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	<title>West Karana</title>
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	<link>http://westkarana.com</link>
	<description>A blog about EverQuest, EverQuest II and MMORPGs in general</description>
	<lastBuildDate>Thu, 09 Feb 2012 12:49:57 +0000</lastBuildDate>
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		<title>STO: Red Gift Box, v2. Now with more cash needed!</title>
		<link>http://westkarana.com/index.php/2012/02/09/sto-red-gift-box-v2-now-with-more-cash-needed/</link>
		<comments>http://westkarana.com/index.php/2012/02/09/sto-red-gift-box-v2-now-with-more-cash-needed/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 12:49:57 +0000</pubDate>
		<dc:creator>Tipa</dc:creator>
				<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://westkarana.com/?p=10072</guid>
		<description><![CDATA[At the winter holiday event. Cryptic dangled a Jem&#8217;Hadar starship in front of the players. &#8220;Run the race in Q&#8217;s Winter Wonderland,&#8221; went the line, &#8220;and you will win a gift box that could contain this highly desirable ship!&#8221; The chance of that race dropping one of the red gift boxes was less than 1%. [...]
Related posts:<ol>
<li><a href='http://westkarana.com/index.php/2009/04/30/3402/' rel='bookmark' title='Wizard 101 Gift Cards at 7/11'>Wizard 101 Gift Cards at 7/11</a> <small>Tonight, our friend Nameless, the Nameless Builder Turtle, will be...</small></li>
<li><a href='http://westkarana.com/index.php/2009/07/15/wizard-101-gift-cards-galore/' rel='bookmark' title='Wizard 101 gift cards galore!'>Wizard 101 gift cards galore!</a> <small>I think this might be old news, but here it...</small></li>
<li><a href='http://westkarana.com/index.php/2010/12/24/wizard101-the-last-gift-of-the-giving-tree/' rel='bookmark' title='Wizard101: The last gift of the Giving Tree'>Wizard101: The last gift of the Giving Tree</a> <small>I&#8217;d hoped that the Giving Tree would give, as its...</small></li>
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			<content:encoded><![CDATA[<div id="attachment_10073" class="wp-caption aligncenter" style="width: 485px"><a href="http://westkarana.com/wp-content/uploads/2012/02/lockbox_blog_020712.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/02/lockbox_blog_020712.jpg" alt="" title="It&#039;ll cost you to open this box." width="475" height="267" class="size-full wp-image-10073" /></a><p class="wp-caption-text">It&#039;ll cost you to open this box.</p></div>
<p>At the winter holiday event. Cryptic dangled a Jem&#8217;Hadar starship in front of the players. &#8220;Run the race in Q&#8217;s Winter Wonderland,&#8221; went the line, &#8220;and you will win a gift box that could contain this highly desirable ship!&#8221; The chance of that race dropping one of the red gift boxes was less than 1%. The chance that the red gift box, once obtained, would have a ship inside was far less than 1%. You could _buy_ gift boxes for $1 each. On the forums, people reported spending between $50 and $200 for red gift boxes until they obtained one of those ships.</p>
<p>Most ended up with stacks and stacks of useless items, and no ship. I was one of those; I only spent about $30 on red gift boxes. That was my wake-up call. All that money for nothing. Never again.</p>
<p>At least there was a really, really small possibility of obtaining the ship for free.</p>
<p>Along with the new feature episode this weekend comes the <a href="http://www.startrekonline.com/node/2864">Cardassian Lock Box</a>. This will drop as loot in the game. The lock box can contain:</p>
<ul>
<li>A box with a Cardassian Galor class cruiser starship.</li>
<li>A box with a powerful cross-faction starship console.</li>
<li>A box with a Crossfire Tribble.</li>
<li>A Duty Officer Pack just like the ones sold in the C-Store.</li>
<li>A Large Commendation Boost</li>
<li>A smaller Commendation Boost</li>
<li>A Skill Point Boost</li>
<li>A box with a shuttle pet.</li>
<li>A box with a Dilithium Horta companion pet</li>
<li>A box with a Sehlat Cub companion pet</li>
<li>A box that when opened unlocks the Deep Space Nine Federation Costume Pack for the account.</li>
<li>A Shield Pack box. This box contains a random blue or purple quality shield for a starship or personal shield for ground use.</li>
<li>A box with a stack of Gamma Quadrant commodity items for use in Duty Officer missions.</li>
<li>A box with a stack of double bonus consumables</li>
</ul>
<p>More detail on these options <a href="http://www.startrekonline.com/node/2864">at this link</a>, but it boils down to boxes containing the ship, and boxes not containing the ship. You can certainly expect you will open boxes not containing the ship hundreds of times before opening a box that contains the ship, the Cardassian Galor-class cruiser.</p>
<p>The boxes drop for free. But opening them costs cash &#8212; 100 CP per master key. That&#8217;s a bit over a dollar per try. How much is this ship worth? A week&#8217;s wages for something that is pretty comparable to the Excelsior-class ship already in the C Store.</p>
<div id="attachment_10074" class="wp-caption aligncenter" style="width: 485px"><a href="http://westkarana.com/wp-content/uploads/2012/02/galor_blog_020812.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/02/galor_blog_020812.jpg" alt="" title="The Cardassian Galor-class cruiser" width="475" height="267" class="size-full wp-image-10074" /></a><p class="wp-caption-text">The Cardassian Galor-class cruiser</p></div>
<p>it&#8217;s not a bad ship, the Galor (<a href="http://startrekonline.com/node/2866">full details here</a>). It&#8217;s appropriate to put it in the cash shop, the game having gone free to play, after all. What I object to is the lotto aspect of it. If you think the average player will spend $100 (random number pulled from the air, likely on the low side) on this ship, put it in the cash shop, charge $100 for it, and everyone who wants one can send the benjamins your way.</p>
<p>Trying to _trick_ players out of their money, though &#8212; that&#8217;s low. Yes, it&#8217;s done in lots of other F2P games, and it&#8217;s low for them as well.</p>
<p>The forums are, predictably, on red alert. <a href="http://forums.startrekonline.com/showthread.php?t=252981">61 pages of stunned and angry players</a> as of this writing, many still reeling from the Red Gift Box scandal and wondering how Cryptic could pull the same stunt twice in a row. They&#8217;re hoping to trap the new F2P users, say the conspiracy theorists.</p>
<p>Longasc of the German fleet Rhodanjugend (not the real fleet name) plans to sell the boxes on the exchange to people with too much money, and perhaps earn enough to BUY the ship outright from those who choose to sell them after they finally win them. Sounds like a plan to me.</p>
<p>Related posts:<ol>
<li><a href='http://westkarana.com/index.php/2009/04/30/3402/' rel='bookmark' title='Wizard 101 Gift Cards at 7/11'>Wizard 101 Gift Cards at 7/11</a> <small>Tonight, our friend Nameless, the Nameless Builder Turtle, will be...</small></li>
<li><a href='http://westkarana.com/index.php/2009/07/15/wizard-101-gift-cards-galore/' rel='bookmark' title='Wizard 101 gift cards galore!'>Wizard 101 gift cards galore!</a> <small>I think this might be old news, but here it...</small></li>
<li><a href='http://westkarana.com/index.php/2010/12/24/wizard101-the-last-gift-of-the-giving-tree/' rel='bookmark' title='Wizard101: The last gift of the Giving Tree'>Wizard101: The last gift of the Giving Tree</a> <small>I&#8217;d hoped that the Giving Tree would give, as its...</small></li>
</ol></p>
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		<title>KoAR: Fem-Shep goes Medieval</title>
		<link>http://westkarana.com/index.php/2012/02/08/koar-fem-shep-goes-medieval/</link>
		<comments>http://westkarana.com/index.php/2012/02/08/koar-fem-shep-goes-medieval/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 13:08:38 +0000</pubDate>
		<dc:creator>Tipa</dc:creator>
				<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[Other Games]]></category>

		<guid isPermaLink="false">http://westkarana.com/?p=10068</guid>
		<description><![CDATA[Last summer, Electronic Arts held a contest to decide upon the iconic face for the lead character from Mass Effect 3. Though the lead character, Shepard, can be male or female at the player&#8217;s choice, Mass Effect and its sequel were marketed with a male Shepard. Fans had been yelling for a more prominent role [...]
