EvE: Book cover edition

Whilst playing EvE Online today, it occurred to me that SF book authors are missing a real savings, book-cover wise, by not just finding a good screenshot in EvE and using that for their cover… Why, if more people did that, we could have books like… hmm…


There’s a big seller for ya. Who wouldn’t buy a book by someone named Spock?


One woman’s tale of reaching middle age and coming across a nest of Kilrathi in Beta Sector…!

Hmmm… Wonder if this works for Fantasy pics?


EvE: Transport through my system, play by MY rules


I hadn’t finished training Gallenite Frigate III before I left for work, so there went the whole day… not training anything… Naturally, the very first order of the night when I got home was to start my training (I chose Electronics up to skill level II, now doing Science V which seems required for a lot of fabbing).

The second was to buy my Incursus Killing Death Machine of Hurt. Those smug jerks bringing their trash through Luse thought they’d seen the last of me when they blew Isis’ Dark Laughter out of the sky. They were going to understand just how cold space can be.

Isis in Shadow strained at the force beams holding her in her hanger bay. Her sensor displays were rimmed red around the edges with blood lust. She couldn’t be more different than my amiable miner, Dark Laughter. But then, I wasn’t looking for a ship that could settle down for a nice meal of Veldspar Chex. I wanted a killer.

Three turrets, fitted with 150mm Gatling rail guns shoving superheated iridium into the astonished maws of my killers. Backed up with the best shield boosters I could use, a nano-armor repair unit I picked from some pirates, and an afterburner I had left over from an orgy of afterburner production I made accidentally during a tutorial mission.

I had to blood in Shadow first. I had some drones who needed schooling. The three guns chugged once for each drone, and that was that.

Back to Luse for the personnel transport. The CEO of my corp offered to help, and he met me at the acceleration gate into deadspace. We warped in together, cleared the vanguard, then warped to the second encounter and watched in wonder as wave after wave of ships popped out of warp. He released his cloud of combat drones, and then went link dead.

I tried to turn back, but Isis in Shadow refused. We rode in on a trail of plasma and skulls. I’d grab their attention with a shot or two, then lure them back to the drone cloud, where even link dead, my boss could help kill. That was too easy. That wasn’t revenge enough. So I went in alone. Guns overheating, cargo hold getting low on rounds, capacitors dryer than last year’s Thanksgiving turkey. Bam! All dead.

I wasn’t ready for the last attacker… in an evil twist, my CEO’s link death had turned his ship aggro, and he began his approach run. his shots somewhat more effective than those of the wrecked rebels. Thinking that destroying his ship while he was link dead would be a Bad Idea, I just tried to stay out of range until his ship finally was able to leave the game.

in Shadow proved herself many times that night. But I may just find a kindly old shipyard somewhere that might have another Maurus in the back lot who needs some love.

I have some mining lasers waiting.

EVE: I guess I shouldn’t have named it after my cat…


It was a difficult mission — stop a military transport, take everyone on it prisoner and bring them back to base for some fun — and I think I did fairly well. Defeated the two scouts guarding the acceleration array (ie, zone line) to the instance, no problem, I was cooking with antimatter. Inside the deadspace instance, were a couple of ships… okay, I can take them on… and then many more… so much that I had to rabbit it back to base for some quick repairs. When I returned… two minutes until the transport arrived… I couldn’t defeat all its guards by then. I decided to lead them a chase and circle back around.

The transport popped in from warp… with even more friends… so I bore down upon it with guns blazing. My shield boosters were redlining, my guns were over heating, and my hull looked like a hunk of Swiss cheese that had met a family of enthusiastic mice. I destroyed the transport… and then a dozen angry rebels finished off Isis’ Dark Laughter.

I tried to take a shuttle back to retrieve the wreckage, but with so many rebels swarming about, there was nothing I could do.

I knew it was over when the insurance company paid off my claim. They even gave me a basic ship in which to scoot around. How nice.

I wasn’t planning on keeping Dark Laughter forever, but I did hope she’d see me safely until I finished training to pilot Type III Gallenite Frigates, which I should achieve sometime early tomorrow morning. (Then it’s back to the Science classes for me…)

I had a blueprint for a basic frigate hanging around, and last night I’d mined all the rare ores I will ever (ha!) need for basic shipbuilding, so I sent the job to a factory to build and logged into EQ2 to raid.

When I came back, Isis’ Silent Kiss was ready for christening. A ship of that class is no match for the rebels, so I spent the evening killing some of the prowlers that lurk about various asteroid fields and doing odd jobs to get ISK.

Tomorrow, Dark Laughter II will hunt down those rebels. They will die quickly. Three 150mm Gatling Railguns with hybrid antimatter charges will see to that.

Above: Isis’ Silent Kiss. I didn’t have any pictures of my beloved Dark Laughter because I thought taking screenshots saved them to disk.

Number one question I asked when I saw EVE screenshots before I began playing was, is that what the game actually looks like? Yes, yes it does. Very cinematic pictures of spaceships and nebulas. And… that’s pretty much it. EVE is not a very visual game. You can cover your screen with various windows and you won’t miss much (I end up doing that quite a lot). They could make a client for ASCII terminals, probably. Even combat doesn’t really require you to look — when I fight, I’m watching the targeting scanners, keeping my weapons loaded, trying to keep the hull in one piece, keeping at correct weapon range and leaving a spare eye for the mission objectives.