Archive for the “Nostalgia the Guild” Category

Yeah, it’s a Jimmy Buffet song. Did you REALLY want me to…? Really? Okay, just for you, because you’re a friend, the real title of this post is “We are the Champions”.

And, we will, we will rock you.

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Last night, I joined Stargrace and Kasul in LotRO for a little Nostalgia action. Gozad peeked in for awhile, and if we can get some other Nostalgians — looking at you, Sirhyl and Malfi — to return, we will have a pretty amazing group.

I started off on my 22 Guardian, whom I love because she is just so SERIOUS looking, but in a cute way. It took quite a long time to get from where she was, in the Bree area, to the goblin area in the elf lands; by the time I finally arrived, Star and Kasul had finished up, and I played in the group long enough to realize that two tanks (Kasul is a warden) just wasn’t going to work.

I logged in first ever character from beta, Eraindiel. In beta, we were capped to level 15, so after I got Eraindiel, my champion, to 15 and completed Book 1, I made and played a minstrel, a guardian and finally a captain, who became my main when the game went live.

Eraindiel, being of the elf persuasion, had all the horsie stations in elf land (see, I am carefully and deliberately avoiding place names I’d probably get totally wrong).

Since I haven’t played her for anything other than her abilities as a weaponsmith and woodworker since before the XP change, her very first kill leveled her from 18 to 21.

Right through 20, the Hell Level.

Cost of new skills from level 18 through 21: about 400 silver.

Money on hand: About 50 silver.

Plus she switched from medium to heavy armor at 20, and went to the next weapon tier at 21. As soon as Stargrace headed out and our group broke up, I headed to the crafting table.

Or rather, Dera, Lysistra, and Eraindiel headed to their respective crafting tables. It took two hours to gather enough resources to make a full set of Heavy armor (and I had to borrow some resources from Kasul as well). Making two bright steel swords and a bright steel two hander took yet more resources, plus some sturdy hides from the captain. Then to spend yet more money slotting traits and — it took forever, but I got it done, and celebrated by logging in my 23 Warden and doing a quick Book 1.11 run to finish her Book 1.

I’ll have to go back and make some more weapons for Kasul and Stargrace. I dread the resource gathering required. I have no idea why Turbine limits the tradeskills you can do. Just requires making so many alts because the prices for the goods of other crafters on the auction house is just out of control, unaffordable. When everyone is just trying to gouge everyone else, you have to go it alone.

Champions get so many cool attacks, but many are so similar it’s hard to judge between them. I’ll have to do the math and see which give the most benefit at some point, because I don’t want four hotbars of largely similar abilities. I just want the best ones.

Still, I think I’ll enjoy being the DPS for our crew — unless Sirhyl and Malfi come back with their champ and hunter, in which case I will likely swap to Burglar. She’s holding on to the Tipa name at the moment :)

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Dera just looks so INTENT on something. “What is my purpose? Why am I here? Do those elves think my butt’s too big?”

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No, please, just give me a second … I remember it, at least I think I do … Dammit, someone turn out the lights. Oh, that’s the sun? Then could someone PLEASE TURN OFF THE SUN?

Gah. My head … Oh, you want to know what I did on Brewday?

Damned if I know. The last thing I remember was getting together with the drummer from the band after a few of their songs and …

Would you STOP MOVING SO FAST? I have enough trouble focusing … well, just sit still or something.

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Anyway, so I wake up back in the Guild Hall with a few kegs, a mostly-empty stone stein, a cabbage with eyes and an evil grin that calls me “Mommy”, and a tattoo on my rear that says “Brell Was Here”. I wouldn’t even have noticed if it didn’t hurt so damn much.

Anyway. I’m just gonna go back to bed for a week and then see a sage about getting that damn tattoo removed.

And if the sage so much as snickers, he’s dead. DEAD.

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It’s been a long time since I peeked beneath Dina’s appearance armor to see what all that cool stuff looks like. I’d gotten the TSO Tier 1 armor crafting book from a crafting mission Kasul and I duoed, and so was making TSO armor like crazy to fill up some gaping holes in my outfit.

But — what does this stuff look like?


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Yeah. Like THAT. You will never see my characters undressed again, I promise! On the right, Dina is in her normal outfit.

She’s a bard. A troubadour! She sings happy songs that make people feel better! So… why does she dress in black? I DON’T KNOW. I have TRIED to put some color into her outfits, but it never works out, and soon enough she’s back in black.

But — cool axe, huh? Got that from Druushk last night, I think. We finished clearing Wing 2 and will probably finish up VP Thursday, leaving Saturday for TSO raiding or something. I love raiding. It brought me back to EQ2.

