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	<title>Comments on: #bearraid: Revenge of the Bear</title>
	<atom:link href="http://westkarana.com/index.php/2009/02/23/bearraid-revenge-of-the-bear/feed/" rel="self" type="application/rss+xml" />
	<link>http://westkarana.com/index.php/2009/02/23/bearraid-revenge-of-the-bear/</link>
	<description>A blog about EverQuest, EverQuest II and MMORPGs in general</description>
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		<title>By: nocash</title>
		<link>http://westkarana.com/index.php/2009/02/23/bearraid-revenge-of-the-bear/comment-page-1/#comment-12646</link>
		<dc:creator>nocash</dc:creator>
		<pubDate>Wed, 04 Mar 2009 19:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2708#comment-12646</guid>
		<description>You could try and get your application &lt;a href=&quot;http://twitter.com/help/request_whitelisting&quot; rel=&quot;nofollow&quot;&gt;whitelisted&lt;/a&gt; to help out with the rate limiting.</description>
		<content:encoded><![CDATA[<p>You could try and get your application <a href="http://twitter.com/help/request_whitelisting" rel="nofollow">whitelisted</a> to help out with the rate limiting.</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2009/02/23/bearraid-revenge-of-the-bear/comment-page-1/#comment-12459</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Tue, 24 Feb 2009 03:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2708#comment-12459</guid>
		<description>@Sisca -- that&#039;s an excellent suggestion -- but I can&#039;t write that game, yet. Maybe I&#039;ll have learned enough fro mthis effort to do something like that after, but if I get started on something bigger than I can do, I won&#039;t do anything :/</description>
		<content:encoded><![CDATA[<p>@Sisca &#8212; that&#8217;s an excellent suggestion &#8212; but I can&#8217;t write that game, yet. Maybe I&#8217;ll have learned enough fro mthis effort to do something like that after, but if I get started on something bigger than I can do, I won&#8217;t do anything :/</p>
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		<title>By: Malekith (Caffo)</title>
		<link>http://westkarana.com/index.php/2009/02/23/bearraid-revenge-of-the-bear/comment-page-1/#comment-12458</link>
		<dc:creator>Malekith (Caffo)</dc:creator>
		<pubDate>Tue, 24 Feb 2009 02:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2708#comment-12458</guid>
		<description>Looking forward to alpha/beta test it :)</description>
		<content:encoded><![CDATA[<p>Looking forward to alpha/beta test it :)</p>
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		<title>By: Sisca</title>
		<link>http://westkarana.com/index.php/2009/02/23/bearraid-revenge-of-the-bear/comment-page-1/#comment-12457</link>
		<dc:creator>Sisca</dc:creator>
		<pubDate>Tue, 24 Feb 2009 01:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2708#comment-12457</guid>
		<description>I&#039;ll admit that I&#039;m intrigued to see what comes of this from a technical perspective, you&#039;re doing some very interesting things with the twitter API. 

The thing that strikes me though is that you seem to be moving twitter away from what it does best, the social part. I&#039;ll be honest I&#039;m not sure how you&#039;d go about it but I think that instead of trying to recreate the modern MMO in twitter it would be much more interesting to try and evolve the MMO paradigm back into the social experience it once was. 

I&#039;d be intrigued in seeing something like a D&amp;D toolkit for twitter. Have a web based component for character creation and current game status but allow the players to update their actions and be updated via twitter. 

Still, I&#039;m interested to see what happens and once I figure out some of the twitter tools available to keep things straight I&#039;ll be signing up.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll admit that I&#8217;m intrigued to see what comes of this from a technical perspective, you&#8217;re doing some very interesting things with the twitter API. </p>
<p>The thing that strikes me though is that you seem to be moving twitter away from what it does best, the social part. I&#8217;ll be honest I&#8217;m not sure how you&#8217;d go about it but I think that instead of trying to recreate the modern MMO in twitter it would be much more interesting to try and evolve the MMO paradigm back into the social experience it once was. </p>
<p>I&#8217;d be intrigued in seeing something like a D&amp;D toolkit for twitter. Have a web based component for character creation and current game status but allow the players to update their actions and be updated via twitter. </p>
<p>Still, I&#8217;m interested to see what happens and once I figure out some of the twitter tools available to keep things straight I&#8217;ll be signing up.</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2009/02/23/bearraid-revenge-of-the-bear/comment-page-1/#comment-12454</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Mon, 23 Feb 2009 20:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2708#comment-12454</guid>
		<description>Heh... yeah I did a scan of my contact list and it picked up that you had joined. So naturally I started following you!</description>
		<content:encoded><![CDATA[<p>Heh&#8230; yeah I did a scan of my contact list and it picked up that you had joined. So naturally I started following you!</p>
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		<title>By: saylah</title>
		<link>http://westkarana.com/index.php/2009/02/23/bearraid-revenge-of-the-bear/comment-page-1/#comment-12453</link>
		<dc:creator>saylah</dc:creator>
		<pubDate>Mon, 23 Feb 2009 20:11:49 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2708#comment-12453</guid>
		<description>I&#039;m in too.  I joined Twitter just to see why I have referring links from it to my blog and didn&#039;t investigate it much more  When I get back in town I&#039;ll look into it for real and send that ID (think you picked it up already) or a new one, as I only typed in trash that time to get at the link I was chasing.</description>
		<content:encoded><![CDATA[<p>I&#8217;m in too.  I joined Twitter just to see why I have referring links from it to my blog and didn&#8217;t investigate it much more  When I get back in town I&#8217;ll look into it for real and send that ID (think you picked it up already) or a new one, as I only typed in trash that time to get at the link I was chasing.</p>
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	<item>
		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2009/02/23/bearraid-revenge-of-the-bear/comment-page-1/#comment-12451</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Mon, 23 Feb 2009 18:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2708#comment-12451</guid>
		<description>Heh :) I just need someone who won&#039;t mind being spammed occasionally just to see how it deals with multiple Twitter IDs in a message re: does everyone see the message in their replies? Etc.

