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	<title>Comments on: Täglich Blogroll 26.8 &#8211; Auflage: Sturm und Drang</title>
	<atom:link href="http://westkarana.com/index.php/2009/08/26/taglich-blogroll-26-8-auflage-sturm-und-drang/feed/" rel="self" type="application/rss+xml" />
	<link>http://westkarana.com/index.php/2009/08/26/taglich-blogroll-26-8-auflage-sturm-und-drang/</link>
	<description>A blog about EverQuest, EverQuest II and MMORPGs in general</description>
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		<title>By: yunk</title>
		<link>http://westkarana.com/index.php/2009/08/26/taglich-blogroll-26-8-auflage-sturm-und-drang/comment-page-1/#comment-15759</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Thu, 27 Aug 2009 15:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4083#comment-15759</guid>
		<description>Oh I agree season 1 of SG:SG1 was one of the worst, don&#039;t stop there! 
In season 2 you get some long story arcs (they had a 2 year contract with Showtime that allowed them some freedom ). It&#039;s a ton better than season 1, Thor&#039;s Chariot, The Fifth Race, The Tok&#039;ra, Holiday is fun. It culminates in 1969 - one of the best episodes of all (Window of Opportunity was great too). (technically there&#039;s a clip show after that one but it doesn&#039;t count :) )
I should write this on TAGN&#039;s blog not this :)</description>
		<content:encoded><![CDATA[<p>Oh I agree season 1 of SG:SG1 was one of the worst, don&#8217;t stop there!<br />
In season 2 you get some long story arcs (they had a 2 year contract with Showtime that allowed them some freedom ). It&#8217;s a ton better than season 1, Thor&#8217;s Chariot, The Fifth Race, The Tok&#8217;ra, Holiday is fun. It culminates in 1969 &#8211; one of the best episodes of all (Window of Opportunity was great too). (technically there&#8217;s a clip show after that one but it doesn&#8217;t count :) )<br />
I should write this on TAGN&#8217;s blog not this :)</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2009/08/26/taglich-blogroll-26-8-auflage-sturm-und-drang/comment-page-1/#comment-15753</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Thu, 27 Aug 2009 10:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4083#comment-15753</guid>
		<description>I have no idea. Guild levels in EQ2 used to open guild-only raids and they still might, but the rewards were absolutely not worth the difficulty.</description>
		<content:encoded><![CDATA[<p>I have no idea. Guild levels in EQ2 used to open guild-only raids and they still might, but the rewards were absolutely not worth the difficulty.</p>
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		<title>By: Zubon</title>
		<link>http://westkarana.com/index.php/2009/08/26/taglich-blogroll-26-8-auflage-sturm-und-drang/comment-page-1/#comment-15749</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Thu, 27 Aug 2009 04:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4083#comment-15749</guid>
		<description>Is there any value to guild levels in LotRO?  I mean the system: I know why you want a high enough level to buy a guild hall.  You start a guild, you wait weeks and months, then you get everything.  It is as interactive as ProgressQuest.</description>
		<content:encoded><![CDATA[<p>Is there any value to guild levels in LotRO?  I mean the system: I know why you want a high enough level to buy a guild hall.  You start a guild, you wait weeks and months, then you get everything.  It is as interactive as ProgressQuest.</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2009/08/26/taglich-blogroll-26-8-auflage-sturm-und-drang/comment-page-1/#comment-15748</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Thu, 27 Aug 2009 00:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4083#comment-15748</guid>
		<description>I&#039;m not certain that&#039;s true. I think he feels (because he just wrote it) that nobody wants to read about anything but WoW. I wrote a WoW article for Massively that got over 25K views -- no non-WoW article I wrote got anywhere NEAR that, not even close. Articles I write about WoW on WK, if I have WoW in the title, get LOTS of page views from new readers, few otherwise. It&#039;s just a fact that if you are writing for other people, you write about WoW.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not certain that&#8217;s true. I think he feels (because he just wrote it) that nobody wants to read about anything but WoW. I wrote a WoW article for Massively that got over 25K views &#8212; no non-WoW article I wrote got anywhere NEAR that, not even close. Articles I write about WoW on WK, if I have WoW in the title, get LOTS of page views from new readers, few otherwise. It&#8217;s just a fact that if you are writing for other people, you write about WoW.</p>
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		<title>By: Loredena</title>
		<link>http://westkarana.com/index.php/2009/08/26/taglich-blogroll-26-8-auflage-sturm-und-drang/comment-page-1/#comment-15747</link>
		<dc:creator>Loredena</dc:creator>
		<pubDate>Thu, 27 Aug 2009 00:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4083#comment-15747</guid>
		<description>I get the impression that while Tobold tries every MMO to come down the pike, he doesn&#039;t actually *like* MMOs.  He likes WoW.  That&#039;s fair enough, but it gets a bit tiresome after awhile, which is why as someone who no longer plays WoW I also no longer read him.</description>
		<content:encoded><![CDATA[<p>I get the impression that while Tobold tries every MMO to come down the pike, he doesn&#8217;t actually *like* MMOs.  He likes WoW.  That&#8217;s fair enough, but it gets a bit tiresome after awhile, which is why as someone who no longer plays WoW I also no longer read him.</p>
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		<title>By: Pete S</title>
		<link>http://westkarana.com/index.php/2009/08/26/taglich-blogroll-26-8-auflage-sturm-und-drang/comment-page-1/#comment-15746</link>
		<dc:creator>Pete S</dc:creator>
		<pubDate>Thu, 27 Aug 2009 00:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4083#comment-15746</guid>
		<description>@Tipa -- Thanks for clarifying. I&#039;m in a place today where every shadow hides an adversary, real or imagined. I&#039;ll wait to play on-the-cheap when the price drops. In the meanwhile, I might give EVE a try. I do have &#039;early access&#039; and I&#039;m trying to decide if I should risk playing in it, since it&#039;s all paid for. I&#039;m a tad worried about getting sucked in. :)</description>
		<content:encoded><![CDATA[<p>@Tipa &#8212; Thanks for clarifying. I&#8217;m in a place today where every shadow hides an adversary, real or imagined. I&#8217;ll wait to play on-the-cheap when the price drops. In the meanwhile, I might give EVE a try. I do have &#8216;early access&#8217; and I&#8217;m trying to decide if I should risk playing in it, since it&#8217;s all paid for. I&#8217;m a tad worried about getting sucked in. :)</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2009/08/26/taglich-blogroll-26-8-auflage-sturm-und-drang/comment-page-1/#comment-15745</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Wed, 26 Aug 2009 23:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4083#comment-15745</guid>
		<description>@Yunk -- EQ2&#039;s was like that to begin with. Certain people (patrons) mattered for guild advancement, while others did not. A guild&#039;s level was the sum of the ongoing contributed status of all its patrons. They changed that pretty quickly. It&#039;s curious that Blizzard has resurrected that idea in some form, though I doubt they will allow a guild to de-level, as EQ2&#039;s guilds once could.