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<li><a href='http://westkarana.com/index.php/2012/01/21/kingdoms-of-amalur-reckoning-the-demo/' rel='bookmark' title='Kingdoms of Amalur: Reckoning: the Demo'>Kingdoms of Amalur: Reckoning: the Demo</a> <small>The &#8220;Reckoning&#8221; is a special mode you can get into...</small></li>
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			<content:encoded><![CDATA[<div id="attachment_10069" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/02/Reckoning-2012-02-07-23-57-22-48.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/02/Reckoning-2012-02-07-23-57-22-48-480x320.jpg" alt="" title="FemShep strikes a pose" width="480" height="320" class="size-medium wp-image-10069" /></a><p class="wp-caption-text">FemShep strikes a pose</p></div>
<p>Last summer, <a href="http://www.pcgamer.com/2011/07/25/mass-effect-vote-lets-fans-decide-femsheps-face/">Electronic Arts held a contest</a> to decide upon the iconic face for the lead character from Mass Effect 3. Though the lead character, Shepard, can be male or female at the player&#8217;s choice, Mass Effect and its sequel were marketed with a male Shepard. Fans had been yelling for a more prominent role for the female version, known as FemShep for short.</p>
<p>By playing through the Kingdoms of Amalur: Reckoning demo, you unlock many items useful for low level adventurers &#8212; including FemShep&#8217;s famous armored spacesuit. Even though I haven&#8217;t actually _played_ any of the Mass Effect games, I wanted FemShep to leave the airlessness of space for the lushness of Amalur for awhile. And so FemShep was born.</p>
<p>I&#8217;ve only played for a couple of hours, so this can&#8217;t be a full review. The game seems very different from the demo, or perhaps that&#8217;s just because I&#8217;m not racing against the clock. I&#8217;ve already found myself pulled way, way beyond the newbie fields to where the fights become somewhat challenging, leaving loads of unfinished quests behind me. I&#8217;ve had to go back and work on those.</p>
<p>Based again on the demo, I turned aside from my usual style of a stealthy, rogue character and sunk most of my skill points &#8212; you get three each level &#8212; into the &#8220;Might&#8221; tree. One of my free gifts from the demo were a pair of chakrams, a mage weapon. I sunk a point in to the &#8220;Sorcery&#8221; tree to get a special chakram move, and now use that instead of a bow against monsters that are reluctant to close, like wolves. I&#8217;ve sunk several points into the &#8220;Finesse&#8221; tree. After another level, I&#8217;ll be able to choose the &#8220;Duelist&#8221; destiny, a hybrid fighter/thief that specializes in melee damage with high crits. I might visit a fateweaver at that time to go completely rogue, but then I wouldn&#8217;t be able to wear the cool Shep armor!</p>
<p>Well, I&#8217;ve started finding stuff just as good, and soon will start finding better armor. EA was never going to let new players have end-game armor from the start. I&#8217;d have liked some way to keep it as appearance armor, though.</p>
<p>In fact, I&#8217;d love to have some means of storing things I&#8217;m not using at the moment. If there&#8217;s a bank or a trunk or a box somewhere to store stuff, I haven&#8217;t found it.</p>
<p>The game is fun enough. You can get carried away exploring, and that is A Good Thing. It&#8217;s a pretty world, and you quickly accrue a lot of combat moves; your character will adapt to your playstyle, whatever it may be, and it&#8217;s easy to fix bad decisions &#8212; unlike Skyrim.</p>
<p>The quests so far have been unexciting. I started out letting the NPCs talk their story out, but then started skipping the dialog (I read way faster than they talk) and now just scoop up quests and do them according to the distance of the quest objectives on the map.</p>
<p>In Kingdoms of Amalur: Reckoning, the combat is the draw. The quests just give reasons to fight.</p>
<p>Related posts:<ol>
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<li><a href='http://westkarana.com/index.php/2012/01/21/kingdoms-of-amalur-reckoning-the-demo/' rel='bookmark' title='Kingdoms of Amalur: Reckoning: the Demo'>Kingdoms of Amalur: Reckoning: the Demo</a> <small>The &#8220;Reckoning&#8221; is a special mode you can get into...</small></li>
<li><a href='http://westkarana.com/index.php/2008/10/27/improving-eq2s-appearance-slots/' rel='bookmark' title='Improving EQ2&#8242;s Appearance slots'>Improving EQ2&#8242;s Appearance slots</a> <small>EverQuest 2 allows you to do amazing things with interior...</small></li>
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		<title>Star Trek Online: The 2800 Return this weekend</title>
		<link>http://westkarana.com/index.php/2012/02/06/star-trek-online-the-2800-return-this-weekend/</link>
		<comments>http://westkarana.com/index.php/2012/02/06/star-trek-online-the-2800-return-this-weekend/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 03:08:56 +0000</pubDate>
		<dc:creator>Tipa</dc:creator>
				<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[feature episode]]></category>
		<category><![CDATA[federation news service]]></category>
		<category><![CDATA[fns]]></category>

		<guid isPermaLink="false">http://westkarana.com/?p=10064</guid>
		<description><![CDATA[Who are &#8220;the 2800&#8243;? They are the 2,800 ships in the Dominion fleet that was swallowed up in the wormhole by the Prophets during a crucial point in the Dominion War. Their elimination gave starbase Deep Space 9 time to complete mining the mouth of the wormhole to the Gamma Quadrant, and was the turning [...]
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<li><a href='http://westkarana.com/index.php/2010/08/07/star-trek-online-undine-front-the-return-spoilers/' rel='bookmark' title='Star Trek Online, Undine Front: The Return (spoilers)'>Star Trek Online, Undine Front: The Return (spoilers)</a> <small>Yes, desperately catching up on all the posts I should...</small></li>
<li><a href='http://westkarana.com/index.php/2010/02/24/star-trek-online-what-would-you-say-to-cryptic/' rel='bookmark' title='Star Trek Online: What would you say to Cryptic?'>Star Trek Online: What would you say to Cryptic?</a> <small>This morning I, and likely every other Star Trek Online...</small></li>
<li><a href='http://westkarana.com/index.php/2010/01/11/star-trek-online-character-and-ship-creation/' rel='bookmark' title='Star Trek Online: Character and Ship Creation'>Star Trek Online: Character and Ship Creation</a> <small>Every article about Star Trek Online is going to discuss...</small></li>
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<p>Who are &#8220;the 2800&#8243;? They are the 2,800 ships in the Dominion fleet that was swallowed up in the wormhole by the Prophets during a crucial point in the Dominion War. Their elimination gave starbase Deep Space 9 time to complete mining the mouth of the wormhole to the Gamma Quadrant, and was the turning point to a long, protracted war.</p>
<p>Now, they&#8217;ve apparently returned to continue the war.</p>
<p>This weekend, Saturday, February 12th, the Klingon Empire and the Federation will reluctantly join forces once again to battle the foe that nearly destroyed the Federation once before.</p>
<p>The Federation News Service will be there with a full report.</p>
<p>Related posts:<ol>
<li><a href='http://westkarana.com/index.php/2010/08/07/star-trek-online-undine-front-the-return-spoilers/' rel='bookmark' title='Star Trek Online, Undine Front: The Return (spoilers)'>Star Trek Online, Undine Front: The Return (spoilers)</a> <small>Yes, desperately catching up on all the posts I should...</small></li>
<li><a href='http://westkarana.com/index.php/2010/02/24/star-trek-online-what-would-you-say-to-cryptic/' rel='bookmark' title='Star Trek Online: What would you say to Cryptic?'>Star Trek Online: What would you say to Cryptic?</a> <small>This morning I, and likely every other Star Trek Online...</small></li>
<li><a href='http://westkarana.com/index.php/2010/01/11/star-trek-online-character-and-ship-creation/' rel='bookmark' title='Star Trek Online: Character and Ship Creation'>Star Trek Online: Character and Ship Creation</a> <small>Every article about Star Trek Online is going to discuss...</small></li>
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		<title>D&amp;D 4E Shadowfell Keep: Rats, and other pets</title>
		<link>http://westkarana.com/index.php/2012/02/06/dd-4e-shadowfell-keep-rats-and-other-pets/</link>
		<comments>http://westkarana.com/index.php/2012/02/06/dd-4e-shadowfell-keep-rats-and-other-pets/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 02:48:14 +0000</pubDate>
		<dc:creator>Tipa</dc:creator>
				<category><![CDATA[D&D 4E]]></category>
		<category><![CDATA[Other Games]]></category>

		<guid isPermaLink="false">http://westkarana.com/?p=10053</guid>
		<description><![CDATA[&#8230;and that was when the Death Star landed right on top of us. No? I&#8217;ll get to the meaning of the mysterious shadow in the screenshot above in a bit. Chris, the DM, had been cackling quietly to himself in the corner, muttering &#8220;kill them&#8230; kiiiilllll themmmmm&#8230;. KILL THEM AAAALLLLLL!!!!!&#8221; for the past couple of [...]
