I can't accept any kind of nostalgia server, like Ragefire or Lockjaw, while the Commonlands and Freeport are in such sad shape. Of all the things I did not like about the Prophecy of Ro expansion, I liked the "upgrades" to Freeport the least.
Taking the advice of the more experienced, I snuck — sloooowly — through Kithicor, ran madly to the East Commonlands tunnel, and then snuck once again through North Ro to the newbie fields outside the Freeport NRo gate, working my way up to level 3. I wasn't the only one hunting armadillos, but I got a few, enough to end up with a couple plat. That was money enough to go merchant diving for some tattered leather armor and a rusty spear — TOTES UPGRADES!
My hairy feet have pounded a path straight to the EFP guards sooo many times… someone buffed me up a bit, and with that help, I dinged level 3, finally!
Ya know, maybe it's just because I haven't gotten far enough into the game, but I don't think I've seen even one other rogue. I certainly see rogues chatting on the game's general rogue channel, so I know we exist, but I don't see many in the newbie fields.
I wonder what the class breakdown of progression servers tends to be. I imagine that rogues come later in the cycle, when they can be tweaked and powerleveled.
Not as many people boxing in NRo as in Misty Thicket, least where I was hunting.
After much discussion, Kasul and I decided to start Final Fantasy XIV in Ul'dur (I think that's how it's spelled), me as a Guardian, he as a Thaumaturge. Though I don't think he's created his character yet — he's been fully pulled in to EverQuest, Ragefire style :)
I wanted to get past the newbie quests, eventually ending up in an outdoor zone at level 8 with my second set of armor upgrades. Kasul said the guides said the first ten levels were pretty much solo-only, but I'm already bumping into these Fate events (public quests) and that really sounds like something that indicates I've moved out of the newbie solo stuff.
I don't think it's supposed to be hard to kill things at this level, but there's no harm in waiting. It's discouraging if someone you wanted to group with gets too far ahead — or falls too far behind. Best not let that become an issue in the first place.
With the opening of the new Lockjaw progression server, life on Ragefire settled down enough for me to log in at prime time, and even find, eventually, all the moss snakes (who no longer seem to kick much, darn it) and black wolves I could want to destroy. After an hour of grinding, and thanks to a buff cast on me by a passing cleric, I made it a little bit into level 2. Couldn't afford any upgrades… couldn't afford to craft, either.
I don't know why grinding didn't bother me as much back in 1999… but of course, I only did the grind once. Once my first "real" character, Etha the druid, got going, every character since started off with the best gear I could find or craft. I'd have all my new characters in at least Sol Ro quest armor or Sol B stuff (I spent lots of time in Sol B).
Soooo… instead of working on a rogue (I explained earlier, she was my sixth character in the original, classic EQ), I should be working on an effective solo class, like a druid or a ranger. Recap what I did before I fell into my first guild, United Norrath Coalition, somewhere around level 20, and actually had other people to group with on a regular basis.
But then… well… haven't I done all this before? I spent eight years in EverQuest. What exactly is doing it all over going to accomplish? I dunno.
Tipa stabs again. I can't even recall how long it's been since I made Tipa v1.0. I do remember that I twinked her with a lot of Rygorr armor from the orc fort in Velious, so that was probably the timeframe. She was my sixth character, I think? Mehve the Erudite Wizard, Etha the Halfling Druid, Tsuki the Gnome Mage, Nashuya the Dark Elf Shadowknight, Nina the Halfling Fighter, and then Tipa.
But, she quickly became my favorite.