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Sunday, Kasul and I did a bunch of TSO missions, including Anathema, one I’d never done before. It was full of cute puzzles, like the one above where you have to look through mystical windows at four planes from the original EverQuest, and place the correct idols beneath the window.

Was nice to get a glimpse into the past like that. Brings back so many memories!

Oh well. Time to get to work. Have a great day!

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2008 has been an absolutely amazing year for MMOs, and my personal progress through them.

Last year at this time, I’d just found the absolutely most perfect EQ2 guild — they were great raiders, loved grouping, and were fantastic people besides. With Clan of Shadows, I managed to do every flagging raid for Ruins of Kunark and was ready to step in and do my best to help the guild as they conquered Veeshan’s Peak. It wasn’t to be; I didn’t make the full membership vote. It wasn’t even close. That disappointment, along with other things to fill my evenings, eventually led to the end of raiding. Without raiding, though, I didn’t have much incentive to log in anymore. I tried to make things work with another guild, Delusions of Grandeur, but it just wasn’t CoS. I guess if I couldn’t make it in CoS, I didn’t want to settle for a lesser guild.

I started poking around back on EverQuest. I really missed my characters there. Not raiding, so much, but the friends, community and camaraderie that makes EQ unique. A lot of people commented that they’d love to play through EQ again, if they didn’t have to do it alone. So I thought we might do together what we’d never do alone, and along with ten or so fellow former EQ players, started Nostalgia the Guild on the Luclin server. NtG peaked in mid-summer when we got to dragon killing level and put the hurt on two of the three bosses of the original EQ, Lord Nagafen and Lady Vox. (We never killed the third, Phinegal Atropos, as a guild). SOE’s summer Living Legacy program had the unexpected side effect of boosting the power of our armor and weapons to raid levels, and a lot of things became possible with very few people. Although fairly diminished, NtG still meets Fridays to explore Old Norrath.

Stargrace took the Nostalgia idea and brought it forward 500 years to the devastated Norrath of EverQuest II. I eventually transferred half my characters from Befallen to Najena to join the guild there. I’m getting the urge to raid and group again, so I may be moving some of them back to Befallen… the loneliness of a server I have no history with dooms me to pickup groups with players I have never met and will never meet again. Nostalgia EQ2′s two active members aren’t enough to build a group or a raid… so there’s not much to do unless I want to do it alone. I hate playing by myself.

In February, I restarted my Neopets account with the sole goal of reaching and beating level 100 of their Shapeshifter mini-game. Shapeshifter starts out as the kind of brain twister that is fun to solve, but quickly goes well beyond the bounds of anything that can be solved by unaided humans in a normal lifetime. So this supposed kids game is really a test of your ability to develop an algorithm that can solve an enormous non-directed decision tree before the Sun goes nova. With help and encouragement from other solvers, I developed a Python program I called Shifter that could solve the hardest levels in no more than a day, and often far faster. On April 1st, 2008, I solved the last puzzle and was the Neopets Shapeshifter Champion for the entire month.

February also started my short-lived affair with Pirates of the Burning Sea. My son wanted to give it a try, so I bought a copy for him, intending to buy a copy for myself if I liked it. He grew bored with it. I liked it a lot, and made a character on his account, got up to a fairly decent level and was getting my free trading skills up, working through the storyline, and getting involved in some really exciting battles at sea.

It was on Station Pass, too! This was somewhat of a killer, actually. My son is not on the Station Pass, so I would have had to start paying for one or pay the PotBS subscription fee to keep playing, all the time I could be playing it for nothing extra if I just had my own account.

I wasn’t sure I wanted to start all over again, or pay to buy another copy of the game, so I just let it lapse. There were plenty of issues, but the game had amazing character and ship customization, absolutely gorgeous and tense battles, and I even liked the story. Sailing back and forth on the Caribbean though, not so much. Having to depend on a wide variety of people to make goods, definitely not so much. I wanted to play, but I just didn’t have the time or the money.

I felt sure that by the end of the year, I’d be totally engulfed in the one sure-fire hit MMO of the year, Flagship Studio’s Mythos. I’ve played a lot of Diablo clones, and even some, like Cronous, that try and take the action RPG into the MMO realm, but none had nailed it like Mythos. Even before they expanded the heavily instanced Overworld into a more world-like map with zoning only for cities and dungeons, I felt they had made perhaps the ultimate casual MMO… Rumors of money trouble inside Flagship turned out to be truth, and over a tumultuous weekend, Hellgate: London, their other title, was taken by their Asian publishing partner, and Mythos was dead.

I would like to be playing Mythos right now.

Insert Massively Logo Here!