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			<content:encoded><![CDATA[<p><a href="http://westkarana.com/wp-content/uploads/2012/02/FantasyGrounds-2012-02-01-23-04-12-58.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/02/FantasyGrounds-2012-02-01-23-04-12-58-480x388.jpg" alt="" title="Don&#039;t spike the door!" width="480" height="388" class="aligncenter size-medium wp-image-10055" /></a></p>
<p>&#8230;and that was when the Death Star landed right on top of us. No? I&#8217;ll get to the meaning of the mysterious shadow in the screenshot above in a bit.</p>
<p>Chris, the DM, had been cackling quietly to himself in the corner, muttering &#8220;kill them&#8230; kiiiilllll themmmmm&#8230;. KILL THEM AAAALLLLLL!!!!!&#8221; for the past couple of weeks. We were thinking he was about to sing a couple verses of &#8220;Alice&#8217;s Restaurant&#8221; or something. We weren&#8217;t coming out of Shadowfell Keep until the place was mapped (that being our mission). No popping out for a rest. No coming back to Winterhaven for a shower. Just us, our 10&#8242; poles, and our iron spikes&#8230;</p>
<p>OMG. We didn&#8217;t have any IRON SPIKES! Back in the old AD&#038;D v1 days, spiking doors shut was just what you did before resting in a dungeon, given no more thought than we would think about switching off a light. Time for bed, spike the door, set a guard, sleep without worry. So, I bought some.</p>
<p><span style="background-color:#d9c09c">Bryn maps the room.</span></p>
<p>We set out from Winterhaven for the ruined keep. Not for the first time; every other time, though, we&#8217;d end up getting sidetracked into other adventures. The kobold population may take years to recover. The well trod road became an overgrown path. We pushed our way through a wall of brambles that would make Sleeping Beauty homesick to a clearing. The stunted walls of a ruined keep guarded the center. Crude stairs fell into a thick dark. Clawed, humanoid footprints led into the darkness. Very few seemed to lead back out again.</p>
<p>Good thing we have a halfling to show us the way.</p>
<p><span style="background-color:#d9c09c">Bryn maps the entrance.</span></p>
<p>Wenner became one with the shadows and crept down the stairs. After the halfling called the all clear, Bryn summoned light on his staff, and the rest of us followed. The light was unnecessary, though, as we came to a room at the bottom of the stairs lit with flickering torches.</p>
<p>The rogue crept a little further in, saw floor to ceiling pillars around the room and corridors leading off to the south, east and west. Just a little farther in to look for more traps &#8212; and the floor fell away. Wenner tumbled into the pit. Around him, a swarm of rats chittered and snickered, sharp teeth glinting redly in the uneven torchlight.</p>
<p><span style="background-color:#d9c09c">Bryn maps the pit.</span></p>
<p>Wenner, dazed, stood and struck out at the rat swarm. The swarm divided and dodged his blow. Bryn tossed a magic missile into the pit, hitting the rat swarm.</p>
<p>Called by the commotion, a goblin sharpshooter rushed in from the south, followed the magic missile back to its source (&#8220;tracer round!&#8221;), and fired his crossbow at the wizard. Miss! I tied a rope to a pillar and tossed the other end into the pit. Wenner clambered out. The swarm of rats chittered in frustration.</p>
<p>We had bigger <del datetime="2012-02-02T12:29:41+00:00">fish</del> goblins to fry, though. </p>
<p>I tie a rope to a pillar and lower it. That uses my standard action, not about to go into heroic efforts to kill rats, so I pass my turn.</p>
<p>Sheeoil sacred flames the rat swarm, misses. Rat swarm divides. Wenner yells MAGIC MISSILE! MAGIC MISSILE! Bryn elbows his way to the pit, EXCUSE ME. Swarm counts as a single entity? Technically yes says the DM. Bryn strikes one with a MAGIC MISSILE!</p>
<p>A goblin sharpshooter comes from the south corridor, takes aim at Bryn&#8230;. Bryn&#8217;s magic missile was like a tracer round. Sharpshooter hits a crit, he is standing next to me so Armor of Bahamut saves him from a crit. Bryn&#8217;s &#8220;shield&#8221; fires as he gets hit.</p>
<p>Goblin warrior comes up next to the other one. Tosses a javelin at Bryn but his &#8220;shield&#8221; knocks it off.</p>
<p>Wenner gets hit by the rats, takes a hit and misses, shifts over to the rope and grabs on. I yank him out, run to the goblins and acid breath. Hits the sharpshooter, misses the warrior.</p>
<p>With goblins running away and popping back, we soon were chasing them blindly around the corridors. We let the rats live &#8212; mostly because it would be too much work to kill them. They could have&#8230; diseases! Or something! And diseases!</p>
<p>We take our lives in our hands just having a halfling in the team!</p>
<p>When everything quiets down, we&#8217;ve not explored the entire first level, but we have found some pretty suspicious stairs leading down, and explored a storeroom closed by an exquisitely thick tapestry.</p>
<div id="attachment_10060" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/02/FantasyGrounds-2012-02-01-22-56-17-36.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/02/FantasyGrounds-2012-02-01-22-56-17-36-480x388.jpg" alt="" title="Half of the first level" width="480" height="388" class="size-medium wp-image-10060" /></a><p class="wp-caption-text">Half of the first level</p></div>
<p>There&#8217;s still blank spaces on the map, though. Wenner and Sheeoil head to one of them, and Bryn and I follow. </p>
<p><span style="background-color:#d9c09c">Loading, please wait&#8230;</span></p>
<p>We come to an empty hall. The floor shows traffic between the west corridor and the room to the north. The door to the room is closed; behind it, we can hear many voices.</p>
<p>Well, they can just stay there while we explore the rest of the level. I spike the door. It makes a TERRIBLE noise. None of this quietly locking the door and settling in for a nap in the middle of a dungeon. Everything within a huge radius hears the noise. The creatures behind the door are incredibly angry about this.</p>
<p>Something tries to open the door &#8212; but _can&#8217;t_. I stand in front of the door, ready to catch whatever comes through. Wenner stays hidden to one side of the door; Bryn and Sheeoil to the other. After several fruitless rounds, we hear the creature on the other side back up, get a running start and come crashing through the door.</p>
<p>A goblin warrior looks at me dazedly. I grin. Wenner does all sorts of damage to its unprotected flank and I finish it off with a Bolstering Strike. I&#8217;m remembering to use my &#8220;at will&#8221; powers now. There&#8217;s a goblin sharpshooter not far behind him, a couple more warriors and sharpshooters around the room, and a hobgoblin torturer guarding a strapped table.</p>
<p>Quick survey of the group uncovered no hobgoblins, so we felt we were pretty safe from being tortured. Teeth gnashing in frustration, the torturer decided to deal with us the old-fashioned way. With red hot pokers, fresh from the furnace.</p>
<div id="attachment_10061" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/02/FantasyGrounds-2012-02-01-23-29-24-60.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/02/FantasyGrounds-2012-02-01-23-29-24-60-480x388.jpg" alt="" title="Oh, the hot irony..." width="480" height="388" class="size-medium wp-image-10061" /></a><p class="wp-caption-text">Oh, the hot irony...</p></div>
<p>By keeping a &#8220;mark&#8221; on the torturer, I kept its attention. Wenner perfected a move where he slides up, plants a knife in the torturer and hops back, staying out of melee range. Sheeoil and Bryn picked off the outliers. The torturer made a mad dash at me, knocking me back and taking my spot (the patented #OccupyTipa movement, you know). I kept my feet and struck back with my shield.</p>
<p>Wenner and Bryn had been banged about by the sharpshooters, but they were still on their feet due to Sheeoil&#8217;s sacred flames and everything else was dead.</p>
<p>Due to the splintered door, spiking it shut so we could take a rest was out of the question, and with so much of the map still blank, something was certain to come. We heard whimpering down the west corridor, which proved full of cells, mostly empty, except for one that contained a very frightened hobgoblin.</p>
<p><span style="background-color:#d9c09c">Bryn maps the cells</span></p>
