Archive for the “MMOs” Category

Massively Multiplayer Online games – our first step into the Metaverse.

I had a different picture prepared for this post, but I noticed while making it that several of my crew members looked almost identical. So back to the tailor for some adjustments to hair styles and uniform….

I made admiral a few days ago. I can’t say I have seen all the game, since I haven’t been able to find anyone with which to do the raid mission. I really need to look for a fleet to join, but I really have no idea how to go about it. The tools in game are primitive, and even when you join an open group, it’s hard to figure out if the people in your group are in fleets. Since after the mission everyone separates and goes their own way, you never really get a chance to talk or get to know anyone.

Compare that to EverQuest, where it was very much to your advantage to find people with whom you liked to group, and stick with them, perhaps all join the same guild. So, looking back, I would have to mark that as a failure for Star Trek Online. It’s a great game, but there is absolutely no — zip, nada, null — community. There is almost no difference between STO and some single player Star Trek game.

That said, the game has seriously fun space battles. Pretty much everything you’d ever have wanted in an arcade-style space shooter — constant shifts in strategy, jockeying for position, saving up abilities for a devastating coup de grâce — brilliant. Your bridge officers — that you skill up and train to have the abilities you want them to have — become individuals. And then there’s the photonic fleet — projected images of other ships that do real damage and can even the odds in a tough firefight. I’m not sure if that’s a science officer ability, associated with my ship, or something everyone gets when they become admiral. It’s a lot of fun. Almost all the ships in the picture above are holograms….

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I do enjoy ground missions, but unlike space battles, ground battles tend to be generally rote. Enemies are in clumps. Order your away team to begin softening them up while you do your AE buffs and debuffs, set everyone in good flanking positions and then just let everything run until done. Almost automatic.

In this particular mission, the boss kept disappearing and a wave of adds would rush in. Destroy them, she returns for awhile, etc. That said, I do enjoy ground missions. I get to see my crew in action! In space, they are nothing more than repositories for special abilities. They don’t do anything themselves in space. On the ground, they are team mates.

Next stop for any admiral is the Klingon Empire. I rerolled as a Romulan refugee who had decided to throw her lot in with the Klingons, whereupon she was forced to wear this ridiculous outfit. Seriously? Really?

Nonetheless, I did the Qo’noS quests, got my ship, entered the PvP queues and… wow, the Feds don’t even stand a CHANCE now in space PvP. Straight outta drydock, I’m able to hold off a Fed starship two levels higher than me with almost no damage, plenty of time for the other Klingons to finish their encounters and come help finish it off. Went to the Kahless Expanse to finish some of the (few) PvE quests and was taking on groups of Fed NPCs two levels higher with no trouble. Sometimes I’d blunder into a second group — no problem. Back in beta, the Kahless Expanse was pure death to a level 6 Klingon. I guess they both nerfed the zone and boosted Klingon ships.

I gained nearly two levels just from a couple of PvP matches and the Kahless Expanse quests. Went back to the Federation side and queued for PvP and was not able to get even one Federation space battle going. I guess the Feds understand that it is impossible to win against the Klingons in space.

So, a month or so in, leveling slowly, looking back: STO is a fantastic single player space game. The ground game is more or less on rails, but the team-based fighting is a lot of fun. The plot missions add depth and complexity to the Star Trek millieu, though the inability to actually affect the plot in any way is a little frustrating. There is no community in the game, which doesn’t bode well for its long-term health. Without community, there is no pull to keep people playing.

Space PvP is very unbalanced, with almost every encounter being an easy win for the Klingons. Ground based PvP seems a little more even, with victory going with the team that best sticks together.

I haven’t been able to try the raid mission. I understand it takes other people working as a team, which would seem to run counter to everything STO has to offer to that point.

Will I keep playing? Yes, at least until I make Rear Admiral 5. If they patch the Romulan storyline in by then, I will definitely be re-rolling to play that story out. Plus, their ships are seriously cool :)

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A few days ago, my alt in EVE Online, Etha Preve, finished enough training to fly the Amarrian stealth bomber, the Purifier. After grouping with a friend who had just gotten the skills to fly his own bomber (a Nemesis), I knew I’d want one on my alt to help with level 4 missions.

There’s this time in Level 4 missions where you’ve taken down all the lesser ships with drones, and all you have left are slow, lumbering battle cruisers and battleships. These seem to take the most time, because I am usually ALSO in a slow, lumbering battleship. The ships are gravy for stealth bombers. They can stand out of missile, beam and gun range and just lob missiles and torpedoes into the fray. If they get aggro, they can move out of targeting range and cloak. As a fleet member, they are first-rate damage and, with sensor dampeners, can even take on missions by themselves, using their small signature radius, high flight speed and ability to jam enemy sensors to dance outside of firing range, making their entire lack of any defense less of an issue.

I bought the Purifier, stopped by Dodixie for a Covert Ops Cloaking Device II, and then headed into my base in Aunia and parked it.

The real work was about to begin.

As a pilot who has trained for Amarr ships all her career, Etha had very little in the way of missile skills. There’s no point in sitting at the edge of a fight lobbing missiles if they don’t hit their targets.

It was time to plug the numbers into the EVE Fitting Tool.

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I started my hunt for good fits over in BattleClinic. BattleClinic is THE go-to site for help with EVE Online, if you want a good overview for what is really happening in the game. They are also the #1 destination for sample ship fittings. EVEMON ties directly into their database.

I started with a fairly recent fit that depended upon speed and stealth for its power, and was advertised to be able to solo as well as it performed in a fleet.

