It's a wonderful world we live in where we can have a videogame show people at a conference table and still get in a decent crotch shot.
STILL not understanding why Seven of Nine has to wear skin-tight clothing. The Borg don't. Starfleet doesn't.
And, why does The Doctor look old? I know Robert Picardo has gotten older, but this is a video game. The Doctor can look like the younger him, no problem. Is this some sort of weird Bicentennial Man thing going on? And he's always going on about his subroutines. I guess that doesn't mean the same thing that it does to those long-dead 20th century programmers who defined it in the first place.
We'd probably say "module".
And, who is that cute Romulan next to him? Oh wait, that's my character, Chandra :)
Chandra despises pretty much everyone at the table. She thinks Neelix is a terrible spokesperson for the Talaxian remnants, and gets his friends killed far too often. The rest — still trying to paper over the mistakes they made in the Delta Quadrant. Pathetic.
Apparently, if Janeway had slept with Q just once, they could have been sent home instantly. She wasn't willing to make a sacrifice to save her people. How many died, thousands of light years from home, because she chose to defy an omnipotent superbeing who, the last time he was thwarted, pointed the Borg at the Federation?
Anyway. Kasul and I are doffing up to level 57 now so we can continue our Delta Quadrant adventures…
DCUO: Thanks, Internet!
Okay, I actually went so far as to look up a DPS build, put it in play, went back and soloed Mister Freeze. I didn't even need a second orbital strike. Almost full health and power.
I should… I should go try the Metropolis Historical District dailies… Wonder if I could do those now.
It's been a whirlwind few days since I mysteriously hit CR 106 and became eligible to play the newest endgame content in DC Universe Online.
"Mysteriously" is the word. I've been at CR 105 (CR = Combat Rating, the gating factor for endgame content). The CR calculators we use showed that I was quite a long way from CR 106, a trip that would require a lot of upgrades and mods. Clever Clara sent me some mods that would help, but even with those, it would be a long stretch.
And then I noticed that I was CR 106, CR 105 (equipped). Something in my inventory that I could use had put me over the top. I couldn't figure out what it was, but I admitted in league chat that I was now CR 106, and could, finally, join all the other reindeer in the Reindeer Games.
Blighted immediately helped me with the new dailies and duo, which locked in CR 106 (both equipped and in inventory). Stingheal, the next day, helped me again with dailies and the duo, which got me to CR 107, and last night, our trip into Zamaron Conversion Chamber (fight the Star Sapphires) and Avarice Impurity (fight the Orange Lanterns) got me to 108.
Where, I've been told, I can expect to sit for awhile. At least I can do the Gotham Under Siege dailies by myself. The new Metropolis Historic District dailies — not so much. Not at all.
Kaptain KY has been talking about making a controller build, so I can try the damage role in the group occasionally. Problem is: I have no idea how to damage anything, which was brought home to me this morning as I lost a mano-a-mano battle with Mister Freeze. I came close, but I rely upon Orbital Strike to take on solo bosses, and I wasn't able to stay alive until it recharged. Wasn't anyone else looking for him so I could get in a group for it, either.
Anyway. A couple months ago, being CR 108 was the bee's knees. But now, it's not enough to contribute in a group. CR 109+ is where things start to get interesting. Because wherever I am, I'm supposed to be stronger.
Valkyria Chronicles: Showdown at Naggia (1)
I didn't get a chance to work on this battle last week. My first try at it failed, but I always need to try it once just to see what the map is like. It's kinda fun watching all my heroes die in valorous ways, only to bring them back to life with a L)oad.
Like my first attempt, I took the first camp with Rosie, then brought Alicia and Hannes around as backup. Preparing the way with Alicia's grenade thrower, we moved into the next camp in the next two moves, which put our tanks in the field — and fielded the enemy Valkyrur.
The Valkyrur is all too well known for blasting apart Gallian tanks — which she demonstrated on the battlefield. With her on the field, I would have to win immediately or not at all.
After several failures — dozens (save/load/load/load/load…) — I blew up the heavy tank in the distant base camp with one armor piercing shell to the radiator, then used a remaining move to fire some Isara smoke at the anti-tank gun and move into its shadow so that neither the anti-tank gun nor the Valkyrur could see the Edelweiss. (From experience, they would blow them up if they could on their move. Save/Load/Load/Load….)
The fourth move was a fairly by-the-books taking of the base camp, with Alicia once again leading off with her grenade launcher to open the way for Rosie and Hannes to kill off the other defenders and take the camp.
I missed the enemy ace at the camp I did not take. I only noticed him once the tanks were on the field, and by then it was just a race to take the enemy base before the Valkyrur or the ATC ended the game for me.
In the epilogue, the event I'd been anticipating since I learned about Alicia's heritage happened. Even though we technically won our part of the battle, the suicidal rush to end the war with one decisive victory failed.
But, now we have a Valkyrur of our own… and ours is stronger than theirs.