<p>We explained that the torturer and his cronies were dead, and happiness came to his twisted face. I used a lay on hands on him and gave him a ration, which he devoured. He hugged each of us, then came around and hugged us again. With his pidgin knowledge of the common tongue, he let us know that he owed us his life and he was ours to command.</p>
<p>Oh good. A pet.</p>
<p>His name is Splug.</p>
<p>Since none of us were eager to get locked into a cell for safety, we elected to just end the night where we were, since we hadn&#8217;t used any dailies and we still had a good number of healing surges left between us.</p>
<p>After we got our xp for the night, most of us were just shy of third level. So we went back to the beginning, took that thick drape that once hung in front of a passage, set it on fire and tossed it onto the rat swarm in the pit. 31 xp! DING!</p>
<p><span style="background-color:#d9c09c">Bryn maps the rat pit</span></p>
<p>At level 3, characters gain one encounter attack power. Mine will likely be Righteous Smite. Attack CHA vs AC, same benefit as normal melee STR vs AC. If it hits, it does double damage plus my charisma mod (+4), and me and every ally within five squares gets 5+1 temporary hit points. Another benefit to staying pretty close to me!</p>
<p>Also note just how vital playing on a gridded battle map is to fourth edition D&#038;D. In range or out of range &#8212; it&#8217;s pretty important to know at all times exactly how far creatures are from one another.</p>
<p>This is not always a good thing. It forced Bryn and Wenner to stay pretty close to Sheeoil and I if they want to get all the free heals &#8212; and right next to me if they want to take advantage of my feats (both of which aid allies next to me), lay on hands and so on. Bryn would much rather be very, very far from the action, and Wenner wants the freedom to poke about and explore and swoop in for a devastating attack from stealth, none of which is possible if they&#8217;re hanging about with me, in melee range of the mobs. Easy targets.</p>
<p>Related posts:<ol>
<li><a href='http://westkarana.com/index.php/2011/10/28/dd-4e-the-skull-skull-arena/' rel='bookmark' title='D&amp;D 4E: The Skull-Skull Arena'>D&#038;D 4E: The Skull-Skull Arena</a> <small>There was probably a way to get through this without...</small></li>
<li><a href='http://westkarana.com/index.php/2011/12/14/dd-4e-crouching-halfling-hidden-kobold/' rel='bookmark' title='D&amp;D 4E: Crouching Halfling, Hidden Kobold'>D&#038;D 4E: Crouching Halfling, Hidden Kobold</a> <small>Our time in Winterhaven passed all too quickly. Soon the...</small></li>
<li><a href='http://westkarana.com/index.php/2011/10/07/dd-kobold-seasoning/' rel='bookmark' title='D&amp;D: Kobold Seasoning'>D&#038;D: Kobold Seasoning</a> <small>We&#8217;d been framed for crimes we did not commit, were...</small></li>
</ol></p>
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		<title>DDO: Doomsphere the Dull</title>
		<link>http://westkarana.com/index.php/2012/01/30/ddo-doomsphere-the-dull/</link>
		<comments>http://westkarana.com/index.php/2012/01/30/ddo-doomsphere-the-dull/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 12:20:02 +0000</pubDate>
		<dc:creator>Tipa</dc:creator>
				<category><![CDATA[Dungeons & Dragons Online]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[team spode]]></category>

		<guid isPermaLink="false">http://westkarana.com/?p=10049</guid>
		<description><![CDATA[After last week&#8217;s mass dragon death in Gianthold Tor, we were back in the Cornfields of Catastrophe Greenhouse of Gore Tidepools of Terror Orchard of the Macabre. These civic leaders really need to work on coming up with better names for their neighborhoods or nobody&#8217;s gonna want to move there. The module failed to impress [...]
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<li><a href='http://westkarana.com/index.php/2011/08/21/ddo-justifiable-homicide/' rel='bookmark' title='DDO: Justifiable Homicide.'>DDO: Justifiable Homicide.</a> <small>If the Chamber of Raiyun were a module for the...</small></li>
<li><a href='http://westkarana.com/index.php/2011/10/31/ddo-the-girl-who-lived/' rel='bookmark' title='DDO: The girl who lived'>DDO: The girl who lived</a> <small>We don&#8217;t have to play on off days in our...</small></li>
<li><a href='http://westkarana.com/index.php/2012/01/11/ddo-buying-time/' rel='bookmark' title='DDO: Buying Time'>DDO: Buying Time</a> <small>None of Team Spode much liked working so hard on...</small></li>
</ol>

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			<content:encoded><![CDATA[<div id="attachment_10050" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/01/dndclient-2012-01-29-22-54-24-25.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/01/dndclient-2012-01-29-22-54-24-25-480x319.jpg" alt="" title="Doomsphere v1.0" width="480" height="319" class="size-medium wp-image-10050" /></a><p class="wp-caption-text">I have a bad feeling about that floor</p></div>
<p>After last week&#8217;s mass dragon death in Gianthold Tor, we were back in the <del datetime="2012-01-30T12:05:03+00:00">Cornfields of Catastrophe</del> <del datetime="2012-01-30T12:05:03+00:00">Greenhouse of Gore</del> <del datetime="2012-01-30T12:05:03+00:00">Tidepools of Terror</del> Orchard of the Macabre. These civic leaders really need to work on coming up with better names for their neighborhoods or nobody&#8217;s gonna want to move there.</p>
<p>The module failed to impress last time we went and this time was no different. We had our choice of beholders or vampires. Spode really wanted to get his vorpal freak on with vampires because, the problem with beholders is you can&#8217;t really cut off their heads! But after dispatching some nameds in the Orchard, it was at Doomsphere&#8217;s doors we found ourselves.</p>
<p>I think I remember the instance clearly. We go in, kill trash, fall through a floor, split the party to kill two guys at the same time, fall through a floor, find the boss, fall through a floor several times each time fighting a more difficult version of the boss and waves of trash.</p>
<p>The beholder, Doomsphere, eventually started walloping people with anti-magic rays. We wiped three times. Each wipe meant all but one of us had to release, heal, then fight back to the instance. The second time I didn&#8217;t even get a chance to get rezzed before the party wiped again.</p>
<p>No loot to speak of, experience was crappy, no traps, monsters for the entire module are thick with incorporeal spooky types, only got three kills in the entire instance (really??? how is that possible?). I spent most of the night dead. I should have brought a book.</p>
<p>I&#8217;ll be glad when we&#8217;re done with this module. Ruins of Gianthold and Harbinger of Madness were way more fun.</p>
<p>I dinged a rank, I&#8217;m on the last rank before level 16. Ulan dinged sometime during the week, so I&#8217;m the last one&#8230; I should probably buy some hirelings and farm some xp this week.</p>
<p>Related posts:<ol>
<li><a href='http://westkarana.com/index.php/2011/08/21/ddo-justifiable-homicide/' rel='bookmark' title='DDO: Justifiable Homicide.'>DDO: Justifiable Homicide.</a> <small>If the Chamber of Raiyun were a module for the...</small></li>
<li><a href='http://westkarana.com/index.php/2011/10/31/ddo-the-girl-who-lived/' rel='bookmark' title='DDO: The girl who lived'>DDO: The girl who lived</a> <small>We don&#8217;t have to play on off days in our...</small></li>
<li><a href='http://westkarana.com/index.php/2012/01/11/ddo-buying-time/' rel='bookmark' title='DDO: Buying Time'>DDO: Buying Time</a> <small>None of Team Spode much liked working so hard on...</small></li>
</ol></p>
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		<item>
		<title>STO: Picture Day</title>
		<link>http://westkarana.com/index.php/2012/01/28/sto-picture-day/</link>
		<comments>http://westkarana.com/index.php/2012/01/28/sto-picture-day/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 06:06:25 +0000</pubDate>
		<dc:creator>Tipa</dc:creator>
				<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://westkarana.com/?p=10044</guid>
		<description><![CDATA[I noticed today I&#8217;d gotten my monthly allotment of C Store points in Star Trek Online (I get some each month for being a subscriber). There wasn&#8217;t anything I particularly wanted to _buy_&#8230; I have all the ships I need. Maybe some of the uniform options. There are _lots_. Most of the time, you&#8217;re the [...]
