West Karana

A blog about EverQuest, EverQuest II and MMORPGs in general

Browsing Posts in Lord of the Rings

Dungeons & Dragons Online started fairly strong for a new MMO, peaked early and fell into obscurity. People complained, loudly, that for a game built on the Guild Wars model (multiplayer hubs leading to solo/instanced content), they charged a bit much. Guild Wars, its inevitable competition, was after all free to play once you bought the box. Guild Wars also offered single player party play, a fairly unique combat mechanic and a strong RPG plot to take players through the story.

DDO, by contrast, had short story arcs called modules which had to be repeated ad infinitum in order to progress. Solo play was difficult for most classes. Turbine stepped up and fixed the flaws. They introduced many more modules, eased solo play with the addition of hirelings, and in the end, made a subscription optional. Similar to KingsIsle’s Wizard101, players could purchase modules to add options to their gameplay.

It worked wonders. DDO was on everyone’s mind; the population exploded with F2P players, and a good number of them opted to become subscribers and get everything for one monthly price. Nearly everyone would take advantage of the DDO Store.

Had Turbine caught lightning in a bottle, or was this the kind of lightning that never strikes twice?

Facing similar drops in subscribers, Mythic’s Warhammer Online and Funcom’s Age of Conan opened up their new player experiences to new players forever, no time limit. Players were encouraged to download the game for free and give it a try. The games are now both modest successes, having never reached the depths to which DDO had sunk.

DDOs move to “Freemium” changed the game for every “B” subscription MMO. Publishers had to ask themselves if Freemium could turn their game around. Someone would almost certainly point out that Freemium is something World of Warcraft simply would never copy. ANY game could do Freemium better than WoW. By shifting into a new revenue model, the WoW behemoth suddenly wasn’t nearly so scary.

Bloggers fingered SOE and Cryptic as the next companies to flirt with “freemium”. SOE had already published one MMO, Free Realms, with that very model. Cryptic’s heavily instanced, zone-based games, Star Trek Online and Champions Online, would be a good match for the DDO model.

Turbine’s announcement that The Lord of the Rings Online would follow Dungeons & Dragons Online into freemium territory was a bolt from the blue. LotRO was not considered a failure by any means. XFire ranks it as the #4 subscription MMO in its list, behind only WoW, Aion and EVE Online. Like those others, LotRO is an open world game.

Unlike DDO, though, LotRO does not stray far from the MMO norm. Where DDO only really competed with the fairly old Guild Wars, LotRO’s move will place it against such F2P competitors as Runes of Magic and Allods Online, lush F2P games that were designed specifically around free, open game play with very optional cash shops. LotRO by contrast would turn most of the world silent, unless you buy quest packs — only the starter area quests are given for free.

Since it is difficult to level in LotRO without doing quests, this essentially requires players to buy the quest packs. At least, anyway, until they can do skirmishes in their 30s.

Unlike DDO, LotRO was always considered a “AAA” game, made with the highest production values and very popular. With many free weekends and other promotions, it’s likely that almost everyone who had an interest in the game, also had a chance to play it. DDO’s star fell too quickly for that.

Here’s the crux. The game is still pretty much the same as it ever was. If you’re still a subscriber, nothing changes for you. If you’d subscribed but let it lapse, you’ll still find the game as you left it. If you tried it and didn’t care for it, nothing will have changed enough to change your mind.

The Lord of the Rings Online is, I feel, too POPULAR to make the easy switch to “freemium”. It might have worked for Tabula Rasa, might still work for Pirates of the Burning Sea, but LotRO has had its time in the sun, and if its fires are now cooling, I can’t see the move to freemium as anything but a very risky move.

Click to enlarge

Just because I’m weird like that, I went to XFire and downloaded stats for a few MMOs. Now, I want to say first off that I don’t trust XFire ranks AT ALL, and I think any projections of XFire users into total subscription numbers is just fantasy. However, these are not the only stats tracked by XFire. They also track the number of XFire users that have played a certain game each day, and the total number of minutes XFire users spent in that game.

