There’s a lot of hidden numbers in Wizard 101. How do you know if a new hat you just got is really better than your old hat? Is accuracy more important for Storm wizards than it is for Life wizards? Is Crowns gear really the best gear?

After trying on nearly every piece of gear I owned and seeing how it changed my stats, I have answers to some of these questions (and a really, really large spreadsheet!)

What are Accuracy, +Damage and +Power Pip? Which is best?

Greater Accuracy reduces the chance you will fizzle. It is added to the base Accuracy on the card you are playing. The max Accuracy you can have is 100%. The only gear that improves accuracy is Crowns gear, which is bought either with Crowns or huge, Harry Potter’s Gnomish Vault-piles of gold. The current maximum possible bonus to Accuracy by wearing Crowns gear is 9%, making my total Accuracy when wearing all the Crowns gear, 99%.

Greater Damage increases the damage your cards do. It’s either general damage covering all schools of magic, or just one (typically your primary school for the best items).

Greater Power Pip percentage increase the chance you will receive a Power Pip instead of a normal pip on a new turn.

To quickly determine how much a given item will increase your damage — other bonuses aside — add four points for each point of accuracy, three points for every percent of damage, and two points for every percent of power pip.

What should I choose for my secondary school?

Well, I’ll tell you what NOT to choose for your secondary school. Don’t choose a secondary school based on its damage. Power pips apply only to your primary school, and give such an overwhelming bonus that your primary school spells will ALWAYS be the best to use on average, no matter how weak your school is or how much your school fizzles, except against monsters of your school. And for them you use prisms to turn your magic into something they are weak against.

Choose a secondary school (or schools) based on what non-damage cards they can give you. Heals, or better shields, blades and traps, or cards that affect the entire opposing group.

Balance damage cannot be specifically blocked, so that gives it an edge in the secondary school department. The fire school’s Fire Elf is the most efficient damaging spell in the game, and at two pips for a non-Fire wizard, worth getting. Myth has two Area of Effect (AOE) spells Humoungafrog and Earthquake. The Fire school has Meteor and it is fairly cheap compared to other schools’ AOEs. Ice school has Blizzard.

Is Crowns gear the best gear?

It is very good gear, and the easiest to get, if you have the real money or the game gold to pay for it. But it isn’t the best, even though it’s the only gear with +Accuracy. Still, if you can afford it, it’s definitely worth the purchase. The extra cards Crowns gear gives, especially if it is in your primary school of magic, can give you a nice boost.

Should I choose gear with +Damage for my primary school of magic, or is it better to get +Damage that is good for any school?

Whichever kind has the highest number, since you are at your best casting spells from your primary school of magic, anyway. Don’t put away a piece of gear that has a higher +Damage number solely because it is only in your primary school. Don’t even consider gear that has a +Damage in a non-primary school of magic.

Is it a good idea to wait as long as it takes to cast a powerful spell not in my primary school?

No. And might I add, it really bugs me when wizards pass for six straight rounds so they can cast a spell out of their school just because it looks cool, but which is underpowered in their hands. Always cast damage from your primary school if at all possible. The difference in power is not even close.

Is accuracy more important for schools with low accuracy, like Storm, than schools with high accuracy, like Life?

No, it is just as important for both schools. Schools with inherently low accuracy have more powerful spells, but the power increases in equal proportion for all schools with more accuracy. The only way it would make a difference would be if your base accuracy was already 100%, in which case, adding more would give no benefit. This is not currently possible to do.

How important are health and mana when choosing gear?

That’s situational. If you do a lot of dueling, you might value health more than anything else. If you solo a lot, mana might be your thing, as you can usually refresh health between battles, but not mana. If you are often in a group, then you might want to focus entirely on damage, especially AOE damage. That said, I would feel a level 50 wizard with less than 2500 health or less than 200 mana would find themselves struggling. When I tune my own gear for straight damage, bringing both my health and mana below these limits, I struggle a LOT.

Is it better to be strong or look fabulous?

Don’t you be visiting MY dorm room wearing your battle clothes. Strut your stuff. Just saying :)

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49 Responses to “The lowdown on Wizard 101: What you need to know”
  1. Beau says:

    Awww, Wiz 101 Theory Crafting! :)

    Great article!

