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	<title>Comments on: EQ2: The Hero&#8217;s Dream</title>
	<atom:link href="http://westkarana.com/index.php/2009/12/01/eq2-the-heros-dream/feed/" rel="self" type="application/rss+xml" />
	<link>http://westkarana.com/index.php/2009/12/01/eq2-the-heros-dream/</link>
	<description>A blog about EverQuest, EverQuest II and MMORPGs in general</description>
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		<title>By: Sentinel&#8217;s Fate beta opens! &#171; Shattered</title>
		<link>http://westkarana.com/index.php/2009/12/01/eq2-the-heros-dream/comment-page-1/#comment-17299</link>
		<dc:creator>Sentinel&#8217;s Fate beta opens! &#171; Shattered</dc:creator>
		<pubDate>Wed, 02 Dec 2009 16:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4460#comment-17299</guid>
		<description>[...] are other theories floating about too of course, but this is mine. Go sign up for the Sentinel&#8217;s Fate beta and read for [...]</description>
		<content:encoded><![CDATA[<p>[...] are other theories floating about too of course, but this is mine. Go sign up for the Sentinel&#8217;s Fate beta and read for [...]</p>
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		<title>By: Town Crier 12.01.09 &#8211; Game News</title>
		<link>http://westkarana.com/index.php/2009/12/01/eq2-the-heros-dream/comment-page-1/#comment-17294</link>
		<dc:creator>Town Crier 12.01.09 &#8211; Game News</dc:creator>
		<pubDate>Wed, 02 Dec 2009 10:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4460#comment-17294</guid>
		<description>[...] fifth anniversary event was active over the Thanksgiving holiday. Stargrace, Shattered, and Tipa all give their [...]</description>
		<content:encoded><![CDATA[<p>[...] fifth anniversary event was active over the Thanksgiving holiday. Stargrace, Shattered, and Tipa all give their [...]</p>
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		<title>By: kaozz</title>
		<link>http://westkarana.com/index.php/2009/12/01/eq2-the-heros-dream/comment-page-1/#comment-17290</link>
		<dc:creator>kaozz</dc:creator>
		<pubDate>Wed, 02 Dec 2009 05:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4460#comment-17290</guid>
		<description>Nice read Tipa, it was a nice event. Glad you found some fun peeps to group with. Honestly you just have to have thick skin in games out today or your never get past that and have fun. If I let every snide elitist comment bother me I wouldn&#039;t play anything. I&#039;m not going to let other random people ruin my games for me. 


Hudson I agree with you about EQ2 being a bit of a lonely Climb and Wow is more streamlined and easier to jump into solo. Both games are great in different ways though, it really comes down to preference.</description>
		<content:encoded><![CDATA[<p>Nice read Tipa, it was a nice event. Glad you found some fun peeps to group with. Honestly you just have to have thick skin in games out today or your never get past that and have fun. If I let every snide elitist comment bother me I wouldn&#8217;t play anything. I&#8217;m not going to let other random people ruin my games for me. </p>
<p>Hudson I agree with you about EQ2 being a bit of a lonely Climb and Wow is more streamlined and easier to jump into solo. Both games are great in different ways though, it really comes down to preference.</p>
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		<title>By: Necrotherian</title>
		<link>http://westkarana.com/index.php/2009/12/01/eq2-the-heros-dream/comment-page-1/#comment-17288</link>
		<dc:creator>Necrotherian</dc:creator>
		<pubDate>Wed, 02 Dec 2009 02:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4460#comment-17288</guid>
		<description>I dunno, Magson, if you look at how content has been, progressing through the expansions, the bar has been consistently raised as far as gear and spell/CA requirements.  Even for soloing.  Back when KoS came out, you could get by with treasured gear and (as they were referred to then) Adept 1s.  When RoK came out, the standard became MC and AdIIIs, then with TSO, the minimum standard, even for soloing, seems to be as least legendary with several Master spells/CAs.  I see no reason to assume that soloing won&#039;t get even harder with the next expansion.

