I kickstarted Armikrog a few years back. It’s a point and click adventure in the style of Maniac Mansion, Day of the Tentacle and so forth; you solve puzzles by picking stuff up, finding someplace to put it, pressing buttons and so on.
You’re not supposed to finish one of these games in a sitting; you’re supposed to be stumped by things, then hours or days later, have an “a HA!” moment as another puzzle falls to your subconscious. I’m hoping my subconscious comes up with something soon. There’s a particular choose three of fifteen picture puzzle which is causing me grief. The game has told me what one of the pieces is and, I think, where it goes.
I’ve found a baby that coughs up a green rod when you lull it to sleep. Weird.
Armikrog is the story of Tommynaut and his blind dog Beak-beak. They’ve crash-landed on a strange planet and have been chased into this mysterious building by a monster. I think the opening song (yes, there is an opening song) explains that he’s the last of three “nauts” who have been sent to explore the planet Armikrog. With Beakbeak’s help, maybe Tommynaut can find out what happened to his friends and escape Armikrog.
The game is animated entirely with stop-motion claymation. Every frame was created by hand. The whole game looks beautiful.
Unfortunately, Armikrog is a very minimalist experience. There’s just you and your mouse, clicking on things until something happens. I haven’t encountered any of the game breaking bugs that have been widely reported. I do expect they’ll be patched quite soon. I don’t intend to finish this game in an hour.
When last the Adventure Company met, we’d tracked some suspicious Cult of the Dragon cultists to a warehouse in which, returning later, we found absolutely nothing suspicious. While in the warehouse, though, we did manage to sign ourselves up as guards to accompany possibly suspicious cargoes right out of Waterdeep to their final destination.
Nothing was going to stop us from finding out what those cultists were up to… and leaving Faerun struggling to survive with a lot fewer cultists, if we had any say in it. Psycho-Elf Zalandrin just doesn’t feel the day was worth living if nothing died during it.
Nothing was going to stop us, that is, but three weeks where someone was doing something else, or was tired, or… forgot… But we did have a quorum last night.
Zalandrin, elf ranger. Ellryn, gnome monk. Naivara, elf cleric (of “the Mushroom God”). And me, Tinda, gnome bard.
Having spent two months in real AND game time travelling in a caravan from Baldur’s Gate to Waterdeep, we weren’t really looking forward to another wagon ride north. Thankfully, the wagon drovers made us walk, instead. Probably shouldn’t have said anything. My Fythe-Bytte was totes racking up the steps, though.
The Mere of the Dead Men is not my favorite vacation resort destination. The road wound through an endless swamp, and the clinging ground fog made it difficult to spot danger from any distance. A runner had been sent out, and returned with word that our destination, a warehouse with an inn attached, lay not far ahead. And this time, there didn’t seem to be any annoying assassins or mushroom forests in the vicinity.
I walked blithely on (steppeth thee 1,042,915th! steppeth thee 1,042,916th!) as the rest of the party was alerted by subtle sounds and movement that an ambush awaited us ahead. Alerted by sounds, movement, and the DM putting our character icons on a battle map with clear ambush positions.
Since I was ignoring the bandits, the bandits kindly alerted me to their presence by sinking two crossbow bolts into me. “Hey!” exclaimed I, “free crossbow bolts!” “Ow!”
Ellryn split one way, Zalandrin the other. Naivara stayed with the wagons to aid both. And I…
Well, I cast my first effectual spell of the entire campaign thus far. When last we leveled, I shook up my songbook a bit. I’d been going heavy on RP spells that had precious little use in a fight. Most fights I’d just been doing with no song on my lips whatsoever. MAYBE a little vicious mockery.
Ellryn had taken down one of the three bandits on his side of the wagon train. I strummed a powerful chord on my Cittern and Shatter tore one of the bandits apart. The other was left hurt and deafened, an easy target for Ellryn to finish off.
