It's been a whirlwind few days since I mysteriously hit CR 106 and became eligible to play the newest endgame content in DC Universe Online.
"Mysteriously" is the word. I've been at CR 105 (CR = Combat Rating, the gating factor for endgame content). The CR calculators we use showed that I was quite a long way from CR 106, a trip that would require a lot of upgrades and mods. Clever Clara sent me some mods that would help, but even with those, it would be a long stretch.
And then I noticed that I was CR 106, CR 105 (equipped). Something in my inventory that I could use had put me over the top. I couldn't figure out what it was, but I admitted in league chat that I was now CR 106, and could, finally, join all the other reindeer in the Reindeer Games.
Blighted immediately helped me with the new dailies and duo, which locked in CR 106 (both equipped and in inventory). Stingheal, the next day, helped me again with dailies and the duo, which got me to CR 107, and last night, our trip into Zamaron Conversion Chamber (fight the Star Sapphires) and Avarice Impurity (fight the Orange Lanterns) got me to 108.
Where, I've been told, I can expect to sit for awhile. At least I can do the Gotham Under Siege dailies by myself. The new Metropolis Historic District dailies — not so much. Not at all.
Kaptain KY has been talking about making a controller build, so I can try the damage role in the group occasionally. Problem is: I have no idea how to damage anything, which was brought home to me this morning as I lost a mano-a-mano battle with Mister Freeze. I came close, but I rely upon Orbital Strike to take on solo bosses, and I wasn't able to stay alive until it recharged. Wasn't anyone else looking for him so I could get in a group for it, either.
Anyway. A couple months ago, being CR 108 was the bee's knees. But now, it's not enough to contribute in a group. CR 109+ is where things start to get interesting. Because wherever I am, I'm supposed to be stronger.
DCUO: Lantern No More
Flush with the legendary infusion of station cash that came with the new month, I took the plunge and changed my power set from Hard Light to Mental.
Blighted took me through the new loadout, and I was following a Mental Controller guide online at the same time, and wow — this operates so differently. The instant power jolt has a thirty second cool down; it was more like three seconds on hard light. However, that gives lots more time to do debuffs and stuff. My damage is still pretty low — and I think my power output is even lower than it was before.
Since I don't have to do hard light combos anymore, I started practicing the weapon mastery combos, which are kinda hard on the controller fingers. I may have to start using the keyboard.
This new power set is going to take some getting used to. I'll have to dive into the forums. One thing is clear, though — I need to add a thousand points to vitalization as soon as possible. I can't be using synthetic mods any more. And that means endless, endless farming.
I'll figure out this game someday.
Team Spode completed the Necropolis: Relics of Urgrund last night for the first time as a league, though I think most of the heroes of Team Spode had done it in pickup raids before (not me). The raid is kind of muddled; it all looks just as brown and dull as this screen shot.
There are ancient "New Gods" weapons scattered around; DPS who can use those weapons grab them and use them at specific times to stop the bosses from powering up and using punishing attacks. I don't think we did this very well, but the DPS who joined the raid had enough power to do the burninating and we got through it.
Just one more raid — League Hall Lockdown — and I'll have finished the storyline for the previous episode? Not sure what they call the DLCs. Issue?
We tried to do the Artifacts raid, but we didn't have our rented DPS for that fight and didn't manage to pull it off. The first boss, who jumps around and can resurrect his defeated minions if he gets too close, jumped around, got too close to his minions, and resurrected them. Two total party wipes later, one of the newly rented DPS disconnected, and we decided it just wasn't worth it.
Loot for the night: well, none, not for me. Kind of a disappointment there.
They've added a new thing where you can see someone's combat rating next to their name. I suppose that's a good thing if yours is high and you want to brag a little, not so good if it's low, like mine, where it stands as sort of a mark of shame.
I've never felt less capable playing a class in any other game, as I feel as a hard light controller in DCUO. Usually, in any MMO, there's been something I could do right. In DCUO, I'm at the bottom of every chart. Not just a little at the bottom — huge multiple orders of magnitude separate me from everyone else. If I'm in a duo, it's the other person essentially soloing. In an eight person raid, it's a seven person raid, plus me, the useless appendage.
Very depressed every time I log in to #DCUO. I've stopped playing outside of our weekly group…
Was a huge night for Team Spode in #DCUO — the first night we had enough people on to do a couple operations and a raid without any pickup group members. Seeker Oeru (?), the rage tank on the left, joined us after leveling so very fast to join us. The others in the shot below are, continuing from the left, Stingheal, Lord Spode, Kaptain KY, Blighted Redeemer, TealLantern, Stingharm and Clever Clara, who is sporting a teal and white based color scheme as well :)
Since Seeker isn’t T6 quite yet, we decided to try and get some feats in the T4 operations and our old favorite, Sunstone Matrix, a T3 raid that we do in just a couple minutes for easy marks and a speed feat.
Blighted, our league scholar, has been watching all the feeds from SOE*Live. Simultaneously. On huge monitors in his lair. Because of course he is. He’s reporting some pretty cool stuff in the future — and maybe a way to “redeem” myself as the worst controller in the game.
But, we’ll see.