The funny thing is, some people seem to think that, just because it is an MMO, you have to group to have a good time.  I&#039;m not antisocial, but if I have a choice between soloing or grouping with someone that acts like their butt is a piece of headgear, I&#039;ll either solo, or craft some stuff.  Of course, since I have 3 accounts and 27 toons, I can always find something to do, lol.</description>
		<content:encoded><![CDATA[<p>I dunno, Magson, if you look at how content has been, progressing through the expansions, the bar has been consistently raised as far as gear and spell/CA requirements.  Even for soloing.  Back when KoS came out, you could get by with treasured gear and (as they were referred to then) Adept 1s.  When RoK came out, the standard became MC and AdIIIs, then with TSO, the minimum standard, even for soloing, seems to be as least legendary with several Master spells/CAs.  I see no reason to assume that soloing won&#8217;t get even harder with the next expansion.</p>
<p>The funny thing is, some people seem to think that, just because it is an MMO, you have to group to have a good time.  I&#8217;m not antisocial, but if I have a choice between soloing or grouping with someone that acts like their butt is a piece of headgear, I&#8217;ll either solo, or craft some stuff.  Of course, since I have 3 accounts and 27 toons, I can always find something to do, lol.</p>
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		<title>By: Magson</title>
		<link>http://westkarana.com/index.php/2009/12/01/eq2-the-heros-dream/comment-page-1/#comment-17278</link>
		<dc:creator>Magson</dc:creator>
		<pubDate>Tue, 01 Dec 2009 22:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4460#comment-17278</guid>
		<description>Back when I played EQ2 daily, I had toons in 2 different fairly large guilds.  Both raided a time or 2 a week, but it was a pretty casual thing -- whoever showed came along and if we couldn&#039;t field 24 we&#039;d advertise for the last slot or 3 needed.  Generally we could fill the raid, though admittedly we weren&#039;t necessarily &quot;optimal&quot; our class setup either.  Even so.... grouping was a breeze, I got some decent gear for whichever of my toon was &quot;main&quot; in the guild (inquisitor in the 1, fury in the other) and if I ever was in a PUG, nobody cared about your gear -- only that you could finish the instance.

About the time RoK came out I started having less time to play, my guilds both more or less disintegrated, and so I went back to a small &quot;IRL friends&quot; guild I&#039;d been in.  That guild was so small I can&#039;t recall if we ever have actually gotten a group of 6 together for any kind of instance run or anything.  PUGs were still fine, etc, in spite of not necessarily being &quot;perfectly geared.&quot;

Then TSO hit, and somewhere along the line &quot;must have mythical, T2 gear and 170 AA&#039;s&quot; seemed to become the &quot;minimum required&quot; for even a PUG.  Obviously this isin&#039;t truly the case, since not 1 of my toons have mythical, T1 gear, nor more than 140 AA&#039;s and I&#039;ve seen all TSO instances with at least 1 of them and the groups successfully completed them too (most of the time).  Even so... the perception has increased over time, and my desire to log in has decreased, in spite of the fact that I have a blast every time I log in.  Go figure.

Even so... I did something the other day I never expected to do -- I canceled my EQ2 account.  I think I&#039;ve only logged in to it maybe 4 times in the past 3 months and it doesn&#039;t fit the budget for the coming months.  Perhaps in February with the new expansion I&#039;ll be back (budget issues should be gone by then too).  Hopefully with the 10 new levels and new dungeons and such everyone will again be &quot;the same&quot; and not so worried about &quot;let&#039;s do this faster faster faster.&quot;</description>
		<content:encoded><![CDATA[<p>Back when I played EQ2 daily, I had toons in 2 different fairly large guilds.  Both raided a time or 2 a week, but it was a pretty casual thing &#8212; whoever showed came along and if we couldn&#8217;t field 24 we&#8217;d advertise for the last slot or 3 needed.  Generally we could fill the raid, though admittedly we weren&#8217;t necessarily &#8220;optimal&#8221; our class setup either.  Even so&#8230;. grouping was a breeze, I got some decent gear for whichever of my toon was &#8220;main&#8221; in the guild (inquisitor in the 1, fury in the other) and if I ever was in a PUG, nobody cared about your gear &#8212; only that you could finish the instance.</p>
<p>About the time RoK came out I started having less time to play, my guilds both more or less disintegrated, and so I went back to a small &#8220;IRL friends&#8221; guild I&#8217;d been in.  That guild was so small I can&#8217;t recall if we ever have actually gotten a group of 6 together for any kind of instance run or anything.  PUGs were still fine, etc, in spite of not necessarily being &#8220;perfectly geared.&#8221;</p>
<p>Then TSO hit, and somewhere along the line &#8220;must have mythical, T2 gear and 170 AA&#8217;s&#8221; seemed to become the &#8220;minimum required&#8221; for even a PUG.  Obviously this isin&#8217;t truly the case, since not 1 of my toons have mythical, T1 gear, nor more than 140 AA&#8217;s and I&#8217;ve seen all TSO instances with at least 1 of them and the groups successfully completed them too (most of the time).  Even so&#8230; the perception has increased over time, and my desire to log in has decreased, in spite of the fact that I have a blast every time I log in.  Go figure.</p>
<p>Even so&#8230; I did something the other day I never expected to do &#8212; I canceled my EQ2 account.  I think I&#8217;ve only logged in to it maybe 4 times in the past 3 months and it doesn&#8217;t fit the budget for the coming months.  Perhaps in February with the new expansion I&#8217;ll be back (budget issues should be gone by then too).  Hopefully with the 10 new levels and new dungeons and such everyone will again be &#8220;the same&#8221; and not so worried about &#8220;let&#8217;s do this faster faster faster.&#8221;</p>
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		<title>By: carson</title>
		<link>http://westkarana.com/index.php/2009/12/01/eq2-the-heros-dream/comment-page-1/#comment-17277</link>
		<dc:creator>carson</dc:creator>
		<pubDate>Tue, 01 Dec 2009 21:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4460#comment-17277</guid>
		<description>@yunk