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<li><a href='http://westkarana.com/index.php/2010/07/28/star-trek-online-season-two-goes-live/' rel='bookmark' title='Star Trek Online: Season Two goes live'>Star Trek Online: Season Two goes live</a> <small>Want to see what a Rear Admiral, Upper Half looks...</small></li>
<li><a href='http://westkarana.com/index.php/2010/03/16/star-trek-online-congratulations-admiral/' rel='bookmark' title='Star Trek Online: Congratulations, Admiral!'>Star Trek Online: Congratulations, Admiral!</a> <small>I had a different picture prepared for this post, but...</small></li>
<li><a href='http://westkarana.com/index.php/2010/04/23/star-trek-online-reporting-from-the-cardassian-front/' rel='bookmark' title='Star Trek Online: Reporting from the Cardassian Front'>Star Trek Online: Reporting from the Cardassian Front</a> <small>The Federation News Service (our fleet/guild in Star Trek Online)...</small></li>
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			<content:encoded><![CDATA[<div id="attachment_10046" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/01/tpral.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/01/tpral-480x207.jpg" alt="" title="Admiral T&#039;pral&#039;s crew" width="480" height="207" class="size-medium wp-image-10046" /></a><p class="wp-caption-text">Admiral T&#039;pral&#039;s crew</p></div>
<p>I noticed today I&#8217;d gotten my monthly allotment of C Store points in Star Trek Online (I get some each month for being a subscriber). There wasn&#8217;t anything I particularly wanted to _buy_&#8230; I have all the ships I need. Maybe some of the uniform options.</p>
<p>There are _lots_. Most of the time, you&#8217;re the only one who sees your bridge officers. How they&#8217;re dressed has no effect on the game. But it&#8217;s _fun_. I broke down and bought the Bajoran militia uniforms that Odo and Major Kira wore on Star Trek: Deep Space 9.</p>
<p>Then I decided I really needed a changeling on my crew. I brought my Romulan bridge officer kicking and screaming to the tailor, lightened his skin, shaved off a lot of sharp edges, partially melted him, and I had me my changeling.</p>
<p>All the males on my crew got Odo&#8217;s uniform. All the females got Kira&#8217;s, but in Starfleet section colors. You can see all my bridge officers above. Not all of them are thrilled with their new look. I guess they liked the regulation thigh-high boots of the old uniform.</p>
<div id="attachment_10045" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/01/flyby.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/01/flyby-480x382.jpg" alt="" title="T&#039;pral&#039;s Fleet" width="480" height="382" class="size-medium wp-image-10045" /></a><p class="wp-caption-text">T&#039;pral&#039;s Fleet</p></div>
<p>Not much of an admiral without a fleet; after collecting all the bridge crew together, I thought I should do the same for her ships. My science admiral has an entirely different fleet, and my Klingon yet another. This is T&#8217;pral&#8217;s. Mostly escorts. I scaled them to the relative sizes of the ships according to the Memory Alpha wiki. The Akira came out larger than I expected.</p>
<p>So; pictures.</p>
<p>Related posts:<ol>
<li><a href='http://westkarana.com/index.php/2010/07/28/star-trek-online-season-two-goes-live/' rel='bookmark' title='Star Trek Online: Season Two goes live'>Star Trek Online: Season Two goes live</a> <small>Want to see what a Rear Admiral, Upper Half looks...</small></li>
<li><a href='http://westkarana.com/index.php/2010/03/16/star-trek-online-congratulations-admiral/' rel='bookmark' title='Star Trek Online: Congratulations, Admiral!'>Star Trek Online: Congratulations, Admiral!</a> <small>I had a different picture prepared for this post, but...</small></li>
<li><a href='http://westkarana.com/index.php/2010/04/23/star-trek-online-reporting-from-the-cardassian-front/' rel='bookmark' title='Star Trek Online: Reporting from the Cardassian Front'>Star Trek Online: Reporting from the Cardassian Front</a> <small>The Federation News Service (our fleet/guild in Star Trek Online)...</small></li>
</ol></p>
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		</item>
		<item>
		<title>STO: Growing from ensign to admiral</title>
		<link>http://westkarana.com/index.php/2012/01/24/sto-growing-from-ensign-to-admiral/</link>
		<comments>http://westkarana.com/index.php/2012/01/24/sto-growing-from-ensign-to-admiral/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 12:50:56 +0000</pubDate>
		<dc:creator>Tipa</dc:creator>
				<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://westkarana.com/?p=10038</guid>
		<description><![CDATA[Most MMOs, if they allow it at all, make changing your avatar&#8217;s appearance a time consuming and possibly expensive task. In Star Trek Online, a trip to in-game tailors on any space station allow you to change everything from your uniform, to your hairstyle, to the smallest detail of your appearance. You can store up [...]
