.
2. Oka looks much more like his portrait.
3. Players can no longer interact with the Frozen Forge multiple times.
4. Zan’ne may ask you to do the Tome of the Fang quest again.
5. Desert Golems give credit for both Elemental and Golem badges.
6. Completing the quest “A Fang in Hand” is no longer be required for “Master of the Oasis” Badge.
7. Shackled Slaves will no longer have the word ‘Shackled Slave’ over them.

Moo Shu
1. The Myth Wand available in Moo Shu is now available for all schools of Wizards to use.
2. Players can no longer use “Teleport To Friend” when another player is inside Fushiko’s dojo in Village of Sorrow, since it is now a single-player instance zone. You are meant to complete this on your own as a test of your ability.
3. The floating book pedestal in Crimson Fields appears to have been fixed.

Misc
1. Cyrus has been busy with his red corrective pen again, this time he’s been correcting grammar and spelling.
2. Many treasure cards have new cinematics when they are cast.
Oh, cool :) Treasure cards are always so much fun to use.
3. At the Wizard Creation screen, buttons have been added to rotate your character during character creation. You can still use the mouse to do this as well.
4. The names of all the mini games can now be said in Text Chat.

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Dragon Mouth Cave

The Pyramid of the Sun doesn’t look that large, but somehow it contains miles and miles of corridors, archaeological digs, and monsters who spend their entire existences slowly pacing back and forth, hoping for an unwary wizard to accidentally step off the sidewalks.

Always kind of cool to have an MMO that emphasizes such traditionally-ignored skills like staying on the sidewalk and looking both ways before you cross the street. It’s almost sad to note that the Marleybone rooftops don’t work the same way.


Hand this dog a deck and make him do his OWN fighting.

Given the problems the dog-folk of Marleybone are having at home, it’s odd they are spending so much time dealing with problems abroad, specifically in Krokotopia. They have soldiers stationed everywhere, and these are the least effective soldiers known in all the Spiral. They lose their weapons. They lose their ammo. They lose their food. They lose their water. They find themselves entirely unable to deal with Rank 2 trash, much less the bosses. The only ones who can haul their butts from the flames, are novice wizards such as yours truly.

Last night, I cleared the Chamber of Flames and the Royal Halls portion of the Pyramid; I also helped a few random people with boss fights. I’m always happy to help with these — the more bosses I kill, the better the chance of getting a rare pet or staff. I haven’t gotten any pets yet, but I do have a nice staff waiting for me at level 20.


The Dig Site in the Royal Halls.

I posted a couple of suggestions to the forums, asking for a way to respec our secondary magic school, because this seems like a choice you should be able to do over if you find it doesn’t work for you. I also asked if there could be a way to save specific decks. Mobs in the Pyramid are typically fire based, but a significant number go with Ice, Myth and Balance. Each one requires I rebuild my deck.

Since my secondary school is Fire, I pretty much have to build my deck solely around Life when facing these. Versus Ice, it’s the opposite — emphasize Fire, their opposite element. The others require a more balanced deck, one with plenty of Life heals but also not forgetting Fire dps.

I got a great reply from someone who pointed out you could have multiple decks — one built one way, one another — and just equip the one with the spells I needed. One person even has a deck built around Treasure cards. I imagine that one is tuned for boss fights where you really need to bring out the big guns.


I dunno, do I really look like a Storm wizard?

In between all this, I was working on my Level 17 spell quest. My new spell summons a Sprite Guardian minion, a companion that joins the group and casts heals. During one fight, I died, and I figured the fight was over and I would be sent, in defeat, back to Wizard City. But she cast a major heal and followed it up with a Heal Over Time the next round. I won the battle and ended the fight pretty much at full health.

I love my little Sprite Guardian.

Another evening should see me done with the Pyramid of the Sun and moving on to the Krokosphinx. That’s the shortest of the three quest hubs in Krokotopia. I’ll probably be level 20 by the time I get there; I’m level 19 now. I don’t have many problems staying alive, but I might look into the RMT gear after I ding and see if there’s anything really nice.

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A friend was having trouble in the Sunken City and asked for some help. I was in a battle of my own and was low on potions, so I told him I’d be there in a few. Finished the battle, played a few rounds of my potion-filling minigames of choice, and the teleported to him.

If you want to talk about innovative gameplay mechanics, you have to understand how being able to teleport to friends and instantly be part of the battle and also get the quest for the instance automatically changes the game. The parts you don’t need a group for, you can do yourself. When you need help, you look at your friends list, see whose free, and there’s no travel time — they’re right there.

Given that everyone in the game is a wizard of some sort, it doesn’t break any rules — teleportation is one of a wizard’s traditional powers. The open group system means that even if nobody has asked for your help — you can see what they’re up to anyway, and almost always the help is appreciated.

if you’re level 5 and your friend is lever 40 and my teleporting in you made another monster join the fight, a monster your friend is going to have to handle, maybe you’ll want to send your friend a tell before you pop over.

I spent the day helping out friends and working my way through the Pyramid of the Sun quests in Krokotopia. For a game where it doesn’t make a huge difference what class you are — what school of magic you learn — the choice to take a support school like Life as my primary school was kind of questionable. Since everyone can heal themselves to some extent, why choose Life?

As I get higher level, I appreciate being able to absolutely keep someone alive even when they’re being punished by three elite mobs and a boss, more and more. And I could never trust anyone else to heal me if I chose, say, the storm school, the highest damage school of them all, and kept drawing aggro.

Given that you can buy taunt and detaunt cards, the potential is always there to make groups with more traditional classes. But given that my secondary school, Fire, is at the exact same level as my primary school, Life, I can ditch the heals and just be a fire wizard (though without any benefit from power pips). It’s all in which cards you put in your deck.

