With my faithful Chocobo, Yupa, I scare away all invaders with my overpowering black armor. They thought they were getting the white paladin, the kind that would bring them mercy. This is not the kind of paladin they are getting.
Kasul and I met tonight to advance the story a little bit. Last time opened up Thousand Maws, an experience neither of us really enjoyed. And, since there were no gear upgrades in the dungeon, no reason to ever do it again (unless it comes up in a random low level dungeon at some point). Since we've well outleveled the story at this point, we were hoping that tonight's questing would get us a dungeon nearer our levels (me: 31, Kasul: 32). But no luck. The chapter we did brought us to a hidden desert town full of exiles rousted out of the nearby city now inhabited by undead and level 45 beastmen.
No new dungeon, though.
My Paladin/Gladiator is 31, backed up by level 17 Marauder and 15 Conjurer. Both those need to get to about level 26. I should take Marauder up to 30 and try out Warrior, but, I'm not really that interested in the other (current) tank class. Marauders use TP while Paladins use MP and combining these two power sets just isn't coming together cleanly. I'll figure it out. I've been a paladin for a grand total of one day.
I do like the Marauder Overpower, though. So much better than the Gladiator Flash in many ways. I tanked Sastasha as a Marauder, and had a lot of fun with Overpower. This was the first time Kasul had healed as a Scholar. I don't think we have ever done a dungeon with him as Scholar and me as Paladin yet.
FFXIV is still fun enough, but I feel like I am slipping behind in Battle, Field, and Trade paths. There is SO MUCH to do, that I feel paralyzed by indecision when I log in. What to work on? Roulettes? Offclasses? Do I start a dps class just for kicks?
I love leveling, but I don't love endgame grinds. So I have to balance wanting to level as fast as I can with knowing I probably won't like it when I get there.