Team Spode completed the Necropolis: Relics of Urgrund last night for the first time as a league, though I think most of the heroes of Team Spode had done it in pickup raids before (not me). The raid is kind of muddled; it all looks just as brown and dull as this screen shot.
There are ancient "New Gods" weapons scattered around; DPS who can use those weapons grab them and use them at specific times to stop the bosses from powering up and using punishing attacks. I don't think we did this very well, but the DPS who joined the raid had enough power to do the burninating and we got through it.
Just one more raid — League Hall Lockdown — and I'll have finished the storyline for the previous episode? Not sure what they call the DLCs. Issue?
We tried to do the Artifacts raid, but we didn't have our rented DPS for that fight and didn't manage to pull it off. The first boss, who jumps around and can resurrect his defeated minions if he gets too close, jumped around, got too close to his minions, and resurrected them. Two total party wipes later, one of the newly rented DPS disconnected, and we decided it just wasn't worth it.
Loot for the night: well, none, not for me. Kind of a disappointment there.
They've added a new thing where you can see someone's combat rating next to their name. I suppose that's a good thing if yours is high and you want to brag a little, not so good if it's low, like mine, where it stands as sort of a mark of shame.
I've never felt less capable playing a class in any other game, as I feel as a hard light controller in DCUO. Usually, in any MMO, there's been something I could do right. In DCUO, I'm at the bottom of every chart. Not just a little at the bottom — huge multiple orders of magnitude separate me from everyone else. If I'm in a duo, it's the other person essentially soloing. In an eight person raid, it's a seven person raid, plus me, the useless appendage.
Very depressed every time I log in to #DCUO. I've stopped playing outside of our weekly group…