While we were in Sunken City today, someone said they had THREE schools of magic, and another person said they were thinking about taking FOUR. Which is, bluntly, insane. If you have extra points to spend, get those optional cards you can buy in Nightside and in the secret card store in Krokotopia.

Wizard 101 is still fun to play. Yeah, it’s just doing card battles again and again, but I don’t feel all tense like I do when playing Vanguard, where I think my computer is going to crash any second. It’s just fun and relaxing and strategic; the kind of game where you’re always learning, and where skill matters.

I just would like the game to explain the concept and benefits of ‘focus fire’ in some tutorial or something, so I wouldn’t have to.

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I don’t really like visiting the Gobbler King. Aside from being really stinky AND making a habit of snacking on the architecture, he is always shoving food into that maw of his and speaking with his mouth full and splattering food all over you. I know Gobblers see weight as a sign of rank and power, but isn’t he fat enough?

The Gobbler King is so fat, when he jumped in the air, he got stuck. I mean, he eats a LOT. He eats so much, he has a lifeguard in his cereal bowl. I mean, he’s so big, that when he goes to the movies, he sits next to EVERYONE. It’s true. He weighs so much that when he stands on a scale, it says “continued on NEXT scale!”. I mean, he’s so fat that when he takes a bath, every toilet in Wizard City overflows. Heck, he’s so big that his fleas had a revolution, and now he’s known as the People’s Republic of the Gobbler King.

He’s a big guy.

After that unpleasantness was over, since it was getting a little late to be starting up in Krokotopia, I decided to visit Ms. Bastilla in Firecat Alley and see if she would hand me the 55 point Life wand, the troll pet or the dark fairy pet, but after half a dozen times battling her, I got three Chokers of Ferocity (gives a troll card), two Chokers of the Swarm (gives a fire crab card), and a hat.

I did level to 15 while I was there.

There’s so many people who rushed through the game and are now sitting in Moo Shu waiting for Dragonspyre to come out. What’s the sense in that :P

But I’m ready to move on from Wizard City.

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I’m not supposed to be in Marleybone. I’m supposed to be mediating the eons-old feud between the Djesserit and Anjit clans of Kroks, a feud that started over where someone was to be buried. The Kroks are so focused on death, they love nothing else so much as the touch of the grave.

It’s depressing.

That’s Tara in front of the portal to the Tomb of Storms, the final zone in the world of Krokotopia. That’s my work outfit, the one I use to get things done. Notice it is covered with the Sigil of Myth. My entire outfit is in the blue and gold of the Myth school. So when people ask me what kind of wizard I am, I usually say Fire.

And the funny thing is, I’m not lying. Every Wizard has a primary school, where their most powerful spells come from, and the ones they can cast the quickest. But ever wizard also has a secondary school where they spend their training points. Mine, is Fire. My wands cast ice spells or lightning spells, so no matter what I come across, I can fight it, if I have time to rebuild my deck first.

I have some nearly endless fights coming up; I’ve helped other people with them. I just really want to move on to the next world, the Victorian Marleybone.

I’ve been piggy backing off friends; teleporting to each one in turn until I find one in Marleybone. This morning I happened upon a group doing the awesomely long final series of battles in Marleybone, short of going to the fourth world, Mooshu (which I assume has to do with Oriental-themed cows).

I did a bunch of quests in Marleybone, and have finally started the storyline quest which should bring me through the world. I have already opened up the second area in Marleybone (after Regent Park), Hyde Park. It is full of cat burglars. Who are cats. The police and the civilized folk are dogs. Sherlock Bones. McDuff the Crime Dog. Oh, yes. They aren’t too far from Barkingham Palace.

Okay, I’ll stop.

Since I last wrote, everyone has pretty much discovered how to set their account so they can use Dictionary Chat — where you can write freely, as long as every single word is in their dictionary. Aside from such puzzling omissions as “one”, “two”, “three” and the like (though the ordinal numbers “first”, “second”, “third” and so on are okay) conversation is more fluid. Someone still using the choose-a-phrase menus are seen as quaint. But there is still censorship, of a sort. Big words are simply not there. You can say what you like most of the time, as long as you use little words.

Battles are still fairly lengthy and somewhat tedious; there’s no such thing as just wading through trash or ignoring fights. If you get too close to any mob, it will force you into a circle and begin to attack. And all you can do is pull out your wand and deck of cards and play it through. Because of the design of the circle, you can only meet four mobs at once. Before the patch, they would line them up in ranks if they needed more. Now they just open a door to another fight. And another fight. And another fight. The fight in the picture above was one such; we must have done a dozen cookie-cutter fights before we hit a mini-boss, after which I had to go to work. You get low on power and health and have to take quick trips back to the city to plat mini games for health and mana once your potions have run out. These long fight series would be impossible alone. Eventually you would have to leave to regain health and mana… and then you would have to start over again.

And that’s where I am, and where I am supposed to be. In the Tomb of Storms. I have to solve the Anjit clan’s problems, then do the Emperor’s Retreat — an instance you have to complete in one session (I think) that has some fights impossible to solo, and then the Temple of Storms which I have not unlocked, and a blocked tunnel which goes I don’t know where.

It sounds tedious and Marleybone won’t be any better (though the clothes are nicer). It’s a casual game and casual games aren’t supposed to be about the destination, they are all about having fun where you are. And it is fun. I pop around and help friends with their fights and they help me with mine. I play with different outfits, collect pets, try out different deck builds. I’ve even dueled a few times.

I caught W101 as it was uploading Mooshu to my computer tonight. Looks like there is a zone called the Battleground. I don’t know if that is just the name of a zone or some sort of PvP thing — I hope the latter. That could be kind of fun.

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