Well, the truth can be told: Yes, my character was vital to completion of Final Fantasy XIV's main plot. I can only imagine that player after player was wondering who this "Nina Tanglewood" paladin-type that always seemed to be the star of every cutscene. Frankly, I'm surprised I'm the first "Nina Tanglewood" out there, considering how central she (and that is to say, "I") is to the main plot.
It must be that Square Enix have sworn everyone to silence about my pivotal role. That's over, now. I KNOW!
You may bow down before me.
YOU! YOU THERE! That was more a "genuflect" than a "bow". Do it over!
Everyone's a hero in their own way; You, and you, and mostly me, and you!
Kasul and I finished the last two "full party" encounters of the main FFXIV scenario last night. I honestly don't know what it was like for Kasul as one of the two healers, probably chaotic, but as a tank it was BORING. I didn't know anything about anything, the other tank would tell me where to stand occasionally, and nobody let me take time to watch the heroic cutscenes where I, the heroine of Eorzea, the Champion of Light, the one who whipped the Scions of the Seventh Dawn into shape when their incompetent leadership failed at the task, single-handedly saved the world.
Then I'd have to skip out of the cutscene because the rest of the raid was already off to the next boss and the arena would be sealing off in fifteen seconds. Well, I did get SOME movies of me being the most important there by far, and I'll be assembling those into a supercut of me being super later today.
We did find out what the Seventh Dawn meant. I probably missed the explanation for it before, but it's broken out here. I expected to, but did not, find out what happened to the Wonder Twin's sister. The two went their separate ways fairly early in the plot, with the boy joining the Scions and the girl… well, this being Final Fantasy, the girl will have joined the enemy. I expected to see her in the post-credits scene setting up the new plotline, but if she was there, I missed her. I'll have to go back and check, but I think I met up with all the dead scions to defeat Lahabrea. Who, naturally, somehow survived being killed by a raid, then killed again by me in the spirit crystal realm. Didn't even slow him down.
Kasul and I took a quick break, and then continued with Wanderer's Palace. None of us had been there (or at least, seemed to remember being there) before. It was a pure crawl, and we figured out the mechanics on the way. Yes, I read the boss strats on the walkthrough, but there was a lot more going on that the walkthrough didn't mention at all. The loot is pointless, since FFXIV boosted us up in order to prepare us for Heavensward, but I did get a little slime companion, the envy of everyone else in the group. And it was a really, really fun run.
After that, back to the main plot for a bit. It looks like we're opening up Tam-Tara hard mode, Ifrit hard mode, and I'm not sure where the main storyline is going at this point. Ifrit and Tam-Tara are sidequests. There's a new dance quest, too, that I need to finish, because I need more dances. This seems to be the Manderville dance. I still need to figure out how or when to get the bomb dance quest. The NPCs aren't there when I go looking.
I have the maximum number of Grand Company seals, and need to spend some. Problem is, nothing's an upgrade. I suppose I can buy furniture for my room.
First time in awhile I've finished story night and not had an idea what we'd be working to the next story night. I'm sure it's leading to a hard mode dungeon, but, which one? Anyway, looking forward to seeing what's been happening with the terrible healer who let her tank die and then started carrying his head around. Apparently, they're getting married now.
The aftermath of the Garuda fight and the emergence of the ancient, god-eating, Ultima weapon left us more than a little discouraged. All this, and the Garlean Empire was just going to cause another Calamity to match the first one, just out of spite. Some problems are just too large to solve, and all you can do is solve the little ones and hope the big ones take care of themselves.
Maybe we wouldn't have a chance against Ultima, but we could save Minfilia, Tataru, Biggs, Wedge and the other remains of the Scions of the Seventh Dawn. And, more importantly, grab us some of that Magitek Armor, the two-legged personal tanks I first remember seeing in Final Fantasy III-slash-VI, when the Empire was in pursuit of Espers.
Unfortunately, even though Kasul and I had to gather the materia to FIX the thing in the first place, it was handed over to Cid's assistants to use. Grrrr. That was MINE. It even pretty much loves me. Whenever we saw it using its Magitek Vision, it gazed lovingly on me. My Magitek. Mine.
Gunblade gauntlets. Magitek armor. The Empire has all the COOL TOYS.
The daring excursion into the Garlean citadel was all I could have hoped for, except for it being solo only. One of the things I like best about these story nights is sharing the story with someone else, but for most of the night, Kasul and I were forced to play apart. Omuro offered to help out, but since he'd done the story, he'd only be able to join in on any potential dungeons.
He'd logged out by the time we finally got to the first group content, the trial of Cape Westwind. This was only our second time in a Full Party — eight people. Most of the content before now has been in a Light Party — four people. The last Guildhest is a full party, some of the PvP stuff is full party, and now this. The fight was a simple tank and spank, and more set up, I think, the sort of waiting you'll be doing for a full party than any sort of special mechanics. A couple adds spawned that I was supposed to offtank, so I did.
Completing Cape Westwind let us continue the story to the gates of Castrum Meridianum, which sounds like a fairly lengthy full party raid. Kasul wasn't to level 50 yet, so we were obliged to stop there for the night.
Still having fun with the story. I do worry, though, that doing any of the pre-expansion full party content (these mini-raids, the pvp) is just going to mean frustrating waits. Last night, I could not get the pvp to fire. I did a guildhest roulette (the one with the goblin bombers) as dragoon, and then a low level dungeon roulette (Cutter's Cry, a favorite) as paladin for the tomestones. Did a hunt for a few alliance seals, but then I looked at the alliance seal rewards and there was nothing much there to want. Maybe some of those minions. Any job high enough level to use the alliance seal armor will be high enough level to get ilvl 50/90 armor from their job quest.
It's likely that most of the pre-expansion high level content is pointless. But, Kasul and I are locked at 50 for now. We still really have a lot of stuff to do.
I don't have time this morning before to work to write up last night's FFXIV Story Time, so I'll just leave you with this until later :) Kasul and I doing a jig in front of Castrum Meridianum, as we prepare for the penultimate (their words!) encounter in the story of the fight against the Ultima Weapon.