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<li><a href='http://westkarana.com/index.php/2010/02/14/star-trek-online-vs-eve-online-part-3/' rel='bookmark' title='Star Trek Online vs EVE Online: Part 3'>Star Trek Online vs EVE Online: Part 3</a> <small>When last we met the crew of the USS Alvarado,...</small></li>
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</ol>

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			<content:encoded><![CDATA[<p><center><br />
<table>
<tr>
<td>
<a href="http://westkarana.com/wp-content/uploads/2012/01/GameClient-2012-01-24-07-32-07-26.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/01/GameClient-2012-01-24-07-32-07-26.jpg" alt="Ensign T&#039;pral" title="GameClient 2012-01-24 07-32-07-26" width="213" height="320" class="aligncenter size-full wp-image-10040" /></a></td>
<td>
<a href="http://westkarana.com/wp-content/uploads/2012/01/GameClient-2012-01-24-07-31-42-11.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/01/GameClient-2012-01-24-07-31-42-11.jpg" alt="" title="Vice Admiral T&#039;pral" width="213" height="320" class="aligncenter size-full wp-image-10039" /></a></td>
</tr>
</table>
<p></center></p>
<p>Most MMOs, if they allow it at all, make changing your avatar&#8217;s appearance a time consuming and possibly expensive task. In Star Trek Online, a trip to in-game tailors on any space station allow you to change everything from your uniform, to your hairstyle, to the smallest detail of your appearance. You can store up to five appearances at once which you can swap with a keystroke at will.</p>
<p>No other MMO offers that.</p>
<p>In my Vulcan engineer&#8217;s long career in Starfleet, the years and the burdens of command have taken her from the fresh enthusiasm of a newly minted ensign to the grizzled veteran of years of campaigns against the Breen, the Borg, the Devidians, the Romulans, the Klingons and all the other myriad enemies of the Federation.</p>
<p>Thanks to the tailor system, not only has her appearance changed &#8212; making her more distinguished with age and authority &#8212; but all her previous appearances are saved to my local hard drive. I can load them up at any tailor.</p>
<p>If your characters are more than just manikins on which to drape raid gear with increasingly bizarre shoulderpads, you might like what you can do with them in Star Trek Online.</p>
<p>Bonus feature: You can do the same with every member of your bridge crew and away teams as well. Want to make your crew change from the young crew of the original Star Trek series to the aged geriatric crew of Star Trek V?</p>
<p>That can happen.</p>
<p>(By the way, I designed the uniforms T&#8217;pral is wearing).</p>
<p>Related posts:<ol>
<li><a href='http://westkarana.com/index.php/2010/03/16/star-trek-online-congratulations-admiral/' rel='bookmark' title='Star Trek Online: Congratulations, Admiral!'>Star Trek Online: Congratulations, Admiral!</a> <small>I had a different picture prepared for this post, but...</small></li>
<li><a href='http://westkarana.com/index.php/2010/02/14/star-trek-online-vs-eve-online-part-3/' rel='bookmark' title='Star Trek Online vs EVE Online: Part 3'>Star Trek Online vs EVE Online: Part 3</a> <small>When last we met the crew of the USS Alvarado,...</small></li>
<li><a href='http://westkarana.com/index.php/2009/03/06/whats-to-love-about-cryptics-star-trek-online/' rel='bookmark' title='What&#8217;s to love about Cryptic&#8217;s Star Trek Online?'>What&#8217;s to love about Cryptic&#8217;s Star Trek Online?</a> <small>Ya know, I was going to start this forward looking...</small></li>
</ol></p>
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		</item>
		<item>
		<title>DDO: Unfinished business in Gianthold Tor</title>
		<link>http://westkarana.com/index.php/2012/01/23/ddo-unfinished-business-in-gianthold-tor/</link>
		<comments>http://westkarana.com/index.php/2012/01/23/ddo-unfinished-business-in-gianthold-tor/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 12:13:39 +0000</pubDate>
		<dc:creator>Tipa</dc:creator>
				<category><![CDATA[Dungeons & Dragons Online]]></category>
		<category><![CDATA[MMOs]]></category>

		<guid isPermaLink="false">http://westkarana.com/?p=10034</guid>
		<description><![CDATA[None of us was happy about the way we left Gianthold Tor; expert at getting through the dungeon and killing the Gatekeeper, unable to kill the three dragons at the end. We&#8217;d all gained a level since we left the Tor, though, and the Harbingers of Madness gear was a literal game changer for most [...]
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			<content:encoded><![CDATA[<div id="attachment_10035" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/01/dndclient-2012-01-22-23-07-49-00.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/01/dndclient-2012-01-22-23-07-49-00-480x384.jpg" alt="" title="Go ask Alice, when the white dragons fall" width="480" height="384" class="size-medium wp-image-10035" /></a><p class="wp-caption-text">Go ask Alice, when the white dragons fall</p></div>
<p>None of us was happy about the way we left Gianthold Tor; expert at getting through the dungeon and killing the Gatekeeper, unable to kill the three dragons at the end. We&#8217;d all gained a level since we left the Tor, though, and the Harbingers of Madness gear was a literal game changer for most of us.</p>
<p>The rewards for grinding Gianthold Tor for rare dragon scales are not that great, given the effort involved. I estimate it would take killing a dragon thirty times in order to get enough scales to make a piece of armor. We were never going to spend half a year farming this instance.</p>
<p>But the dragons had to die. Last night we returned to Gianthold Tor and we killed the dragons.</p>
<div id="attachment_10036" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/01/dndclient-2012-01-22-23-58-29-21.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/01/dndclient-2012-01-22-23-58-29-21-480x384.jpg" alt="" title="The Death of the Black Dragon" width="480" height="384" class="size-medium wp-image-10036" /></a><p class="wp-caption-text">The Death of the Black Dragon</p></div>
<p>All the dragons have a giant protector, and both dragon and giant have to die within seconds of each other. For this, we split the group. Spode tanked the dragon, Ulan the giant, and Gleek and I would switch from one to the other to keep their health balanced as we took them down.</p>
<p>We&#8217;d all acquired special cold resist gear when we were here before. We suited up, potioned up and buffed up, went in, and died pretty fast. Came back, changed our positioning a little &#8212; dead dragon. Between the four of us, no dragon scales.</p>
<p>Next up: the blue dragon, whose power was lightning. Since this was said to be the easiest of the three dragons, we&#8217;d tried this one a few times before. The room gradually becomes more electrified as the fight drags on. If you can&#8217;t kill everything in two minutes, the room itself will kill you.</p>
<p>Again, first time failure. Second time we kept the clerics near to the wall, outside the worst of the electricity, and won. One blue dragon scale between the four of us.</p>
<p>Gleek challenged us to kill the black dragon in his room full of acid pools the first time. This trick requires keeping the clerics and everyone else on one of the islands floating in the acid pools. And we did it &#8212; first try. Two black dragon scales among the four of us.</p>
<p>Three dragon scales out of twelve chances = 25% chance at a scale. If I&#8217;d need 20 black dragon scales for some decent light armor, I could expect to kill the dragon 80 times (on normal mode). I&#8217;d get some scales from other people in the group in trade for the ones I wouldn&#8217;t need, of course, but that&#8217;s still going to be a significant number of kills required.</p>
<p>We&#8217;re happy we killed the dragons, but I don&#8217;t think any of us see any reason to go back.</p>
<p>Related posts:<ol>
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		<title>STO Special Task Force walkthrough: Infected (Space)</title>
		<link>http://westkarana.com/index.php/2012/01/23/sto-special-task-force-walkthrough-infected-space/</link>
		<comments>http://westkarana.com/index.php/2012/01/23/sto-special-task-force-walkthrough-infected-space/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 05:24:46 +0000</pubDate>
		<dc:creator>Tipa</dc:creator>
				<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://westkarana.com/?p=10028</guid>
		<description><![CDATA[Infected (Space) is very simple. There&#8217;s only one thing you have to do. And that is all focus and kill the nanite spheres and probes when they pop. That&#8217;s all. Infected (Space) is a test of teamwork. If someone goes off on their own, the optional is all but lost. There are two optional objectives. [...]
