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	<title>Comments on: Nightly Blogroll 6/10 &#8212; Icy Red edition</title>
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	<link>http://westkarana.com/index.php/2009/06/11/nightly-blogroll-610-icy-red-edition/</link>
	<description>A blog about EverQuest, EverQuest II and MMORPGs in general</description>
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		<title>By: openedge1</title>
		<link>http://westkarana.com/index.php/2009/06/11/nightly-blogroll-610-icy-red-edition/comment-page-1/#comment-14469</link>
		<dc:creator>openedge1</dc:creator>
		<pubDate>Fri, 12 Jun 2009 13:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=3678#comment-14469</guid>
		<description>&lt;i&gt;I think those are called “single player RPGs” :)&lt;/i&gt;

That seems to be a narrow view Tipa. Especially from you.

Why cant an &quot;MMO&quot; give you 3 months of fun and a complete story, and then develop another chapter to be introduced to bring you back for another 3 months?

I think it would be progress, and would eliminate these blockbuster MMO attitudes of needing a budget of 25 million to offer 100,000 Kill 10 x and Fetch me quests to keep the player involved as they need the revenue. 

Guild Wars had content that could last a player 3-6 months alone...and then there is chapter 2 for purchase, etc...

6 Million copies sold can&#039;t be wrong.</description>
		<content:encoded><![CDATA[<p><i>I think those are called “single player RPGs” :)</i></p>
<p>That seems to be a narrow view Tipa. Especially from you.</p>
<p>Why cant an &#8220;MMO&#8221; give you 3 months of fun and a complete story, and then develop another chapter to be introduced to bring you back for another 3 months?</p>
<p>I think it would be progress, and would eliminate these blockbuster MMO attitudes of needing a budget of 25 million to offer 100,000 Kill 10 x and Fetch me quests to keep the player involved as they need the revenue. </p>
<p>Guild Wars had content that could last a player 3-6 months alone&#8230;and then there is chapter 2 for purchase, etc&#8230;</p>
<p>6 Million copies sold can&#8217;t be wrong.</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2009/06/11/nightly-blogroll-610-icy-red-edition/comment-page-1/#comment-14463</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Thu, 11 Jun 2009 22:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=3678#comment-14463</guid>
		<description>I think those are called &quot;single player RPGs&quot; :)</description>
		<content:encoded><![CDATA[<p>I think those are called &#8220;single player RPGs&#8221; :)</p>
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		<title>By: mbp</title>
		<link>http://westkarana.com/index.php/2009/06/11/nightly-blogroll-610-icy-red-edition/comment-page-1/#comment-14459</link>
		<dc:creator>mbp</dc:creator>
		<pubDate>Thu, 11 Jun 2009 16:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=3678#comment-14459</guid>
		<description>You are perhaps at the extreme end of &quot;Serial MMO&quot; playing TIPA but I wonder if the pattern of moving between MMO&#039;s is not more common than developers like to admit. I wonder if there is a market niche there to be exploited: &quot;Our new mmo will give you three months of top quality entertainment before you finish the game and can move on to something else&quot;.</description>
		<content:encoded><![CDATA[<p>You are perhaps at the extreme end of &#8220;Serial MMO&#8221; playing TIPA but I wonder if the pattern of moving between MMO&#8217;s is not more common than developers like to admit. I wonder if there is a market niche there to be exploited: &#8220;Our new mmo will give you three months of top quality entertainment before you finish the game and can move on to something else&#8221;.</p>
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