Thanks!</description>
		<content:encoded><![CDATA[<p>Heh :) I just need someone who won&#8217;t mind being spammed occasionally just to see how it deals with multiple Twitter IDs in a message re: does everyone see the message in their replies? Etc.</p>
<p>Thanks!</p>
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		<title>By: Ysharros</title>
		<link>http://westkarana.com/index.php/2009/02/23/bearraid-revenge-of-the-bear/comment-page-1/#comment-12450</link>
		<dc:creator>Ysharros</dc:creator>
		<pubDate>Mon, 23 Feb 2009 18:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2708#comment-12450</guid>
		<description>Feel free to add me, you know my TwatID -- but I&#039;m in the off-again phase of my ambivalent relationship with Twitter and I&#039;m not checking in too often. However, if bums-on-seats (even offline) will help, I&#039;d be happy to contribute. I&#039;ll also be back and more active sooner or later.</description>
		<content:encoded><![CDATA[<p>Feel free to add me, you know my TwatID &#8212; but I&#8217;m in the off-again phase of my ambivalent relationship with Twitter and I&#8217;m not checking in too often. However, if bums-on-seats (even offline) will help, I&#8217;d be happy to contribute. I&#8217;ll also be back and more active sooner or later.</p>
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	<item>
		<title>By: MMOG Nation &#187; RPGing in Non-Realtime</title>
		<link>http://westkarana.com/index.php/2009/02/23/bearraid-revenge-of-the-bear/comment-page-1/#comment-12449</link>
		<dc:creator>MMOG Nation &#187; RPGing in Non-Realtime</dc:creator>
		<pubDate>Mon, 23 Feb 2009 17:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2708#comment-12449</guid>
		<description>[...] was struck by Tipa&#8217;s description of much the same problem in her work on her &#8220;Dire Bear&#8221; encounter. She&#8217;s basically creating an RPG run through the service&#8217;s API, giving you the same [...]</description>
		<content:encoded><![CDATA[<p>[...] was struck by Tipa&#8217;s description of much the same problem in her work on her &#8220;Dire Bear&#8221; encounter. She&#8217;s basically creating an RPG run through the service&#8217;s API, giving you the same [...]</p>
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	<item>
		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2009/02/23/bearraid-revenge-of-the-bear/comment-page-1/#comment-12448</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Mon, 23 Feb 2009 16:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2708#comment-12448</guid>
		<description>Further notes:

NPCs will occasionally join a battle on your side, and if you treat them well, they may join you. If they join you and subsequently are defeated, they may join the other side and fight you in future battles.

I lied in the post; I do need to start the web integration, just so if issues come up that affect the game play, I can deal with them early. An hour of work at the beginning could be worth days at the end.

First campaign (yay calling it a campaign now!) will likely be solo, just to limit the complexity and to be able to tell a compelling story. There will be NPCs and hirelings to fight with you. Not every battle will be a fight to the death.

That last sentence implies victory conditions, and THAT sentence implies being able to get a basic idea of the fight to come before you enter, while you&#039;re setting up your character and NPCs friends. Of course, surprises could come mid-fight that you could not prepare for...

I need to write a good, basic scenario. The very first fight must both explain the game and be fun enough to make someone want to see the second fight.</description>
		<content:encoded><![CDATA[<p>Further notes:</p>
<p>NPCs will occasionally join a battle on your side, and if you treat them well, they may join you. If they join you and subsequently are defeated, they may join the other side and fight you in future battles.</p>
<p>I lied in the post; I do need to start the web integration, just so if issues come up that affect the game play, I can deal with them early. An hour of work at the beginning could be worth days at the end.</p>
<p>First campaign (yay calling it a campaign now!) will likely be solo, just to limit the complexity and to be able to tell a compelling story. There will be NPCs and hirelings to fight with you. Not every battle will be a fight to the death.</p>
<p>That last sentence implies victory conditions, and THAT sentence implies being able to get a basic idea of the fight to come before you enter, while you&#8217;re setting up your character and NPCs friends. Of course, surprises could come mid-fight that you could not prepare for&#8230;</p>
<p>I need to write a good, basic scenario. The very first fight must both explain the game and be fun enough to make someone want to see the second fight.</p>
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