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			<content:encoded><![CDATA[<div id="attachment_10029" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/01/GameClient-2012-01-20-20-48-26-73.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/01/GameClient-2012-01-20-20-48-26-73-480x384.jpg" alt="" title="Infected Space (Elite)" width="480" height="384" class="size-medium wp-image-10029" /></a><p class="wp-caption-text">Infected Space (Elite)</p></div>
<p>Infected (Space) is very simple. There&#8217;s only one thing you have to do. And that is all focus and kill the nanite spheres and probes when they pop. That&#8217;s all. Infected (Space) is a test of teamwork. If someone goes off on their own, the optional is all but lost.</p>
<p>There are two optional objectives. Complete the entire task force in fifteen minutes, and don&#8217;t allow any nanite sphere or nanite probe to heal one of the transformers. If any nanite probe or nanite sphere gets close enough to heal a transformer, the optional is instantly lost.</p>
<p>The strategy is pretty simple. If you see a nanite sphere or nanite probe, kill it. One ship can easily take the probes, but unlike Khitomer Accord, they don&#8217;t come alone. They come mixed with tougher nanite spheres and very tough sphere escorts. Additionally, random spheres come to defend the transformers.</p>
<p>Kill the transformers in order. Trying to kill both at once will launch an unkillable wave of spheres and probes.</p>
<div id="attachment_10030" class="wp-caption aligncenter" style="width: 338px"><a href="http://westkarana.com/wp-content/uploads/2012/01/infected.png"><img src="http://westkarana.com/wp-content/uploads/2012/01/infected-328x480.png" alt="" title="Infected playbook" width="328" height="480" class="size-medium wp-image-10030" /></a><p class="wp-caption-text">Infected playbook</p></div>
<p>There&#8217;s a lot of different strategies to winning Infected, especially the elite version, where the transformer guard spheres are replaced by cubes. I&#8217;m going to write down the way it&#8217;s normally done in normal mode.</p>
<p>You start facing a tactical cube threatening a Federation starbase, Starbase 82. Like all tactical cubes, it has very strong shields, strong hull, strong weapons, and heavy plasma torpedoes that can take down an unprotected ship in one hit. It has two sphere guards which will try to tractor you so the cube can kill you.</p>
<p>It&#8217;s pretty annoying.</p>
<p>Once the cube and the spheres are dead, move to the transformer marked with a (2). It is healed by four generators. Kill the guardian sphere (or cube in elite), the generators and then the transformer.</p>
<p>While this is going on, nanite spheres, nanite probes and regular spheres will arrive through the gateway. Break off and kill them. Seriously. Continuing to damage the transformer may cause another wave of probes and spheres. If any of the nanite spheres or probes heal the transformer, it will instantly lose the optional. Additionally, since they are healing damage to the transformer, it will take longer to finish the mission which means more waves of spheres until you have half a dozen circling around.</p>
<p>So when you see a sphere or probe while you&#8217;re killing a transformer, take a break and help kill them. Position yourself in front of the transformer. Burn it down. When enemies come, swivel 90 degrees, kill them, turn back and continue the assault.</p>
<p>With that down, go to the transformer on the right side (3) and do the same thing.</p>
<div id="attachment_10032" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/01/GameClient-2012-01-20-19-33-09-97.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/01/GameClient-2012-01-20-19-33-09-97-480x421.jpg" alt="" title="The cube and gateway" width="480" height="421" class="size-medium wp-image-10032" /></a><p class="wp-caption-text">The cube and gateway</p></div>
<p>With the transformers down, a tactical cube will arrive to guard the gateway. Both the cube and the gateway must die to get the optional. The cube takes longer to kill and does more damage, so I would kill the cube first, then kill the gateway. Some suggest killing the cube right at the gateway, so that the cube will damage the gateway, but that&#8217;s pretty hard to arrange, and it puts ships in range of the gate&#8217;s guns. Getting on the far side of the cube keeps everyone out of the range of the gate guns.</p>
<p>If everyone works together to kill the adds as they spawn, this special task force comes down to raw damage. Unlike Cure and Khitomer Accord (walkthrough still to come), nobody has to do a special job, Just kill enemies, then kill the gates, repeat until finished.</p>
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		<title>Kingdoms of Amalur: Reckoning: the Demo</title>
		<link>http://westkarana.com/index.php/2012/01/21/kingdoms-of-amalur-reckoning-the-demo/</link>
		<comments>http://westkarana.com/index.php/2012/01/21/kingdoms-of-amalur-reckoning-the-demo/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 00:29:25 +0000</pubDate>
		<dc:creator>Tipa</dc:creator>
				<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[Other Games]]></category>

		<guid isPermaLink="false">http://westkarana.com/?p=10016</guid>
		<description><![CDATA[The &#8220;Reckoning&#8221; is a special mode you can get into where you become extremely deadly and suck the Fate right out of your fallen enemies. Just in case you were wondering what that was. It&#8217;s one of the more distinctive bits of a fantasy RPG that Electronic Arts hopes will be compelling glimpse into the [...]
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			<content:encoded><![CDATA[<div id="attachment_10018" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/01/ReckoningDemo-2012-01-21-16-42-57-53.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/01/ReckoningDemo-2012-01-21-16-42-57-53-480x291.jpg" alt="" title="Cinematic dialog" width="480" height="291" class="size-medium wp-image-10018" /></a><p class="wp-caption-text">Cinematic dialog</p></div>
<p>The &#8220;Reckoning&#8221; is a special mode you can get into where you become extremely deadly and suck the Fate right out of your fallen enemies. Just in case you were wondering what that was. It&#8217;s one of the more distinctive bits of a fantasy RPG that Electronic Arts hopes will be compelling glimpse into the world of Amalur for eager fans awaiting its unveiling as a fully-fledged MMO.</p>
<p>&#8220;Reckoning&#8221;, developed by Big Huge Games, was originally going to be an RPG with entirely different lore. 38 Studios bought BHG and &#8220;Reckoning&#8221; as a platform for the assets, lore, and setting for the world R.A.Salvatore and Todd McFarlane developed. A world of deep fantasy, innate magic and twisted beauty.</p>
<p>You wake up on a pile of rotting corpses, in &#8220;Reckoning&#8221;. As your lifeless corpse is being carted to the incinerator, the gnome corpse handlers discuss the finer points of your well-preserved carcass, giving you (the player) an opportunity to customize your character and set your name &#8220;for the records&#8221;.</p>
<p>But you aren&#8217;t actually dead. Well, not any more. The Well of Souls, an experimental machine, has plucked your spirit from the aether and given you a new body. This trick has never actually resulted in a living being &#8212; until now. You&#8217;re the first. And now everyone wants to kill you, unless you put your faith in some gnomes.</p>
<p>I recall an interview with R.A. Salvatore where he mentioned that there was finally a game that bothered to give an explanation as to why your character could bounce back so easily from death again and again. But single player RPGs don&#8217;t generally do that. You die, it&#8217;s game over, load your last save. It&#8217;s clear from this that Reckoning truly is meant to be a prelude to the larger game yet to come.</p>
<div id="attachment_10021" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/01/ReckoningDemo-2012-01-21-17-07-25-81.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/01/ReckoningDemo-2012-01-21-17-07-25-81-480x384.jpg" alt="" title="Note the thin paths between zones. Open world this is not." width="480" height="384" class="size-medium wp-image-10021" /></a><p class="wp-caption-text">Note the thin paths between zones. Open world this is not.</p></div>
<p>The tutorial equips you and instructs you in the arts of the three main archetypes (Fates), Warrior (Might), Rogue (Finesse) and Mage (Sorcery), though these are by no means set in stone, and you can change them at any time by changing your gear or by choosing a new Fate, once you have unlocked the ability. Fates are unlocked by purchasing or upgrading abilities on the talent tree when you level. You can choose to stick with one line, or mix two or even all three fates in any way you like. Each combination has its own unique powers.</p>