I believe we can assume that XFire users are typical players of their games — they wouldn’t spend significantly more or less time in the game than a non-XFire user. So, dividing the number of minutes played each day by the number of players each day, should give a fairly accurate idea of the time an average player spends in game per gaming session. Click on the spreadsheet image above or check out the Google Docs version. I’ve sorted the games not by XFire rank, but by the minutes/user.

The top half of the list is entirely subscription games. The three “freemium” games on the list — DDO, Wizard101 and Runescape — seem to have their success based on quick bites of adventure, and not the long, drawn out gaming sessions common to the more traditional MMOs. (I would be more thrilled with EverQuest’s appearance at the top of the list if they didn’t encourage people to stay logged in 24/7).

We can imagine that if World of Warcraft were suddenly to go freemium, that most everyone would choose to go that route — and that those players who let their subscriptions lapse between patches and expansions would instead check in occasionally and perhaps end up playing — and paying — more.

Turbine’s gamble will be proving that a “AAA” game can make up the potential loss of subscribers with revenue from thousands more free players using the cash shop.

I wish Turbine well, but DDO and LotRO are so different that I just can’t see DDO’s success saying anything at all about LotRO’s.

Oh, this isn’t a real post. Just was so happy to finally get a horse in Lord of the Rings Online. I don’t subscribe to LotRO, but each time Turbine offers a free play weekend — or week, in this case — I log in and see if I can make enough to get a horse.

I was going to be riding last night. I WANTED the Spring Festival horse, but after doing a couple of the “spring leaf” events, I got bored and gave up on that project. I’d settle for the regular mount, if I could afford it.

I had auctioned off most of my 37 Captain’s harvests and other gear a couple days ago; last night I did the same to my two alts. I ended up with 4 gold and 100 silver — an all-time high. The riding quest was tedious — ride a horse to Bree, Michel Delving and North Downs, ending with a race around the yard.

It was worth it in the end. I’m now the proud owner of Brown Betty, my chestnut mare.

So; not a real post. Tonight is a non-MMO night, so tonight I will be (I hope!) starting my series of five IP’s that SHOULD be made into MMOs. Tonight: #5: Gunsmoke, the MMO.

What wonders does the in box of mystery hold for us today?

Cryptic announces veteran rewards for players who keep an active subscription to Star Trek Online. Saith Cryptic: “Skill point bonuses, titles, costume pieces, character slots… Veterans will be rewarded every 100 days! Rewards will be retroactive, too!” Nice of them!

They’ve also announced a “Come back to STO” weekend and a “Recruit a Friend” program; all these kick off May 7.

*I* don’t think it’s too early for a “Come back to STO” free weekend, do you?

Funcom’s new expansion to their Age of Conan MMO, “Rise of the Godslayer“, kicks off a week from Tuesday, and if you pre-order, you’ll get an exclusive battle pet. “‘Pre-order today and receive the Loyal Kappa, a unique in-game pet that will aid you on the battlefield already from level 20.”

Clumsy language aside, Age of Conan has a history on relying upon pre-orders as an important source of income. If I remember right, AoC almost paid for the cost of its development with pre-orders and launch day box sales.

From now until a week from Tuesday, if you buy at least 5,000 of Wizard101‘s cash shop currency, Crowns, you can be the owner of a super-rare Lightning Bat pet. This pet drops from Wavebringer in Shatataki Temple, but few have ever seen one tamed. Now you can buy one!

Spacetime Studios has announced their new 1.1 patch to their mobile MMO Pocket Legends which adds new dungeons, item trading, shared banks, armor and so on. I just made level 20 in PL last night, so I’m kinda pumped about all these new toys :)

CCP has a new tease page for their upcoming Tyrannis expansion for EVE Online. Aside from the planet mining, they will be releasing a new web-based way to interact within EVE Online — EVE Gate, now available for testing. You’ll be able to chat with players in game, manage your contacts and so on. It doesn’t appear to allow you to actually buy/sell in the Marketplace or start production jobs, but it’s a start.

LotRO is having another free weekend — THIS weekend — as they kick off their 3rd anniversary celebration. Patch up the client and say hello to your old characters; I know I will!