In March, a major new chapter of my life began when I was hired to blog about breaking MMO news for Massively.com. The pressure of writing so many articles, keeping a full time job, trying to keep Nostalgia rolling, and raiding in EQ2 eventually left me unable to do any of these things well. I put my full time job first, where it had to be, and focused on real life issues, like getting my son enrolled in college and figuring out how to pay for it (answer: I didn’t. I am broke all the time now :( ). My Massively adventure ended after an ill-fated trip to the SOE Fan Faire put me in massive (sorry) debt, and my job was cut down to doing EQ2 guides, a task for which I was incredibly unsuited, since I was hardly playing EQ2 at all at that point (which continues to this day), and I’d never written a guide to anything in my life :P Massively and I parted ways in September.

I went back to writing just for West Karana, where I planned to change the direction of the blog from just chronicling my adventures in mainstream MMOs to seeking out, playing and being an advocate for lesser known MMOs.

It’s not that I don’t like the AAA, high budget, huge marketing department MMOs. I just find them too similar to each other. So many players look eagerly to a new MMO to banish the blahs they feel with the game they currently play. They play the new MMO for awhile, discover that it’s essentially the same as the game they already played, and pronounce the entire genre dead.

I was looking through MMORPG.com’s list of games, and some of them looked totally, wildly different from anything I had ever played. Somewhere in those hundreds of games would have to be dozens that went in a new direction.

Oh yeah, there were. BUNCHES!

In early July, I discovered Wizard 101, probably via Massively. This was an entire MMO built around a wildly kooky collectible card game. I was absolutely and utterly hooked. This was the sort of thing I’d been looking for — an MMO that was just entirely out of left field. It was superficially a kid’s game but quickly turned into a game requiring strategy and teamwork and great skill in deck building. I played until they turned out the beta lights, took a couple week’s break, then started right in on the live game.

If anyone wanted to dip their toes into MMO gaming, I wouldn’t give them a copy of EverQuest II or World of Warcraft. I’d sit them down in front of Wizard 101, right where the Headmaster of Ravenwood School of Wizardry is giving a test to see what sort of wizard you are. It’s not Hogwart’s by another name. It’s something new, unique and fun. Wizard 101 was one of the breakout hits of 2008, and I expect wonderful things from it in 2009.

My on-again, off-again relationship with City of Villains flipped “on” again for awhile in July and August. I love the idea of a super-hero, comic book game, and I like what NCsoft has done with the game since they acquired it from Cryptic, and the character creator is unparalleled, but… the repetitive gameplay just can’t keep me for long. I started to get into their crafting system, but after awhile I just stopped logging in. I’m still subscribed, for now, because I am waiting for the mission designer coming in Issue 14 or 15. I want to see what that is like.

Spore owned my gaming time for a few weeks in September. I really wanted to like the game and very much enjoyed building new creatures, vehicles and space ships. I just didn’t get into the space game that is the majority of the time spent playing — you breeze through the other portions in an hour or less. It still has a place on my hard drive.

Recently, I’ve chucked pretty much every game into the back seat in order to play Dream of Mirror Online. I played this game briefly earlier in the year, and it made a very good impression, but the huge number of games out at that time pushed it away before I’d gotten to level 10, where the jobs, and the game itself, open up. As I played it, I couldn’t help remembering the last game that made me feel this way — the original EverQuest. I began to notice a lot of similarities between the games — death penalties, slow leveling, an emphasis on community over leveling, wide open zones and dungeons — it was EverQuest! A Taiwanese game company had managed, somehow, to meld EQ’s gameplay and community with the Asian anime-flavored, cinematic games. Absolutely stunned me, and I am having a lot of fun playing it.

Honorable mentions: Guild Wars — I want to play this more. Why don’t I? I don’t know! Probably because I hate playing alone. Florensia — another Asian import. I loved the fact that it had a cool land game AND a pirate-themed sea game, but it reminded me of DOMO so much, I figured I’d just play DOMO (good call). Vanguard — even though it runs crappy on my machine, I still pick it up now and again, and it still has a spot on my hard drive. Spellborn — this was intended to be a major part of my fall gaming, but it has been pushed to next year. I still have high hopes for the game, if not for the publisher’s commitment to the title.

2008 was a very intense year for MMO gaming, full of tales of intrigue and adventure — and that’s just the marketing departments! Some of this year’s biggest releases — WoW’s expansion, Age of Conan, Warhammer Online — I just could not find time for. 2009 isn’t looking as intense as 2008, but it might well be SOE’s time to shine if they can get The Agency and Free Realms out the door. Champions Online is also scheduled for the year, and perhaps DC Universe Online as well, giving NCsoft’s City of Heroes a run for its money and market share. News of Star Trek Online and Star Wars: The Old Republic should keep people thirsting for more space-themed adventure in 2010. And, Spellborn!

Happy holidays, fellow gamers :)

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