<p>I chose the Finesse tree (mostly) for the demo, though a bug in the talent tree UI had me spending points in a tree I didn&#8217;t expect. Even though I went with Finesse armor and weapons, nothing prevented me from keeping a fire staff ready and casting a spell or two.</p>
<p>BHG only gives you a couple of hours to play the demo before it kicks you out. In that time I completed a few quests, killed dozens of monsters and explored two dungeons. I also unlocked a lot of items for use in the retail game and in Mass Effect 3. You get a Reckoning-theme weapon in ME3 for running out the clock in the demo&#8230; so that&#8217;s something to watch for.</p>
<p>I went through the demo wondering where I&#8217;d seen this game before. Then it hit me: this game looks so much like Sony Online Entertainment&#8217;s Free Realms. The PC models are more realistic (if that word has any meaning in a fantasy title), but the world itself &#8212; I&#8217;d spent time there.</p>
<div id="attachment_10020" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/01/ReckoningDemo-2012-01-21-17-23-29-76.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/01/ReckoningDemo-2012-01-21-17-23-29-76-480x384.jpg" alt="" title="Not the character creation screen" width="480" height="384" class="size-medium wp-image-10020" /></a><p class="wp-caption-text">Not the character creation screen</p></div>
<p><strong>Character Creation</strong></p>
<p>Your character can choose from four races &#8212; which correspond roughly to what would be human, barbarian, high elf and wood elf in other RPGs &#8212; but aside from a point or two in a different place in your starting talent tree, your race doesn&#8217;t make a material difference in the story. My character, a wood elf, came across a human who claimed to be on an errand for powerful, mystical, rarely seen Fae. Considering that the &#8220;Fae&#8221; would turn out to be wood elf bandits, same race as me, you&#8217;d think that human would have taken one look at me, muttered a curse beneath his breath, and simply returned home that very moment.</p>
<p><strong>Combat</strong></p>
<p>Combat is a hybrid between the click to target and you hit what you aim at methods. The game will pick out the likeliest target automatically based on which way you are facing, your weapon and distance to target and that will be your target, even if it means it has to swivel your character to point off screen and attack something you hadn&#8217;t seen. Instead of the enemy in front of you.</p>
<p>You can and should dodge enemy attacks, or pull out your shield to block. Holding up a shield while the enemy does a 1-2-3 hit and then unleashing a melee barrage while they recover is the way to win any battle. Kill enough and you can unleash the &#8220;reckoning&#8221;, which puts you slightly out of phase with the world, sends everything in slow motion, and lets you just become a killing machine, ending with a showy finishing move (that can be enhanced through a quick time event; watch for it).</p>
<p>Players can learn combo attacks and dodge out of the way of almost any attack.</p>
<p>All characters can block with a shield, cast spells or enter stealth. Spending points in the appropriate trees enhances these. Choosing appropriate fates even more.</p>
<p>Reckoning&#8217;s version of a stealth archer is pretty far up the Fate list. I like playing stealthy roguely types, the hallmark of the Rogue fate. Sneak up behind someone fast enough and wait for the UI to signal the special Backstab move. Nigh instant death. That works if you can get behind them before they see you, anyway. Mobs typically are positioned so that they are staring right at you as you enter the room, so stealth wasn&#8217;t that useful for me. The higher level Fates seem to address the problem, eventually, but you&#8217;ll want to be relying on other talents until stealth becomes useful.</p>
<div id="attachment_10022" class="wp-caption aligncenter" style="width: 490px"><a href="http://westkarana.com/wp-content/uploads/2012/01/ReckoningDemo-2012-01-21-15-38-39-44.jpg"><img src="http://westkarana.com/wp-content/uploads/2012/01/ReckoningDemo-2012-01-21-15-38-39-44-480x384.jpg" alt="" title="The Well of Souls" width="480" height="384" class="size-medium wp-image-10022" /></a><p class="wp-caption-text">The Well of Souls</p></div>
<p><strong>Questing</strong></p>
<p>I haven&#8217;t seen a Kill Ten X quest in the demo; all the quests further the story in some way (the dark elf Tuatha are invading the land in order to destroy the Well of Souls and just cause general mischief). Or introduce the land and the lore. Escort quests seem to be an early favorite. I also got a &#8220;collect ten lost things&#8221; quest, so, generally, Reckoning doesn&#8217;t break any new ground in questing.</p>
<p><strong>The Pros</strong></p>
<p>The developers of BHG have definitely done a good job with the assets of Amalur, telling the story, introducing the races, the gods, the magic system and the lore. Quest objectives are marked on a map, fast travel is available, difficulty can be adjusted and the graphics are low fidelity enough that it should (<em>should</em>) &#8220;run on a toaster&#8221;. </p>
<p>The combat closely resembles the hybrid combat found in RPGs such as Dungeons and Dragons Online. The armor and weapons look appropriate and impressive. The &#8220;fate&#8221; system is an intriguing way of implementing classes, of which there are many.</p>
<p>Though as the player is unique in the world in having no fate and therefore being able to pick and choose their fate, the implication is that everyone else in the world is born with their eventual class pre-determined by their unchangeable fate.</p>
<p>The giving and continuing of quests using in-game cinematics might be a pro or a con, depending on how you feel about them. I&#8217;m leaving it in the pro side. It adds to the atmosphere of the game and they can be skipped.</p>
<p>The game can be played, on the PC, with either mouse or keyboard or a game controller. The UI shifts between the two control methods based on which one you most recently used, moment to moment. It&#8217;s actually rather neat.</p>
<p><strong>The Cons</strong></p>
<p>I couldn&#8217;t play the game at first; I asked for help and was told to bring down my graphics settings. That worked, but there were still graphical glitches elsewhere in the game. Presumably all these will be sorted out by the time the game goes live (and I have read they are already fixed; we&#8217;re running old code in the demo).</p>
<p>Rogues seem a little weaker than the other main paths in the demo.</p>
<p>The game is, graphically, flat and decidedly old school. This could be because I had to lower the graphics to get the game to run or a deliberate choice, but it doesn&#8217;t stand up well to modern RPGs like Skyrim or Dragon Age II. Again, this is entirely subjective, and you might well prefer this style. The most popular MMORPG in the world uses it. Can&#8217;t argue with eleven million players.</p>
<p>While an online connection doesn&#8217;t seem to be required, it is necessary to be connected to log achievements and so on.</p>
<p>As in many newer games released both on consoles and the PC, the UI strongly favors a game controller. Looking at inventory, equipping gear, changing weapons and spells and so on all require navigating through menus. Hopefully this will be modded out as Skyrim&#8217;s similar design decision allowed.</p>
<p><strong>Buy/No Buy?</strong></p>
<p>If you&#8217;re eager for a peek at 38 Studio&#8217;s &#8220;Copernicus&#8221;, which shares a setting with Reckoning, this has to be a day 1 buy for you. If you&#8217;re after a fun RPG with a good story, Reckoning will likely fill the bill.</p>
<p>Last year my single player RPGs were Dragon Age II, Dungeon Siege III and Elder Scrolls V (Skyrim). Sequels all. Reckoning starts a new franchise in an expansive world. It&#8217;s no Skyrim, but not every game has to be a Skyrim. It&#8217;s a clear sight better than DS3 and DA2, if you set aside Reckoning&#8217;s relatively shoddy graphics (which, again, may be a bug that has already been fixed).</p>
<p>I&#8217;m giving it a cautious recommendation.</p>
<p>Related posts:<ol>
<li><a href='http://westkarana.com/index.php/2010/12/15/kingdoms-of-alura-reckoning-the-screenshots/' rel='bookmark' title='Kingdoms of Amalur: Reckoning: The Screenshots'>Kingdoms of Amalur: Reckoning: The Screenshots</a> <small>If I were online media, I&#8217;d never have been able...</small></li>
<li><a href='http://westkarana.com/index.php/2010/07/20/kingdoms-of-amalur-reckoning/' rel='bookmark' title='Kingdoms of Amalur: Reckoning'>Kingdoms of Amalur: Reckoning</a> <small>(This game will absolutely hook me if it becomes the...</small></li>
<li><a href='http://westkarana.com/index.php/2010/10/07/kingdoms-of-amalur-reckoning-welcome-to-the-well/' rel='bookmark' title='Kingdoms of Amalur: Reckoning &#8212; The Well'>Kingdoms of Amalur: Reckoning &#8212; The Well</a> <small>I&#8217;m more interested these days in the single player RPG...</small></li>
</ol></p>
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