Well, here’s a code you won’t have to jump through hoops to use. If you redeem the code PirateGold at Pirate101.com, you’ll win up to 5000 gold. Up to — I got 3000, but hey, free gold. Can buy a couple new fittings for that ship you just got with that gold.
You can use the Wizard101 code WizardGold on Wizard101.com to get up to 5000 gold to use in Wizard101. So, it’s not guaranteed to get 5000 gold, but it’s free. You can use the codes once per account.
Log in and Play Grub Guardian on your iPhone, iPad, or iPod in November, and we’ll give you a free Wizard101 Ice Elf Pet in December. Log in and Play Grub Guardian on KIFreeGames.com in November, and we’ll give you a free Wizard101 Storm Beetle Pet in December.
I also saw the above notice on the Pirate101 website. I think the offer is probably good only for getting the Wizard101 pets on your Wizard101 character. If these are Wizard101 pets crossing over to Pirate101, well, that’s kinda cool right there.
Every MMO has points where they actively appear to be driving players away. Pirate101 had the buffaloon scandal. Buffaloons are hybrid buffalo/balloon creatures who float peacefully about just off the skyways in Cool Ranch. Their hides are used for all sorts of useful items, but the roosters, chickens and toads of Cool Ranch have a problem: They are entirely unable to hunt buffaloons for themselves, and are entirely dependent upon player pirates to fill their workshops with raw materials.
It soon became clear WHY the natives had given up the hunt: they had other things to do with their lives, and players will do ANYTHING.
Up to a point. After two nights of several hours each play, only getting two hides of the eight I needed, and hearing from other players that this grind would pale compared to a future hunt for WHITE buffaloon hides, I figured there were other ways of spending an evening and just quietly stopped playing.
Then I heard that the drop rate had been looked at and fixed, both for normal hides and the white hides, so after a quick D3 Whimsyshire run and a couple crafting levels on EQ2, I loaded of P101 and went brutal on buffaloon. After four fights, I got the remaining six hides I needed and was able to continue on. I got the mercury from the nearby Red Sash ships as well in short order.
I _get_ grinds, I know why MMOs have them. As long as I can see progress to a goal, I don’t mind so much. It’s when progress stalls for a long period of time that I start getting antsy. I don’t like feeling that my time is being wasted. I don’t know if the drop rate was a bug, or what. I’d gotten the first two hides in the first two fights, and then nothing at all for easily a dozen battles. I’d moved on and done other quests, sure, but when I’d come back — nothing. Kinda demoralizing. Talking with friends in game just showed this was a problem that happened to everyone, though it seemed I had particularly bad luck with the drops.
Anyway, fixed now. Yay!
So anyway, I had to track done and slaughter the Midnight Bandit. Well, the game said I’d brought him into custody, but all my melee were slicing and dicing him while my witchdoctor loaded him down with deadly curses… This isn’t the kind of stuff you _survive_.
I felt no guilt, because this guy was a _matador_. Which means he cruelly kills bulls for public spectacle. Bulls, in both Wizard101 and Pirate101, are sentient citizens of MooShu. I took out a deadly assassin, and I refuse to apologize for this public service. My character grew up in MooShu, after all. She loves the cattle people.
I dunno if Pirate101 has any Decemberist nods in the world of Valencia, but they’d be missing a bet if they didn’t. I haven’t even seen any orange trees. But then I just got here.
So, level 16, and I’m in the third world already. Still feeling just a little overwhelmed in some fights, and that’s a good thing. I have never actually LOST a fight, though, and they may not be such a good thing, but probably is. What I would like to be able to say is that I have never been boarded by an enemy, but unfortunately, that happens all too often. I’ve been trying to keep my nautical level up, but it’s a chore, and I feel lucky to have gotten it up to level 10.
I spent a lot of time finishing up in the Tierra Primata skyway before heading to Valencia. It’s really a good idea to work on the subquests, if only because they occasionally reward training points. I have a lot of companions. My need for training points is strong.
