EQ1: Where is that Wurmslayer, 11 years later?

Nashuya + Wurmslayer + Shield of Shadows

After posting that ancient picture of my warrior, Nina, with the old EQ1 Wurmslayer, I got to wondering how it would look on her in new EQ, with the new(er) Luclin character models. Problem was EQ1 broke on me a couple years back and I uninstalled it.

So, downloaded the free to play version. Nina was still in the Plane of Justice. Now, it’s been a long time, but I think she was doing the PoJ trials in a group seven or eight years ago, and I’ve only had her out for screen shots since. Anyway, she didn’t have WS on her, so I popped out to the bank in the Plane of Tranquility (still remembering how to get through the PoJ maze ftw) and nope, wasn’t there.

I did receive a magical tome that, when checked, would tell me what were the good quests for my level, and the zones where I might adventure. Unsurprisingly, the Serpent’s Spine zones were top of the list. Going to Serpent’s Spine is almost _cheating_, the xp is so good.

Camped to Tipa. She was in the Guild Lobby, one of the few zones where you can find a crowd of people still. Someone said HI! to me in /ooc. I said HI! back, but I didn’t recognize the name — probably an alt. I love my old server. Anyway, I had a wide selection of uber daggers in Tipa’s bank, but no sign of Wurmslayer. It’d have been weird if she had it; it’s not a rogue weapon, and she was created AFTER Nina. The line of gifting stretches the other way. I was hoping the weapon wasn’t on Etha, as she’s on a non-subscribed account.

Last try: my shadow knight, Nashuya. I didn’t actually name her after the New Hampshire city, Nashua. The random name generator spit that one out. But of course, when it did, I had to have it, and made her last name N’Hamsha when she hit 20. Once in a blue moon, someone would “get” it, and ask me if I came from New Hampshire. I do, but was living in California at the time. It was always a great conversation starter.

Anyway, she was wielding Narandi’s Lance. I’d gotten that by helping someone with the Tenth Ring quest in Velious. Always wanted that. Grabbed it for Nashuya.

Nashuya had been camped out in East Freeport. I don’t know if the person who redesigned Freeport for the Prophecy of Ro expansion was just new to game design or what. Whoever it was, they took a compact city that was easy to navigate, easy to find things in, and made it a maze of impossibly dreary passages. Even a map doesn’t help all that much. By then, people were already using PoK mostly for everything, but there are people who enjoy the old home cities, Rivervale, Neriak, Ak’Anon and such and prefer to use them when they can.

Nobody ever uses Freeport. For anything. I very much doubt people even do Prophecy of Ro content at all, any more. That was the last EQ expansion I bought for a very long time. If they were just going to go around ruining stuff, I didn’t need to be there, urging them on with my dollars. The steam rollers moved through Misty Thicket, but stopped just short of destroying Rivervale.

Anyway. After ten minutes or so trying to get out of Freeport and having a bad encounter with a paladin at the Temple of Marr, I used the vet AA Throne of Heroes to return to the Guild Lobby, zoned out to PoK and used the Neriak Stone to return home.

Got to the bank… THERE’S the Wurmslayer!

And here it is, for you, twice in a day but eleven years later.

EQ: Project1999

EQ Emulator server list

EQ Emulator now works with versions of EverQuest *I actually have* now!

So anyway I still have some configuring to do before I can regress back to 1999. And I’m playing it through my LAN to where the files are stored on my Linux server because I had some crazy idea that I could play it in Wine. That wasn’t happening.

More later. Sleep now.

Daily Blogroll Oct 26: Pandamonium edition

All anyone is talking about these days is Winds of Pandaria. I desperately want to join in, but how? I don’t play WoW any more. I’m feeling a little left out.

But hey, why let that stop me.

I may not play WoW much any more, but I have played another game that was desperately trying to attract new players while keeping old ones — EverQuest. A game that is still going strong. At this stage in its life, where WoW finds itself today, EQ added a race of dragon people, a whole new accelerated leveling path. Later came mercenaries that allowed almost any class to easily solo. All this kind of stuff.