@Quain -- EQ2&#039;s guild advancement system still favors large guilds, as everyone&#039;s contributions count, and lots of people level a guild faster than just a few. Not counting the cost in status and plat for guild hall maintenance. That said, it doesn&#039;t take many people or all that much time for a small guild to get to a decent level and afford an appropriate hall. We Nostalgians had PLENTY of room in our Tier 2 hall. Those Tier 3 ones are massive! I agree about LotRO&#039;s guild levels. Time based guild advancement? Well, okay, but what&#039;s the point?

@Pete -- I only meant that you went from being a huge Champions fan to choosing not to play based on the removal of the special subscription offers. It&#039;s not worth playing for the free box month and maybe one or two after? I don&#039;t intend to play that long. I am really just paying for the STO beta with my six month subscription. Of City of Heroes and Champions Online, I prefer CoH, but not enough to subscribe to that, either.

@Jaydub -- Warhammermer was wanting it to stop EARLIER, or at least to give the rewards that would carry through to the live game to more than just the people who stuck it through to the end. I don&#039;t know all the details, I was just writing about what he wrote.

@Tesh -- I can see that point, for sure. I plan to return to CoH, and pay a month at a time with gift cards to avoid having to sub/unsub all the time.

@Wilhelm -- yeah, SG-1 started out weak. Aside from the Earth invasion bit that connected seasons 1 and 2, there wasn&#039;t much there. But that connecting arc was decent, and everyone says we get more of that to come. I understand now why they needed the spinoff series -- to break the chains of the planet of the week formula which severely hinders SG-1.

@Gordon -- I have never played WAR :( I really should at least try big games like that so I could say something about them without sounding like an idiot.</description>
		<content:encoded><![CDATA[<p>@Yunk &#8212; EQ2&#8242;s was like that to begin with. Certain people (patrons) mattered for guild advancement, while others did not. A guild&#8217;s level was the sum of the ongoing contributed status of all its patrons. They changed that pretty quickly. It&#8217;s curious that Blizzard has resurrected that idea in some form, though I doubt they will allow a guild to de-level, as EQ2&#8242;s guilds once could.</p>
<p>@Quain &#8212; EQ2&#8242;s guild advancement system still favors large guilds, as everyone&#8217;s contributions count, and lots of people level a guild faster than just a few. Not counting the cost in status and plat for guild hall maintenance. That said, it doesn&#8217;t take many people or all that much time for a small guild to get to a decent level and afford an appropriate hall. We Nostalgians had PLENTY of room in our Tier 2 hall. Those Tier 3 ones are massive! I agree about LotRO&#8217;s guild levels. Time based guild advancement? Well, okay, but what&#8217;s the point?</p>
<p>@Pete &#8212; I only meant that you went from being a huge Champions fan to choosing not to play based on the removal of the special subscription offers. It&#8217;s not worth playing for the free box month and maybe one or two after? I don&#8217;t intend to play that long. I am really just paying for the STO beta with my six month subscription. Of City of Heroes and Champions Online, I prefer CoH, but not enough to subscribe to that, either.</p>
<p>@Jaydub &#8212; Warhammermer was wanting it to stop EARLIER, or at least to give the rewards that would carry through to the live game to more than just the people who stuck it through to the end. I don&#8217;t know all the details, I was just writing about what he wrote.</p>
<p>@Tesh &#8212; I can see that point, for sure. I plan to return to CoH, and pay a month at a time with gift cards to avoid having to sub/unsub all the time.</p>
<p>@Wilhelm &#8212; yeah, SG-1 started out weak. Aside from the Earth invasion bit that connected seasons 1 and 2, there wasn&#8217;t much there. But that connecting arc was decent, and everyone says we get more of that to come. I understand now why they needed the spinoff series &#8212; to break the chains of the planet of the week formula which severely hinders SG-1.</p>
<p>@Gordon &#8212; I have never played WAR :( I really should at least try big games like that so I could say something about them without sounding like an idiot.</p>
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		<title>By: We Fly Spitfires</title>
		<link>http://westkarana.com/index.php/2009/08/26/taglich-blogroll-26-8-auflage-sturm-und-drang/comment-page-1/#comment-15741</link>
		<dc:creator>We Fly Spitfires</dc:creator>
		<pubDate>Wed, 26 Aug 2009 22:19:35 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4083#comment-15741</guid>
		<description>Awesome video :D

