Daily Blogroll 1/27 — Inevitable Backlash edition

Yeah, I’ve been MIA for a couple weeks now. Work time is creeping into home time. It’s so cold when I get home that I find myself cuddling up with blankets and a cat on the couch, watching Netflix (tonight: the Canadian comedy “Slings & Arrows“, season 1). I’m not wild about this “winter” thing in general. I haven’t been able to get on the bicycle for a few weeks now, and it’s really making me antsy.

Anyway, Rift beta 5 is underway. I logged in last night and made a warrior on the Belmont server and met my guild, Black Company. Played up through level 9, got caught up in some rift fights, had a little fun, but you know… I’m losing enthusiasm for the game.

Does that sound bad? I vowed to play Rift up to the level cap in the company of a guild and see all there was to see. Shouldn’t I be really excited?

I was really excited when it was me discovering a world of mystery. I was pretty damn pleased to try out different souls and make my own unique class. I was jumping for joy when I realized one didn’t need to grind quests with the rifts opening everywhere, just handing out adventure and experience.

But now, you can get a dozen decent build suggestions everywhere you look. There are guides for all the dungeons, all the quests, all the warfronts. By the time the game ships, the game will be completely known and over-examined. It will be SPOILED.

I’m still going to play Rift, and enjoy it. I just see that it’s going to become the same damn thing as with WoW, where my refusal to learn anything about the game other than what I discover for myself makes me look like a raw clueless newbie to everyone unfortunate enough to group with me. I really hate that feeling.
Continue reading Daily Blogroll 1/27 — Inevitable Backlash edition

Daily Blogroll 1/5 – Epic Win edition

If you want to hear about the huge controversy over Jef Reahard’s one hour dismissal of Rift, well, I’ve already said all I’m going to say about it. There’s lots of MMOs, like Kung FOO, Fists of Fu, and Mabinogi that I played for an hour or two and felt no attachment. If someone had come up to me and asked me how I felt about those games after that hour or two playing them, I’d have told them what I thought.

Anyway, what I wanted to talk about on this first blogroll of the new year is: what makes an MMO polished? A comment on one of Beau’s posts on Facebook (warning: link goes to Facebook) turned into a discussion between me and a person who probably won’t friend me now that, among other things, a serious, polished MMO would, or would not, have full voiceovers.

My view: The more voice-overs you have in your game, the more streamlined the game must be, and the less room players will have to leave the guided tour and strike out on their own. And for me, playing an MMO is all about being set free to live in the MMO’s world. While this does mean that I don’t consider Star Wars: The Old Republic to be what I would necessarily consider an MMO — being fully voiced with set paths from start to finish — that does not mean I don’t think it will be a fun online game, because I do. I love Bioware games! It’s just that SWTOR isn’t what I think of when I think “MMO”.

More mucking about in the latest MMO bloggery after the break.
Continue reading Daily Blogroll 1/5 – Epic Win edition

Daily Blogroll 1/1/11 — Happy New Year edition

We’re way behind on our latest project at work, so I’ spent most of Friday working. I did take a break, though, to log on and participate in the final Beta 3 invasion event this afternoon. I’d spent all night (until 4:30AM) leveling my cleric from 12 to 20, and though I didn’t get a chance to visit the Iron Tombs, I did want to help keep Freemarch free. I’d leveled from 16 to 18 in a raid group at one of Thursday’s invasions. That also earned me nearly enough planar currency to get some nice epic items. I logged on, joined in, and earned enough to get some “purple” leggings. Good stuff.

While waiting for the servers to get turned off, I ported over to the Guardian lands and tried to invade the scholar’s grove. Those places are MADE for PvP — as you near an enemy stronghold, the familiar rift/public quest panel gets added to your quest display, and you get a nice list of goals that need to be met in order to capture the area. First, kill the guards. Then destroy the wardstone. All the while fending off the enemy players, who are being summoned to the area by broadcast warnings.

I could post a lot more about Rift — lots of people are. It’s all a reminder of the similar enthusiasm around Warhammer and Age of Conan etc, where the betas were incredibly fun and everyone was stoked. When the games went live, the laid back beta fun turned into laser-sharp focused achievements and min-maxing.

Will this happen to Rift? Of course it will.

Anyway, let’s see what’s on the collective blog-consciousness, this start of a new year.
Continue reading Daily Blogroll 1/1/11 — Happy New Year edition

The Magic 8 Ball predicts the losers and winners of 2011.


I suck at predictions, but everyone else is doing them. Luckily, I have a Magic 8 Ball. I’m just gonna list some games, and ask the Magic 8 Ball what it thinks of them. Question to the 8 Ball for all of these games: Will this game have a good year in 2011?

Age of Conan: “Outlook Not So Good”. AoC released its first expansion, “Ride of the Godslayer”, last summer, and that’s pretty much the last I’ve heard of the game. I don’t think the Magic 8 Ball is correct; I think Funcom is content to support their current player base without feeling the need to go F2P. Their massively hyped launch should have helped them recoup their development costs years ago.

Aion: “Concentrate and Ask Again”. November saw Aion publish a massive revamp which added more loot to the game. December brought with it a rebalancing of the world PvP via rifts. Perhaps the Magic 8 Ball’s confusion stemmed from the game’s more Asian market?
Continue reading The Magic 8 Ball predicts the losers and winners of 2011.