Bomb Chair.

Chair goes boom.
Chair goes boom.

Kasul and I haven’t managed to be conscious and online at the same time FFXIV wants to be working for awhile. I’ve been spending time doing solo accomplishments. I’ve gotten paladin, warrior, dragoon, ninja, monk and dark knight to 50. That got me the “Warmonger” title. (Dark Knight wasn’t required for that, but I liked it so much). I don’t think I’ve done a dungeon since.

Back in some festival or other, I saw a lot of people floating around in bomb chairs. I didn’t think much of it, but I started thinking I would really like to have one of those. The wiki said you could buy it when you had max rep with the kobolds, garnered by doing the daily kobold beast tribe quests. Those took me a few weeks, but I maxed rep and got the bomb chair, just tonight.

I didn’t know if the bomb chair flew. I’d hoped it would, but I didn’t know. It does. I took it to Coerthan Western Highlands, and off it went.

So, go, me.

We’re still at the very beginning of the Heavensward storyline. Iceheart has joined Alphinaud and Tataru in our little NPC band. She told us (and showed us) how the old Saint Shiva thing got started. The moment when Shiva and the dragon decided to … you know … was uncomfortable for many reasons.

Ravana and Shiva
Ravana and Shiva

I don’t know why Iceheart wouldn’t just turn into Shiva all the time, but she seemed oddly reluctant. I figured she’d just have to power up when we walked in to meet Ravana, the primal of the bug people. We’d stashed crystals there in preparation, but while they were enough to let her transform into Shiva, she didn’t have enough power to cause Ravana any problems.

They needed Kasul and I, and six other random people.

So I watched the video, read the walkthrough, and it didn’t sound too bad. But it was. There’s a DPS check near the beginning. Like the Odin fight, if you can’t pass the DPS check, you will lose. And we lost again and again. But we really needed this for progression! Usually, progression fights aren’t that tough!

Once everyone realized that yes, this was a DPS check and no, we did not have DPS, we disbanded. We got someone from the free company to come in as a DPS and we went in again. We won on the second attempt.

See, there’s a bunch of adds that pop up near the start. Butterflies. They flap around a bit, then land and begin to cast a spell. If they finish casting, they summon one of Ravana’s swords, which multiply Ravana’s ultimate that he will soon cast. Most of the adds don’t have much health. Two of them do. Now as far as swords go, one or two is fine. Three or more doom the raid.

I had this thought that we were supposed to let the high health butterflies do their thing, and that would be okay as long as all the low health ones died. I had a whole bunch of ideas, but… it’s a DPS check. On our winning attempt, we had just one sword, because we had the DPS.

I’ve replaced all my vitality jewelry with strength jewelry, and I’ve started staying in my offense stance as much as possible. I had a bad case of /r/ffxiv for awhile, and I went to tank school on Reddit. Since then I’ve heard it lots of places. Tanks need to DPS. As much as I want to be a damage sponge and let everyone else do the hard work, I gotta DPS. That was one of the reasons I spent so much time leveling dark knight — a strength-based DPS tank was something I needed some time to learn. Do it wrong, and you’re a paper tank. Do it right, and people don’t really notice, but it probably helps with some DPS checks. Like Copperbell (Hard).

Not that I do hard modes any more. Kasul and I finished them all up, but since they don’t give any xp, and the loot is not useful, there’s really no need to do them. I think I heard that at 60 they start giving out tomestones of law or something, but… I’ve reached level 56 largely by soloing quests. Not really sure I need tomestones I can only get once I have essentially completed the storyline. The Free Company to which I belong is waaaay ahead of me in progression.

Dusk Vigil
Dusk Vigil

Dusk Vigil was, I think I remember, an optional dungeon. Still, completing it would give us the last aethyr current we would need in order to fly in the Coerthan Western Highlands. So totally worth it. The dungeon was easy enough; I don’t think we had any trouble, even though three of us were new.

Quite a shock when we came to meet Ravana the next time and it was actually _hard_.

It’s been almost a month since we last grouped; I think it will have been a month next time we finally meet to play FFXIV. When Kasul was logging in every night, it was fun to go there and just spend time with him, but now that it’s just me… I don’t have much motivation to play an MMO alone. Getting the “Warmonger” title and the bomb chair were my two independent goals in the game. I would love to finish the HS storyline — heck, I’d like to learn how to raid and see those parts of the story. But I’m too late to the game to do any of those things.

I might switch grand companies again, go join the Gridania one. That gives me an incentive to do dungeons and earn seals to rank up. The Maelstrom were a little disappointing in that there weren’t as many expensive furnishings to buy as there were in Ul’dah. I keep on buying useless consumables to keep my seals below max.

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6 thoughts on “Bomb Chair.”

  1. A trick to the small butterflies if you didn’t already know: they don’t begin casting the sword summon until they’ve taken damage. So focused single-target dps on each is the best way to kill them (no aoes, everyone on same target).

    Also, bomb chair is best mount, imo. :3

  2. The main tank in the first group suggested that; but the DPS spent so much time trying to find the correct one on which to focus that we did worse than ever; I even tried numbering them to no avail.

    I do love my bomb chair, though :)

  3. Here’s a nice quick link ;-)

    And the relevant portion:

    [3.0] Enemies in the following dungeons will now yield experience points when playing as a class or job at level 50 or above:
    The Wanderer’s Palace / Castrum Meridianum / The Praetorium / Amdapor Keep / Pharos Sirius / Copperbell Mines (Hard) / Haukke Manor (Hard) / The Lost City of Amdapor / Halatali (Hard) / Brayflox’s Longstop (Hard) / Hullbreaker Isle / The Tam-Tara Deepcroft (Hard) / The Stone Vigil (Hard) / Snowcloak / Sastasha (Hard) / The Sunken Temple of Qarn (Hard) / The Keeper of the Lake / The Wanderer’s Palace (Hard) / Amdapor Keep (Hard)

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