Yesterday through tomorrow, Aeria Games is holding a 2x/3x No Death Penalty leveling bonanza to celebrate the launch of their latest expansion to Shin Megami Tensei: Imagine — Nocturne. If you think you have what it takes to be a demon hunter in a post-apocalyptic world, now’s your chance to grind some of those levels out.

And…. that’s about it for this week’s edition of Assault on the Inbox!

If you’re ever in the position where you’d want to tell a non-gamer about your hobby, you can either try to explain WHAT the game is (like, you’re a dwarf or an elf, and you go out hunting Meezle Monsters, except if you come across the Grand Meezle, you better have some friends with you or you’ll get smooshed with the Meezle Blaster, and that can hurt if you’re not in the Stance of Unmeezlement, but of course, you can’t use the Meezle Tooth Rot Ointment then). MUCH easier to just say, “oh, I’m playing that Star Wars game” or “yeah, I hung out with Bilbo in Rivendell the other day”. Because people UNDERSTAND when you’re playing in IP-based game. They can meet you halfway.

Game: Huxley IP: Aldous Huxley’s “Brave New World

In response to what he saw as a very naive vision of a future where scientific progress would turn the Earth into a utopia, Aldous Huxley wrote “Brave New World”, a novel of a “negative utopia”. In Huxley’s brave new world, technology has turned the human race stagnant, with people genetically engineered to be suited for their jobs. Drugs and sleep conditioning keep people happy in their roles as mindless consumers and workers. Films as diverse as Blade Runner, Gattaca and George Lucas’ THX-1138 have all explored the themes Brave New World set forth. The issues Huxley saw 80 years ago loom ever closer today.

What has all this got to do with Huxley: the Dystopia, the MMOFPS coming ‘soon’ for the PC? Well, the title. Huxley is the last name of a person who wrote a novel about a dystopia. And … that’s about as much as this game is based on that IP. Huxley is set after a global war that leaves humanity divided into two subraces, the sapiens and the alternatives. They both fight monstrous hybrids for control of the powerful mineral lunarite. Characters can be one of three classes — tank, ranged, or melee dps, no surprises there. Innovative battleground maps such as “Part Pickup”, where the two sides struggle to be the first to complete a giant mecha, add flavor to the game.

Huxley initially was going to support 5,000 players per shard, with battles being as large as 100v100. Since then, they have upped the max players per shard to 10,000, but lowered the maximum map size to 32v32. Announced in 2006, Huxley had a public beta last summer, but there’s been no recent word on a launch date.

 
Game: LEGO Universe IP: LEGO

From their initial design in in 1949 to their modern form released in 1958, LEGO bricks have been keeping kids’ hands busy for more than fifty years. The LEGO empire, ruled from Denmark, encompasses not only their trademark plastic bricks, but amusement parks, robotics kits, full kid-friendly CAD/CAM design software and, naturally, video games. With LEGO bricks, you can design and make nearly anything you can imagine.

In LEGO Universe, currently in closed beta and due out later this year, the power of your imagination (which is a stat in game) is used to construct not only your character, but your equipment, transportation, the city in which you live and so on. Carefully moderated in the same way as other kid-focused titles such as Toontown and Wizard101, kids have the freedom to build whatever they imagine and see it come to life in the game world. Players band together to take on the evil Stromlings and bring peace and happiness to plastic brick people everywhere. Building your own rocket ship and using it to travel to other worlds? Genius!

 
Game: Lord of the Rings Online IP: J. R. R. Tolkein’s “The Lord of the Rings

J.R.R.Tolkein’s epic-length follow-up to his children’s book “The Hobbit” tells the story of a world where peaceful people would have to learn to master the darkness in their own hearts in order to defeat the darkness that threatens to engulf the world — or, like the fallen leader of the Council of Wizards, Saruman, embrace it. Informed by memories of the lost, bucolic English countryside of his childhood and his experiences in World War I, Tolkein combined Nordic legends, his academic philological research and the tropes of heroic fantasy into the famous tale of an unassuming Hobbit and his eight companions who struggle against impossible odds to defeat an evil whose power they cannot imagine.