and I would know I live in south Texas. And no we dont talk like hillbillies</description>
		<content:encoded><![CDATA[<p>@yunk</p>
<p>and I would know I live in south Texas. And no we dont talk like hillbillies</p>
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		<title>By: Ramon</title>
		<link>http://westkarana.com/index.php/2009/12/01/eq2-the-heros-dream/comment-page-1/#comment-17275</link>
		<dc:creator>Ramon</dc:creator>
		<pubDate>Tue, 01 Dec 2009 20:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4460#comment-17275</guid>
		<description>This isn&#039;t from TV (I don&#039;t watch much TV) but from what people were saying around school and university here in the years back. Think 1987 - 1998 or so. American elbow-society, that sort of thing :)

I don&#039;t know what the Meiers Briggs test is, and I think I don&#039;t want to find out ;) Sounds like a Bartle test for real life?

Anyhow, this whole discussion made me want to give EQ2 a serious try again. I gave WoW several tries and EQ2 only one, yet every time Tipa writes something about it, it seems like a fun game with a lot of well thought-out little intricacies. And some amount of depth that not many other games seem to have. I got bored of Runes of Magic quickly, for example, because it seems like a big grind through cardboard props, empty hulks of NPCs and predictable skill sets :(</description>
		<content:encoded><![CDATA[<p>This isn&#8217;t from TV (I don&#8217;t watch much TV) but from what people were saying around school and university here in the years back. Think 1987 &#8211; 1998 or so. American elbow-society, that sort of thing :)</p>
<p>I don&#8217;t know what the Meiers Briggs test is, and I think I don&#8217;t want to find out ;) Sounds like a Bartle test for real life?</p>
<p>Anyhow, this whole discussion made me want to give EQ2 a serious try again. I gave WoW several tries and EQ2 only one, yet every time Tipa writes something about it, it seems like a fun game with a lot of well thought-out little intricacies. And some amount of depth that not many other games seem to have. I got bored of Runes of Magic quickly, for example, because it seems like a big grind through cardboard props, empty hulks of NPCs and predictable skill sets :(</p>
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		<title>By: yunk</title>
		<link>http://westkarana.com/index.php/2009/12/01/eq2-the-heros-dream/comment-page-1/#comment-17273</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Tue, 01 Dec 2009 20:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4460#comment-17273</guid>
		<description>Ramon you watch too much tv :) In America we white kids think the asian kids are the ones forced by their parents to achieve. We sure aren&#039;t. Though there is another stereotype of WASP kids in the NorthEast being pushed harder. In the North they think Southern males are forced to play football by their fathers when really they want to go into interpretive dance. It&#039;s all stereotypes.

We all had to take Meiers Briggs tests at work. I didn&#039;t realize ESTJ was a really huge group among males, and even females, and most people are J. They did not have a breakdown of who goes into computer science, but who knows if there is even a higher correlation among Js. There sure as hell seems to be one with managers. that could be part of it.

Yes asian grinds are achievments. It&#039;s the same exact thing.