Oh yeah, about companion training — John Lifeglen over at Through the Eyes of a Sorcerer clued me in on a neat trick. If you outlevel a companion too much, then each training point will count for more and level faster. So the trick is to only use a training point on a companion when that one point will pop it to the next level. Using several training points to bring a companion to its next level is a total waste unless you have, like, just one companion.
Finally did get a privateer (healer) companion from the Admiral’s Pack, so that was a good thing. He was eligible for immediate promotion when I unpacked him, and that cost 1700 gold, same as the ninja pig, so I guess that’s going to be standard for companions from codes, I guess. Subodai went through his first promotion, which required a lot of farming on the Tierra Primata Skyway, but it was all good because I was watching Hulu. I’ve seen his second promotion around; he gets a really nice red silk shirt.
Question I’ve had is, if I could narrow my crew down to the three companions, who would be the best? When you’re soloing or in a group, you bring from one to three companions into battle. Now, you can only choose your battle companions in epic battles. Most of the time, it’s a weighted random and only your first mate is guaranteed to be at your side.
The most important factor for a companion is damage, I think. If stuff dies fast, nothing else is much of a worry. Second would have to be mobility. My character, a swashbuckler, is VERY mobile, which means I can be anywhere on the battlefield very quickly. If my companion isn’t backing me up, though, I’m just out there taking all the hits by myself. Third consideration is health. If my companion dies too fast, it’s not doing damage and it’s also not taking hits for me. A companion death is a minor annoyance. My death is vastly more serious.
So, here’s the roster.
Handsome Dan, privateer. Medium damage, high health, low mobility. Fa Lung, swashbuckler. High damage, low health, medium mobility. Bonnie Anne, musketeer. Medium damage, medium health, medium mobility. Pretty much the same stats as the monkey musketeer, but she has the edge on abilities after her promotion. Since she is a ranged fighter, you’d think her mobility as defined by the squares of battlefield she can attack would give her high mobility, but in practice, it’s currently just not enough. Still, she has an AE and the monkey does not (though he has the greater range), so she gets the nod. Old Scratch, witchdoctor. Low damage, low health, medium mobility. I wanted Old Scratch from the very beginning for one thing and one thing only: his ability to summon a Skeletal Pirate. This puts more hit points, more companions, and more damage-per-turn on the field. Old Scratch’s nukes do make a difference, too, but by themselves would not make me choose him over another swashbuckler or buccaneer.
In fact, you won’t find a buccaneer in my favorite four, the crew most likely to accompany me into battle. This is because I have SO MANY buccaneers that I almost have at least one in a battle, whether or not I choose them. So I am weighting things toward my non-bucc crew.
Doesn’t mean I don’t value them — I do, and they are often decisive forces on the battlefield, especially after a promotion. It’s just I don’t feel any particular need to choose one over the other.
Ya know, I just noticed that, dressed like a clockwork, I look so much like my pirate flag that it’s amazing. Maybe that’s why the clockworks let me traipse around the edges of Valencia so freely with such a flimsy disguise. I don’t even goose-step when I walk. What’s up with that?
Still, clockwork armada soldiers, killer Christmas gift. Now to convince KI to MAKE them.
Not a lot of impressions of Valencia, as I said. Of course, they reference the Spanish Armada that blockaded Britain way back when, but it’s closer to the French resistance vs the invading Third Reich — including the goose-stepping clockworks straight out of Triumph of the Will.
So, a little bit of anachronism there, I guess.
Clockwork armada soldiers are frequently musketeers, which means they have high effective mobility but, thankfully, rather low damage. Best thing, I’ve found, is to keep them engaged lobbing salvos with my ranged fighters while I sneak around the battlefield, picking them off.
This week, KingsIsle sent a mysterious map to all of its US-based Wizard101 players for whom they had valid mailing addresses. Those maps had a puzzle that revealed a code for a ninja pig companion (swashbuckler) that could be used four times — but only once per account.
Well, I used my code, got my pig, and now I have three codes left. And I’m going to give them away.
Now, I may occasionally get codes, and how to give them away fairly is always a big issue. So here’s the deal. I’m just going to give these and all others that may arrive in the future, the same way.