    Beau

  2. nestor diaz says:

    i love this article good job really did help me i think i made the right choice on pucking my school I picked balance as my main school and my second school is life so far i had a blast not trouble i have the strong attacks from balance and if i need healing i use my spells from life.

  3. Tipa says:

    Balance/Life is an amazingly great all-around combo, with good damage, buffs and healing. You’ll be very happy with that combo. Since Balance can ignore all spirit and elemental shields, it is strong against everything but other Balance mobs. My alt is a Balance/Death wizard and has very little trouble handling anything her level, or above. She often (at 26) outdamages my level 50 Life wizard. Plus, Judgment is one of the most powerful cards in the entire game.

  4. Tesh says:

    My main was a Myth/Fire combo, and he worked fairly well… but Myth wizard damage output depends too much on the minions, and timing on putting one out can make for very swingy battles. I’d either dominate with a lot of unanswered minion damage or falter because of relatively low base damage.

    I’m much happier with my new Balance/Death main. Just two more levels until Feint. Yum. And yes, Balance may not hit terribly hard, but it’s nice and consistent. I appreciate that.

  5. Tesh says:

    Oh, there’s also the +Damage vs. +Damage Percent. I’ve found that the percentage boost is often the better of the two.

  6. Tipa says:

    Not sure I remember seeing gear with straight damage on it.

  7. Tesh says:

    It may just be low level gear, which would make sense, since it’s really only useful with low level spells. (Which you’ll probably use throughout the game, but later on the +Damage Percentage is better at that point.)

    My Gobblestone’s Bib, for example, is a Balance School only cloak, level 10 required, with +72 HP and +4 Damage for balance spells. It was a gobbler miniboss drop from Wizard City’s Colossus Lane. (I’ve still not found a drop outclassing it; there have been a few with +5% Balance defense, but no HP boost. I’m saving up for a crown gear cloak, while hoping for a lucky drop.)

  8. nestor diaz says:

    it’s me again my little brother is getting a wizard 101 character so he wants to be a life wizard for his main but secondary he doesn’t know and i don’t know what other school is a good mach should he make his second school balance or what what other school is good with life.i’m balance and life so if he becomes life first and then balance is it good or what or is another school better?

  9. Tipa says:

    Well, anything would be okay, but if you want my suggestion, and you and he will always be playing together, I’d suggest Death for a secondary school. There’s no real need for a Balance secondary if you’re a Balance primary. If he will mostly be playing on his own, then Balance might be a better choice.

  10. nestor diaz says:

    thanks for everything my brother is choosing balance as secondary.

  11. david says:

    i’m thinking on making a wizard 101 character i’m thinking on being a life wizard and for my second school a death wizard is it ok.

  12. Tipa says:

    Sure. One of the few schools that give a Life wizard any trouble are other Life wizards. They love casting a death shield so not only do your Life spells do almost nothing, because they are Life as well, but using your prism to change your magic into Death magic ALSO doesn’t work. With a Death secondary school, you can both keep those Death shields down, use your prisms freely, AND have some nice Death magic.

    You probably won’t want to use too much Death magic except when facing Life mobs, though.

  13. Tesh says:

    Feint is one of the best booster spells. I’ve seen people take the Death school just for that spell.

  14. Flemick says:

    my character is a straight forward pyro; i’ve been using him casually until i convert my gaming box to wireless and set it up for wizards. i’ve learned alot of lessons already pre level 20.

    watching the ghoulfriend play her 30ish ice wizard has confirmed alot of my theories. behind the fuzzy bunny exterior, this is a min/max game. i’ve been curious about myth and balance schools; thanks for the insights.

  15. Tipa says:

    Well, the good news is that you don’t really need to watch your numbers that much. Few fights are really a problem. This article was more for the curious who were trying to decide between two pieces of gear. Really good gear is rare enough so that you generally know it when you get some :)

  16. Ethic says:

    Wow great information, thanks! I started playing my balance/life last night after a pretty long break. We’ll see how long I can keep up my enjoyment this time around.

  17. [...] a couple of fantastic guides to Wizard 101.  Great information on building your own deck and the ‘hidden numbers’ of Wizard [...]

  18. ghoststalker says:

    my highest level is death for main school and secondary is fire and myth

  19. medic54601 says:

    One question i have im still trying to figure out what school has bonuses against which..ie use fire vs ice etc. Thats the problem what are the other ones?
    Thanks

  20. Tipa says:

    That sounds like a good idea for another article!

  21.