As for guild levels... yep EQ2 has it and it works jolly well, even better than WAR imo although they may have improved things since I last played it.</description>
		<content:encoded><![CDATA[<p>Awesome video :D</p>
<p>As for guild levels&#8230; yep EQ2 has it and it works jolly well, even better than WAR imo although they may have improved things since I last played it.</p>
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		<title>By: Tesh</title>
		<link>http://westkarana.com/index.php/2009/08/26/taglich-blogroll-26-8-auflage-sturm-und-drang/comment-page-1/#comment-15739</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Wed, 26 Aug 2009 19:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4083#comment-15739</guid>
		<description>Wilhelm, you&#039;re missing out.  The first season of SG-1 is arguably the weakest, I&#039;d say by far.  The show hit its stride in seasons 3-6, and is great when it fires on all pistons.  That said, you shouldn&#039;t need to be a lore nerd to enjoy the game, if they manage to pull it off.  (Whether they do *that* remains to be seen, but an IP appreciation can only help, and the lack thereof shouldn&#039;t hinder.)</description>
		<content:encoded><![CDATA[<p>Wilhelm, you&#8217;re missing out.  The first season of SG-1 is arguably the weakest, I&#8217;d say by far.  The show hit its stride in seasons 3-6, and is great when it fires on all pistons.  That said, you shouldn&#8217;t need to be a lore nerd to enjoy the game, if they manage to pull it off.  (Whether they do *that* remains to be seen, but an IP appreciation can only help, and the lack thereof shouldn&#8217;t hinder.)</p>
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		<title>By: wilhelm2451</title>
		<link>http://westkarana.com/index.php/2009/08/26/taglich-blogroll-26-8-auflage-sturm-und-drang/comment-page-1/#comment-15737</link>
		<dc:creator>wilhelm2451</dc:creator>
		<pubDate>Wed, 26 Aug 2009 19:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=4083#comment-15737</guid>
		<description>Well, EQ2 did start off on the wrong foot with guild advancement with the whole designated contributors thing and it remained annoying until they finally just made it a flat rate for everybody.

With that memory still burned into me, I winced when I read that WoW&#039;s guild advancement would only count the efforts of the top 20 contributors in a guild on a given day.  That *seems* like a good idea in theory, but a couple of the EQ2 iterations sounded good too.

Of course I&#039;ve never been in a WoW guild with more than 20 active characters, even counting alts, so it will probably be okay for me.  But I bet the big guilds are going to be all heywaitaminutehere!

On Stargate, the wife and I started with the first disk of season 1.  The first episodes displayed a fine 1970s level of writing and acting that allowed us to guess the plot complications and outcomes well in advance.  This won&#039;t sour me on trying out the game, but I&#039;ll be going in without any lore support because we opted to stop after that disk.</description>
		<content:encoded><![CDATA[<p>Well, EQ2 did start off on the wrong foot with guild advancement with the whole designated contributors thing and it remained annoying until they finally just made it a flat rate for everybody.</p>
<p>With that memory still burned into me, I winced when I read that WoW&#8217;s guild advancement would only count the efforts of the top 20 contributors in a guild on a given day.  That *seems* like a good idea in theory, but a couple of the EQ2 iterations sounded good too.</p>
<p>Of course I&#8217;ve never been in a WoW guild with more than 20 active characters, even counting alts, so it will probably be okay for me.  But I bet the big guilds are going to be all heywaitaminutehere!</p>
<p>On Stargate, the wife and I started with the first disk of season 1.  The first episodes displayed a fine 1970s level of writing and acting that allowed us to guess the plot complications and outcomes well in advance.  This won&#8217;t sour me on trying out the game, but I&#8217;ll be going in without any lore support because we opted to stop after that disk.</p>
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