<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Daily Blogroll 7/1 &#8211; MMO Overload edition</title>
	<atom:link href="http://westkarana.com/index.php/2009/07/01/daily-blogroll-71-mmo-overload-edition/feed/" rel="self" type="application/rss+xml" />
	<link>http://westkarana.com/index.php/2009/07/01/daily-blogroll-71-mmo-overload-edition/</link>
	<description>A blog about EverQuest, EverQuest II and MMORPGs in general</description>
	<lastBuildDate>Sun, 12 Feb 2012 19:59:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Sente</title>
		<link>http://westkarana.com/index.php/2009/07/01/daily-blogroll-71-mmo-overload-edition/comment-page-1/#comment-14879</link>
		<dc:creator>Sente</dc:creator>
		<pubDate>Thu, 02 Jul 2009 11:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=3786#comment-14879</guid>
		<description>Nice to see that SWG also has some player-created content mechanics now. Last time I tried SWG the game client was not stable on my machine, but perhaps it works better nowadays.

Both Acclaim and Frogster are mainly working with F2P-type games, so it makes sense from their perspective. I guess they will have more control of the game assets now, although I think Frogster probably had much control before also. It is at least good that they want to continue with the game in some form.

I really like the type of things Metaplace is trying to do and embedding the worlds is a big step indeed. I have to get past the general feeling that it looks a bit too &quot;cute&quot; often; the concept is great.</description>
		<content:encoded><![CDATA[<p>Nice to see that SWG also has some player-created content mechanics now. Last time I tried SWG the game client was not stable on my machine, but perhaps it works better nowadays.</p>
<p>Both Acclaim and Frogster are mainly working with F2P-type games, so it makes sense from their perspective. I guess they will have more control of the game assets now, although I think Frogster probably had much control before also. It is at least good that they want to continue with the game in some form.</p>
<p>I really like the type of things Metaplace is trying to do and embedding the worlds is a big step indeed. I have to get past the general feeling that it looks a bit too &#8220;cute&#8221; often; the concept is great.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cassaendra</title>
		<link>http://westkarana.com/index.php/2009/07/01/daily-blogroll-71-mmo-overload-edition/comment-page-1/#comment-14871</link>
		<dc:creator>Cassaendra</dc:creator>
		<pubDate>Wed, 01 Jul 2009 16:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=3786#comment-14871</guid>
		<description>Hi Tipa,

I&#039;ll need to let Szel know about the SWG thing. He&#039;s been itching to take a peek recently (maybe he knows already?) to see how his planet is doing and what&#039;s become of the plots of land on several planets that were his personal towns (read: galleries and warehouses), where I and a few other friends shacked up.

:)</description>
		<content:encoded><![CDATA[<p>Hi Tipa,</p>
<p>I&#8217;ll need to let Szel know about the SWG thing. He&#8217;s been itching to take a peek recently (maybe he knows already?) to see how his planet is doing and what&#8217;s become of the plots of land on several planets that were his personal towns (read: galleries and warehouses), where I and a few other friends shacked up.</p>
<p>:)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

