The ratings for the entries in this year’s 7DRL — 7 Day Rogue-Like — game design challenge are in, and my entry, World of Roguecraft, is in the top 95%! So grats me ;)
My game had its best scores in aesthetics (2/3) and scope (1.67/3). Can’t argue with that. I spent too much time working on the game engine and not enough on the game. Next year, I’m going to take the hint and work on my game engine ahead of time, leaving the seven days of the competition focused entirely on making a game. That’s what the winner did, and is within the bounds of the challenge as long as you note that your game is built on a game engine.
Grats to all those who successfully finished their games; some of the games are incredible.