Daily Blogroll 1/6: Fair and Balanced edition

Soooo…. how about that Massively article? Did it make you mad as hell?

Meh. I had a look at my site analytics today, just to see if people were coming here to read about the so-called controversy and you know? More people came to read my view of Velious through frost-covered glasses. That reinforces what I’ve always known about MMO fans. We just want to get online and PLAY GOOD GAMES.

The article did spark a lot of good discussions about Rift itself and the general desire (or lack of desire) for games that follow the World of Warcraft model vs those that are more original. You’d think those people hungering for originality would have appreciated Star Trek Online more… but oh yes, they did.

2011 will bring a fair amount of non-WoW-like MMOs (Mythos, APB Reloaded, TERA Online) and a few WoW-like MMOs (Rift, Star Wars: The Old Republic). (well, maybe not Mythos). Time will tell which people prefer.

On to the blogroll.
Continue reading Daily Blogroll 1/6: Fair and Balanced edition

The Magic 8 Ball predicts the losers and winners of 2011.

I suck at predictions, but everyone else is doing them. Luckily, I have a Magic 8 Ball. I’m just gonna list some games, and ask the Magic 8 Ball what it thinks of them. Question to the 8 Ball for all of these games: Will this game have a good year in 2011?

Age of Conan: “Outlook Not So Good”. AoC released its first expansion, “Ride of the Godslayer”, last summer, and that’s pretty much the last I’ve heard of the game. I don’t think the Magic 8 Ball is correct; I think Funcom is content to support their current player base without feeling the need to go F2P. Their massively hyped launch should have helped them recoup their development costs years ago.

Aion: “Concentrate and Ask Again”. November saw Aion publish a massive revamp which added more loot to the game. December brought with it a rebalancing of the world PvP via rifts. Perhaps the Magic 8 Ball’s confusion stemmed from the game’s more Asian market?
Continue reading The Magic 8 Ball predicts the losers and winners of 2011.

Daily Blogroll 12/14 — Take my game, PLEASE! edition

FFXIV opens with a fantastic character generator, shows you a wonderful cinematic that soon includes you and segues smoothly into the tutorial. You soon are dropped into a crowded inn with quest givers that you will come to know very well. They give out your “guildleves” — kill quests, and your “local leves” — crafting quests, and finally your “field leves” — harvesting quests. Your remaining days in FFXIV will consist of filling up on leves, going to the place they tell you to go, killing trash mobs, making items you won’t be able to keep, and whacking away at harvest nodes.

Once in a very, very long while, you will get to continue the story for a short time — and then it’s back to the leves, hoping for the next bit of the story. Or perhaps to rise high enough in level to see anything but the forest. In a game that almost begs for exploration, it keeps such things as the ferry to other cities, riding chocobos and even travel deep into the forest outside Gridania locked away.

FFXI had its issues — a lot of them — but for the most part, I had fun. Nothing stopped me from exploring (and dodging high level monsters). FFXIV, on the other hand, constantly teases with the fun stuff just over the next horizon. Except over the next horizon are more badgers, bees, animate fungus and so on to slaughter, mindlessly.

If a MMO player had to choose between FFXIV and WoW, I can’t think of anything that would compel them to choose FFXIV. They’d miss questing, an explorable world, any goals, dungeons, etc. They would gain a limited ability to mix and match class abilities to form a custom class of their own choosing, but then, with Rift coming out which goes crazy with customizability (and includes leveling by quests or rift chasing or PvP), it’s not easy by any means to build the case for the game.

Now they’re tossing the game’s director and producer, taking the game back to the workshop for a complete overhaul, and not charging for a subscription until sometime next spring. That puts it just after Rift’s launch, and just before SWTOR’s expected launch in April. I have no idea what they could possibly do to fix the game. It is SO BEAUTIFUL! I guess my only suggestion would be to put some of the fun stuff closer to the start of the game.

On to the blogroll.
Continue reading Daily Blogroll 12/14 — Take my game, PLEASE! edition

Daily Blogroll 8/14 – Remythed Edition

The Resurrection of Mythos?

Apparently, Diablo-esque MMO Mythos, formerly developed by the Diablo-esque developers of Diablo, who lost the rights to their game to Korean publisher HanbitSoft, is apparently … coming. Details are slim, but it looks as if Redbana, publishers of the online dance game Audition, will also be taking on a newly relaunched Mythos. Head to the Mythos site to sign up for the beta… Thanks to Heartless_ for spotting their solitary tweet on Twitter about this!

And I gotta agree with Heartless_ — the Overworld had some good parts (I loved the new city), but I preferred the instanced world.

Warhammermer explores the darker side of super-cute Asian MMOs with two frankly disturbing videos from Luna Online. I won’t be downloading this game because I like not being in jail.

If you’re gonna do a dance routine in-game, it’s gonna have to be the Melancholy of Harumi Suziya dance. It’s an anime about a girl who believes she’s the most important person in the entire world, but it must be kept hidden from her the fact that she actually IS.

Pete of Dragonchasers bemoans the Achievement systems that tend to drive modern MMOs and other games, and it’s nothing but yawn until — hey, wait, I can dress up my XBox Live avatar by unlocking achievements? WIN!

Suzina of Kill Ten Rats opines that the BEST achievements are the ones that give intangible rewards because, hey, if the reward is beneficial in some way, everyone will just put their shoulder to the GRIND-stone until they, too, get it, like with the Force-sensitive slot in Star Wars: Galaxies. It’s not a real achievement if EVERYONE has it.

The folks at KTR were busy yesterday. Ravious found a lot to nod about as LotRO dev Orion defined the casual player as someone who had a lot of demands on their time, of which only one was gaming.

And lastly, the final word on Evony. (okay, so I’m not sure that has anything to do with the GAME Evony… but do their advertisements? I rest my case.)

Thank your randomly generated deity who you may (or may not) worship and you may (or may not) make offerings to and who may (or may not) influence your character in game, IT’S FRIDAY!