So, World of Warcraft is offering a kid-friendly expansion. This is — and I’m being entirely serious about this — a genius move. Many of the hardcore raiders of today are about to take on responsibilities, get families of their own, take jobs that require their attention and enthusiasm and so on. The kids of today need to be ready to take on the guild leadership and raid management that the previous generation is leaving behind. The Winds of Pandaria is Blizzard reaching out to kids just coming into the hardcore scene.

It doesn’t matter WHAT the new expansion was, people would pan it. Add a kid friendly expansion, then Blizzard is making WoW sillier. Just make another new high end raiding expansion and five extra levels, and Blizzard isn’t reaching out to new players. Completely revamp the leveling path, and Blizzard is ruining everything that was great about WoW in 2004. Everyone is a critic. Everyone could do it better.

Melmoth over at KiaSA thinks the whole “buy a year of WoW, get a new mount and Diablo 3” promotion might be a prelude to introducing some sort of free-to-play plan. That’s a cool idea, but I don’t see Blizzard letting people pay nothing instead of something anytime soon. Maybe when Titan is announced.

Asheron’s Call 2

Stropp has been enjoying the recent series of articles over at Massively about Asheron’s Call 2, the abandoned sequel to the early MMO pioneer Asheron’s Call. Stropp wonders if someone were to bring back AC2, or any other game that had been cancelled (Tabula Rasa, anyone?), would people would really play them? Aside from some hardcore fans, I’d really doubt it. People don’t wax nostalgic about game mechanics or leveling systems or whatever. They remember the community. And the death of a game has a chilling effect on the game’s community. What’s lost can’t be regained. Sure, a NEW community could form — but how likely is that?


TAGN has been keeping an eye on the EverQuest progression server, Fippy Darkpaw. FD is the first server in years and years to get their own dedicated GM. GMs used to be standard equipment for servers; they were an integral part of the server community, running events, mediating between raiding guilds, forming new guilds, officiating at player weddings and so on. When they got outsourced and became little more than call center personnel, something bright and wonderful was lost. Anyway, FD has a GM and the rowdy raid guilds have been forced into a raid target rotation. FD is up to the Velious expansion, and to earn the right to take down a mob, they have to kill Sontikar (the dragon outside the Temple of Veeshan) or Lord Vyemm (the gatekeeper of the North Temple of Veeshan, where all the cool mobs are).

The reason these raid guilds have to have a rotation is because there are no instanced raid mobs in Velious — nor in Luclin and originally, not in the Planes of Power, either. Guilds looking to raid had to race to every raid target, usually with a guild or two on their heels, waiting for them to fail so they could pick up the pieces. Instancing was eventually added to the Plane of Time, and from then on, raid targets were increasingly instanced. Nowadays, no guild progress affects any other guild, so there’s no competition.

Seriously? This is all you got?

Sorry :( Should have done this last night, but it’s morning now and I have to go to work. I’ll do better tomorrow!!!! Promise!

Daily Blogroll Oct 21: Tanks for the Memories edition

Ophiga and friend

The big news yesterday was the dropping of the Press NDA for Bioware’s Star Wars: The Old Republic. I read all the press reviews I could find; I’ll point to some of those later on, but almost all of them credited the storyline for pulling them deeper into the game. The game mechanics may be old hat, and the standard roles, dungeons and raids are present, but the story, by all accounts, is worth the price of admission.

I still fondly remember the story from the original Knights of the Old Republic. I played the game twice, once good and once evil, and the story didn’t change that much, but that was okay because it was a good story.

That’s really the job of an MMO, isn’t it? To give you something that gets you to log in again each day, and then when you shut the game down one last time, to leave you with some memories.

I don’t HAVE a screenshot of SWTOR, so up there is a shot of my DDO rogue with a Favored Soul hireling. We’ve destroyed a generation of kobolds and I made two new discoveries in the Sands of Menechtarum, but in a few minutes, I and my hireling would be dead. Stupid swarm of revenge-minded kobolds and their named chief…

News? We have that.
Continue reading Daily Blogroll Oct 21: Tanks for the Memories edition