I suspect achieving and killing are the two easiest styles to program for, both allow for repetition of content. Killing is harder in an RPG but easy to program for in FPS. But socializing and exploring seem to require a lot more content since they seem less interested in reusing (exploring where you have been is ... not exploring. And we want new hats and dresses for our RP parties, we&#039;re bored with the same old ones, etc). Content is expensive to produce.</description>
		<content:encoded><![CDATA[<p>Ramon you watch too much tv :) In America we white kids think the asian kids are the ones forced by their parents to achieve. We sure aren&#8217;t. Though there is another stereotype of WASP kids in the NorthEast being pushed harder. In the North they think Southern males are forced to play football by their fathers when really they want to go into interpretive dance. It&#8217;s all stereotypes.</p>
<p>We all had to take Meiers Briggs tests at work. I didn&#8217;t realize ESTJ was a really huge group among males, and even females, and most people are J. They did not have a breakdown of who goes into computer science, but who knows if there is even a higher correlation among Js. There sure as hell seems to be one with managers. that could be part of it.</p>
<p>Yes asian grinds are achievments. It&#8217;s the same exact thing.</p>
<p>I suspect achieving and killing are the two easiest styles to program for, both allow for repetition of content. Killing is harder in an RPG but easy to program for in FPS. But socializing and exploring seem to require a lot more content since they seem less interested in reusing (exploring where you have been is &#8230; not exploring. And we want new hats and dresses for our RP parties, we&#8217;re bored with the same old ones, etc). Content is expensive to produce.</p>
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		<title>By: yunk</title>
		<link>http://westkarana.com/index.php/2009/12/01/eq2-the-heros-dream/comment-page-1/#comment-17272</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Tue, 01 Dec 2009 20:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4460#comment-17272</guid>
		<description>Besides WoW is certainly not a game for &quot;exploration&quot; and &quot;finding things out on your own&quot;</description>
		<content:encoded><![CDATA[<p>Besides WoW is certainly not a game for &#8220;exploration&#8221; and &#8220;finding things out on your own&#8221;</p>
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		<title>By: Ramon</title>
		<link>http://westkarana.com/index.php/2009/12/01/eq2-the-heros-dream/comment-page-1/#comment-17271</link>
		<dc:creator>Ramon</dc:creator>
		<pubDate>Tue, 01 Dec 2009 19:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4460#comment-17271</guid>
		<description>Oh, and here&#039;s a very evil theory. Over here, rumor has it that in the 80s and 90s, American kids were drilled to be ultra-competitive. They competed at everything, from school sports to finding a college etc., and being an achiever was seen to be one of the highest virtues. So when they grew up, people from this generation also competed in other areas. Who has the higher wage, who has the more expensive car, whose wife bakes the biggest bagels.

I have no clue if any of that is true or if it&#039;s an exaggerated image that is projected here, but it would correlate somehow with American MMORPGs, because they all seem to be achiever games. &quot;You don&#039;t have tier n gear? Pffftth. Get out of my group!&quot;

I&#039;m not sure I see so much of that in MMOs from Europe or Asia. If you count the hardcore grinding that Asian games do as achiever gameplay, that might be right, although from the Asian perspective the whole grinding experience is more like a road that needs to be traveled, and the goal is to travel the road, not to reach the end as fast as you can. Or some such thing. At any rate, they&#039;re so much more grind-tolerant, they seem to actually enjoy it.

What are everyone&#039;s feelings on that?</description>
		<content:encoded><![CDATA[<p>Oh, and here&#8217;s a very evil theory. Over here, rumor has it that in the 80s and 90s, American kids were drilled to be ultra-competitive. They competed at everything, from school sports to finding a college etc., and being an achiever was seen to be one of the highest virtues. So when they grew up, people from this generation also competed in other areas. Who has the higher wage, who has the more expensive car, whose wife bakes the biggest bagels.</p>
<p>I have no clue if any of that is true or if it&#8217;s an exaggerated image that is projected here, but it would correlate somehow with American MMORPGs, because they all seem to be achiever games. &#8220;You don&#8217;t have tier n gear? Pffftth. Get out of my group!&#8221;</p>
<p>I&#8217;m not sure I see so much of that in MMOs from Europe or Asia. If you count the hardcore grinding that Asian games do as achiever gameplay, that might be right, although from the Asian perspective the whole grinding experience is more like a road that needs to be traveled, and the goal is to travel the road, not to reach the end as fast as you can. Or some such thing. At any rate, they&#8217;re so much more grind-tolerant, they seem to actually enjoy it.</p>
<p>What are everyone&#8217;s feelings on that?</p>
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