Before Turbine’s “Lord of the Rings Online”, Tolkein’s works had been the subject of an earlier effort by 90s computer RPG giant, Sierra Online. In the frontier days before EverQuest arrived to restart the MMO field, Sierra Online struggled to bring Tolkein’s story to life with Middle-Earth (later: Middle-Earth Online, because you just can’t NOT have the word “Online” in the title!) A game with little or no magic, permadeath, with an emphasis on story and roleplaying and a de-emphasis on quests and combat, MEO was a victim of mismanagement, technical complexity, and EverQuest.

Years later, Turbine acquired the “Lord of the Rings” license. Unlike MEO, which would have been set in a time after the events of the books, in the Fourth Age, Lord of the Rings Online would be set during the time of the books themselves. Players would meet and aid the Fellowship of the Ring in their struggles against the evils of Sauron and the armies of Mordor and take on missions and battles to hold back the tide of darkness to give the Fellowship time and opportunity to do their tasks.

Thought at launch to have the most realistic chance of topping World of Warcraft from its leadership position, LotRO has settled into the comfortable position as the #2 subscription-based MMO in the Western world. Players have followed the Fellowship through the Mines of Mordor, the golden forests of Lothlorien, the evils of Mirkwood and soon, rumor has it, the plains of Rohan.

 
Game: Pirates of the Caribbean Online IP: Disney’s Pirates of the Caribbean

Pirates of the Caribbean was the last ride Walt Disney himself had a hand in creating. Originally intended to be a wax museum filled with static representations of pirates, advances in animatronic technology made it possible to build a water ride through stunningly animated tableaux depicting life as it might have been for a fictional pirate in the 1850s. At the end, a sudden drop down a waterfall brings riders back to the present day. Inspired by the attraction, Disney has to date produced three movies building on the theme of the pirate life. Starring Johnny Depp as the iconic Captain Jack Sparrow, the movies were such a hit that the ride itself has been changed to incorporate characters and scenes from the movie in an incestuous pas de deux.

Originally intended to launch alongside the second movie in the series but continually delayed, Pirates of the Caribbean Online launched in October of 2007. Like Wizard101, PotCO embraces a free to play model at the start that eases into a subscription as the player progresses. Players meet and interact with characters from the movies, visit the movie locations, sail their own ships, participate in invasions and ship battles, and in general have a grand old time saying “yarrrr” and “yohoho”. The true number of subscribers are unknown, but XFire has it lagging behind Pirates of the Burning Sea, the other player in the “1800s Caribbean Pirate MMO” genre.

 
Game: Playboy Manager IP: Playboy Magazine

I can only imagine the kind of spam I’m going to be getting after this article…. Sigh. The things I do for my readers!

Playboy was launched in late 1953 as a “thinking man’s” girlie magazine. Along with pictures of nearly-naked women, Playboy was one of the premier outlets for fiction in its day, publishing novels such as Ray Bradbury’s “Fahrenheit 451″ in its pages. Playboy was also noted for its long, in-depth, sometimes rambling interviews with the leading figures of the day — renowned novelist Alex Haley once interviewed Martin Luther King, Jr. for the magazine. Since the availability of easy and anonymous porn on the Internet, the fortunes of Playboy and its competitors have sunk, but the brand and its bowtie-rabbit logo remains instantly recognizable the world over.

Jolt Online Gaming, a division of Activision and publishers of the browser-based casual games “Legends of Zork” and Utopia Kingdoms, announced last May that they were planning on doing to Playboy what they had done to Zork. From their press release: “In Playboy Manager, you play a crack talent agent managing the career of some of Playboy’s hottest up-and-coming models. Competing against thousands of other players, you will guide your model’s career toward her ultimate goal: Becoming a world-renowned Playmate with a permanent room in the Playboy Mansion!”

Game play is said to be based on trading cards, and almost certainly features the same sort of turn-based, semi-interactive action featured in its other titles. The game is currently taking names for its closed beta test. AND, they promise, THEY WON’T TELL YOUR GIRLFRIEND!

Tune in tomorrow for IPs based on SPACE BATTLES!