I can't accept any kind of nostalgia server, like Ragefire or Lockjaw, while the Commonlands and Freeport are in such sad shape. Of all the things I did not like about the Prophecy of Ro expansion, I liked the "upgrades" to Freeport the least.
Taking the advice of the more experienced, I snuck — sloooowly — through Kithicor, ran madly to the East Commonlands tunnel, and then snuck once again through North Ro to the newbie fields outside the Freeport NRo gate, working my way up to level 3. I wasn't the only one hunting armadillos, but I got a few, enough to end up with a couple plat. That was money enough to go merchant diving for some tattered leather armor and a rusty spear — TOTES UPGRADES!
My hairy feet have pounded a path straight to the EFP guards sooo many times… someone buffed me up a bit, and with that help, I dinged level 3, finally!
Ya know, maybe it's just because I haven't gotten far enough into the game, but I don't think I've seen even one other rogue. I certainly see rogues chatting on the game's general rogue channel, so I know we exist, but I don't see many in the newbie fields.
I wonder what the class breakdown of progression servers tends to be. I imagine that rogues come later in the cycle, when they can be tweaked and powerleveled.
Not as many people boxing in NRo as in Misty Thicket, least where I was hunting.
With the opening of the new Lockjaw progression server, life on Ragefire settled down enough for me to log in at prime time, and even find, eventually, all the moss snakes (who no longer seem to kick much, darn it) and black wolves I could want to destroy. After an hour of grinding, and thanks to a buff cast on me by a passing cleric, I made it a little bit into level 2. Couldn't afford any upgrades… couldn't afford to craft, either.
I don't know why grinding didn't bother me as much back in 1999… but of course, I only did the grind once. Once my first "real" character, Etha the druid, got going, every character since started off with the best gear I could find or craft. I'd have all my new characters in at least Sol Ro quest armor or Sol B stuff (I spent lots of time in Sol B).
Soooo… instead of working on a rogue (I explained earlier, she was my sixth character in the original, classic EQ), I should be working on an effective solo class, like a druid or a ranger. Recap what I did before I fell into my first guild, United Norrath Coalition, somewhere around level 20, and actually had other people to group with on a regular basis.
But then… well… haven't I done all this before? I spent eight years in EverQuest. What exactly is doing it all over going to accomplish? I dunno.
Tipa stabs again. I can't even recall how long it's been since I made Tipa v1.0. I do remember that I twinked her with a lot of Rygorr armor from the orc fort in Velious, so that was probably the timeframe. She was my sixth character, I think? Mehve the Erudite Wizard, Etha the Halfling Druid, Tsuki the Gnome Mage, Nashuya the Dark Elf Shadowknight, Nina the Halfling Fighter, and then Tipa.
But, she quickly became my favorite.
Just for verisimilitude's sake, I ran through the "Plight of the Undead" Befallen quest in actual EverQuest to get tips and pointers and you know what, I think my version of the quest is going to be better.
The original quest really, really wants you to jump into the well and then work your way back up, fighting the quest NPCs plus all the other random Befallen trash. I really, really don't want people to jump down the well (or at least, not live to regret it if they do). My fear is that players will jump in the well, kill all the uber mobs I'm going to put there, run around, kill Rethkan, and be done with it in five minutes. On the other hand, I want to leave that as an option.
In fact, I hid away a potion of invisibility to undead so that people could perhaps not immediately die if they jump.
Oh, well. The average time on the quest is long enough that people can speed through for quite some time before the average timer brings it down below daily quest level. Not like it's super popular :P