Guild Wars 2:
Team Spode took its first steps into Guild Wars 2. This was always going to be a stretch — we have six core players, and the maximum group size is five. We were playing on Tarnished Coast, one of the busiest servers in the game, so zoning out of a city could leave people in different instances.
So Jovan (Blighted) opted to play his high level character while the rest of us grouped up in Divinity's Reach, busted some dance moves, then set out into the wilderness to fill some hearts.
It was kind of chaotic, but not in a bad way. It looks like heart-filling tasks don't update everyone in a group, meaning there really is no benefit to being in a group as I could see, aside from coordination… but not even that, we were all in Skype, as usual.
I know that, eventually, Guild Wars 2 gives some benefit to grouping, but it's not clear why people would group at the early levels. I'm still not sure what everyone's classes are (Ellie Mentale is an elementalist, and I play an engineer, but beyond that, I have no idea).
For all that I have only recently made my peace with DCUO, left hard light behind for the easier mental powerset, and begun to enjoy the game, I appreciate DCUO's group dynamics. There nearly is always a good reason to group up in DCUO, or EQ/EQ2, or other group-oriented games.
GW2 seems to fall into the same, group-optional, realm as World of Warcraft.
Ellie suggested that next week we have two groups of three so that everyone gets grouped. Excellent idea, but I would be ready to just have everyone level to 30 so we could come together for the group content.