We all joined Zalandrin on the other side of the wagons to finish the wetwork. Ambush done, seven shiny silver to split between us from the emaciated corpses. Banditry really wasn’t paying too well for these guys.
A couple more days uneventful travel (steppeth thee 1,230,748th!) brought us to the inn. The wagons were unloaded into the warehouse, with the boring stuff left in a common area, and the stuff we undoubtedly should be caring about locked securely in a separate room. We were given rooms on the upper floor. It would soon be time to get some answers to questions regarding the cultists and their mysterious cargo…
… in the next session.
Had a really fun time! I’ve gotten out of the habit of writing up our D&D sessions; I was just so pumped that we’re playing again!
It was a grim setting I logged into a couple nights ago. My Godville heroine, Talesia, was dead… and lying next to her was her loyal mount, the double dragon Pinky. Double dragons get smaller the older they get, and Pinky has become quite small. So this wasn’t entirely unexpected.
Still, dying now is not Pinky’s destiny. Pinky’s destiny is to find a permanent home in the ark that Talesia is building, slowly, out of gopher wood. A priest would need to be found, but priests are expensive, and there’s a chance my somewhat moronic heroine would forget that her double dragon needed a resurrection.
Pinky is a year and a season old — in real time, that’s how long I’ve been raising her. Heroes can be resurrected with a click at any time, but you only have 48 hours from the time a mount/pet dies to get a resurrection, or the pet revives itself — but now it is only a companion. It won’t gain levels. It won’t earn a place in the Pantheon of Taming. It will never receive its eternal reward on the ark.
About the only thing I, as the Divine Tipa, could do, was to earn some gold very quickly. And the only way to do that is to (a) run a dungeon, and (b) make sure all the AFK players die so that I get more treasure.
The timer was already down to thirty-something hours when I noticed how dead everyone had gotten. I had to go to work IRL. When I got home, the timer was at about twenty hours.
Time to head into a dungeon.
The dungeon had a “mystery” theme — something different about it, but it wouldn’t let us know what that difference was. It turned out that the party could attack boss monsters on their turn, which made fights go much faster.
I’m not really a bad person. I wasn’t trying to get people killed. It’s just that when the players are AFK, they can’t heal their heroes. Every encounter brings their health lower. And I was leading the party, and I was looking to hit every encounter because I NEEDED THE GOLD.
One hero died fairly early on. Another died during the final boss fight. The third — well, his player was on board and was healing, and we split the bulk of the treasure between us. Now… the only thing left was to get my heroine to a town and convince her to bring Pinky to a priest for a rez.
I have no control over any of that. But she did eventually make her way to a town and did pay for the rez. It ended well.
Tense there for a bit, though.
The game is Godville. It’s available on the web, and in native apps for mobile devices.
It was supposed to be a 900km or so trip from Salzburg to Luxembourg. Things were going pretty well to begin. Swiftly passed into Germany, flew past München and Strasbourg, and had crossed over into Switzerland on the way to Zurich when my cat decided the computer mouse was now fair game. I was driving using an XBox controller, so the mouse was, I guess, just sitting there.
Anyway, after the inevitable accident (CAUSED BY THE CAT), I continued on. The GPS was all screwed up, but I was listening to the radio and wasn’t paying much attention until I saw I was heading into Strasbourg again. The accident had, somehow, turned me around. Also, I think the tires were shot from the accident. There was no decent place to turn around. I pulled into the nearest town, but it wasn’t a fully-modeled town, and all the roads I could use to turn around were blocked off. I had to call for roadside assistance, who pulled me into Zurich for a huge fee.
Then, the toll roads. It cost me almost 30 euros for ten minutes on the road. I got a traffic citation for speeding in a construction zone. I think I crushed a car. I finally pulled into Luxembourg, dropped the load and checked on my company. One of my drivers is very much slacking off. I can’t even imagine when he’ll earn enough money to pay off the truck I bought him. Truth is, I’m the only driver who is really pulling their load.
It could only have gotten better if the bank had chosen that moment to collect their daily payment.