It’s important to consider the BattleClinic fits ONLY as starting points. For one thing, they tend to use unrealistically expensive modules or require very advanced training. My alt is still relatively new — just over 6 million skill points — and has a ways to go.

Since I mean for this stealth bomber to pair with my Ishtar, and the Ishtar will fit a target painter, I was able to dispense with that. Since I NEVER plan to let this ship get within range to use the warp disruptor, that went. Nonetheless, I added a Monopulse Tracking Mechanism and a Small Tracking Diagnostic Subroutines to up the chance to hit. I replaced the MicroWarpdrive with an Afterburner as this is a mission running/plex set-up, replaced one of the Nanofiber Internal Structures (add speed) with a CPU Co-Processor because… I needed more CPU. Flip the cap booster with a cap regenerator and it was done — a fit that Etha could put on her ship with the power skills she has trained.

Missiles good out to 40km; I have not seen many NPCs fire effectively from that distance (though they do try). I have also not seen many NPCs with a velocity greater than 500m/s, so at 711m/s cruising speed under afterburners (which this ship can run full time), it should be impossible for any ship to get close enough to do serious damage, especially if the Ishtar is doing its job and keeping aggro and killing stuff with drones.

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I mentioned before that, as an Amarr pilot, Etha had little training in missiles. I took all the skills needed from the list EFT provided and plugged them into EVEMON.

Some of the skills only need level I training, but I go by the philosophy that every skill should be trained up to at least III. It doesn’t take THAT long in most cases, but brings big benefits (or at least, doesn’t hurt).

Eleven days until this thing can be taken out to its first level 4 mission. Those torps and siege missiles are NOT CHEAP. If I’m firing a thousand ISK at something, I want it to HIT. So training comes first. I can wait. Patience is the prime characteristic for the EVE pilot, after all :)

There’s few things that I like as much as getting a new ship and thinking of all the things I could do for it. When I come up with a fit all my own, and take it into the black and see that it works — that’s a great feeling. Few MMOs let you have the freedom to be as creative as you like. And few MMOs have the amazing community to provide the sort of tools you need to really make your mark in the game.

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A new player survey pops up when you log into EverQuest these days, asking what sort of content players would like to see from the venerable MMORPG. Can an eleven year old game still innovate? These poll questions hint that SOE has not given up on the game that put them on the map:

Poll Question: What new feature would you be most interested in seeing in EverQuest?

  • UI Revamp — Work with the community to come up with a new default skin for the EverQuest UI, with a possibility for other changes like re-sizable hot bars and backpacks (not increased slots, however).
  • Increased inventory space — Revamp the inventory management system to allow backpacks larger than 10 slots.
  • Player housing — Personal player houses with items that can be placed inside, a ranking system, access rights, etc.
  • Improved guild system — Advanced guild rank management, guild halls that allow decoration and item placement (similar to player housing).
  • Revamped bazaar/broker system — Offline trading, trading outside of The Bazaar zone, etc.
  • New player character models — Optional new player character models (any new visible armor would only be visible on the new models).
  • More mercenary types — New AI types like DPS, crowd control, etc.
  • Player generated content system — Allow players to place NPCs and traps, set mission types, and turn loose their custom zone for other players to experience and gain points in a scaling reward system.

I’ve highlighted the ones I think are especially cool. Player-generated missions? YES, PLEASE!

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Well, the fine faculty at the Ravenwood School of Magical Arts have put a month’s worth of speculation into a handful of paragraphs. The full press release is below, but let’s take a look at it, shall we?

First, the picture of Pets on a Podium. We can’t help but notice that there’s a crab or lobster pet wearing the banner “Celestia”. This more or less confirms what we students have long suspected, that the next would be Celestia, a land that apparently contains water and beaches and an emphasis on flight. Jonathan Livingston Seagull World? MAYBE!

More interesting is what they promise about our pets, who too long have just been content to dance alongside us.

The pets have just won some sort of competition. Could this be a pet arena of some sort where you control your pets directly in competition? Pets will “take you to unseen parts of familiar worlds” — pet-only portions of the realms we know? “… and in time to come, worlds beyond those you know”. Well, clearly, Celestia, coming some time after the pet battles — which were hinted at months ago by @jtoddcoleman on Twitter (well, he didn’t say PET BATTLES, but he did hint at a new kind of combat which I can only assume refers to what they have announced).

Lastly, Ambrose says, cryptically (oh wait, I guess that would be KingsIsle-ally): “The answer you seek may be in the stars….” Could this be the ALSO hinted-at Astral Magic (magic of the Sun, the Stars and the Moon) from long ago? Only time will tell!

Here’s the full release — make your own guesses!


 

 

 

 

 

FOR IMMEDIATE RELEASE

 

Ravenwood School of Magical Arts Welcomes Spring Competition

 

WIZARD CITY, The Spiral (March 5, 2010) – The winds of spring are blowing across Wizard City, and with them come the fresh spirit of competition. Inspired by Earth’s finest athletes at their winter games, Wizards from every school and many worlds of the Spiral are ready to set forth on grand new adventures with their loyal pets alongside them, with exciting new activities and fresh challenges soon to come.

 

                                                           

 

When asked what’s in store for pet-owners, Merle Ambrose, headmaster of Ravenwood School of Magical Arts, replied: This spring, pets will be able to do more than you have ever dared hope! These fine creatures will serve alongside you in wonderful new ways, taking you to unseen parts of familiar worlds, and in time to come, worlds beyond those you know! If you think you have seen all that the Spiral has to offer, young Wizard, you will soon discover an all new breed of entertainment!

 

When asked to elaborate, Ambrose replied cryptically, “The answer you seek may be in the stars… or it just might be there alongside you.”

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