There’s a lot of hidden numbers in Wizard 101. How do you know if a new hat you just got is really better than your old hat? Is accuracy more important for Storm wizards than it is for Life wizards? Is Crowns gear really the best gear?
After trying on nearly every piece of gear I owned and seeing how it changed my stats, I have answers to some of these questions (and a really, really large spreadsheet!)
What are Accuracy, +Damage and +Power Pip? Which is best?
Greater Accuracy reduces the chance you will fizzle. It is added to the base Accuracy on the card you are playing. The max Accuracy you can have is 100%. The only gear that improves accuracy is Crowns gear, which is bought either with Crowns or huge, Harry Potter’s Gnomish Vault-piles of gold. The current maximum possible bonus to Accuracy by wearing Crowns gear is 9%, making my total Accuracy when wearing all the Crowns gear, 99%.
Greater Damage increases the damage your cards do. It’s either general damage covering all schools of magic, or just one (typically your primary school for the best items).
Greater Power Pip percentage increase the chance you will receive a Power Pip instead of a normal pip on a new turn.
To quickly determine how much a given item will increase your damage — other bonuses aside — add four points for each point of accuracy, three points for every percent of damage, and two points for every percent of power pip.
What should I choose for my secondary school?
Well, I’ll tell you what NOT to choose for your secondary school. Don’t choose a secondary school based on its damage. Power pips apply only to your primary school, and give such an overwhelming bonus that your primary school spells will ALWAYS be the best to use on average, no matter how weak your school is or how much your school fizzles, except against monsters of your school. And for them you use prisms to turn your magic into something they are weak against.
Choose a secondary school (or schools) based on what non-damage cards they can give you. Heals, or better shields, blades and traps, or cards that affect the entire opposing group.
Balance damage cannot be specifically blocked, so that gives it an edge in the secondary school department. The fire school’s Fire Elf is the most efficient damaging spell in the game, and at two pips for a non-Fire wizard, worth getting. Myth has two Area of Effect (AOE) spells Humoungafrog and Earthquake. The Fire school has Meteor and it is fairly cheap compared to other schools’ AOEs. Ice school has Blizzard.
Is Crowns gear the best gear?
It is very good gear, and the easiest to get, if you have the real money or the game gold to pay for it. But it isn’t the best, even though it’s the only gear with +Accuracy. Still, if you can afford it, it’s definitely worth the purchase. The extra cards Crowns gear gives, especially if it is in your primary school of magic, can give you a nice boost.
Should I choose gear with +Damage for my primary school of magic, or is it better to get +Damage that is good for any school?
Whichever kind has the highest number, since you are at your best casting spells from your primary school of magic, anyway. Don’t put away a piece of gear that has a higher +Damage number solely because it is only in your primary school. Don’t even consider gear that has a +Damage in a non-primary school of magic.
Is it a good idea to wait as long as it takes to cast a powerful spell not in my primary school?
No. And might I add, it really bugs me when wizards pass for six straight rounds so they can cast a spell out of their school just because it looks cool, but which is underpowered in their hands. Always cast damage from your primary school if at all possible. The difference in power is not even close.
Is accuracy more important for schools with low accuracy, like Storm, than schools with high accuracy, like Life?
No, it is just as important for both schools. Schools with inherently low accuracy have more powerful spells, but the power increases in equal proportion for all schools with more accuracy. The only way it would make a difference would be if your base accuracy was already 100%, in which case, adding more would give no benefit. This is not currently possible to do.
How important are health and mana when choosing gear?
That’s situational. If you do a lot of dueling, you might value health more than anything else. If you solo a lot, mana might be your thing, as you can usually refresh health between battles, but not mana. If you are often in a group, then you might want to focus entirely on damage, especially AOE damage. That said, I would feel a level 50 wizard with less than 2500 health or less than 200 mana would find themselves struggling. When I tune my own gear for straight damage, bringing both my health and mana below these limits, I struggle a LOT.
Is it better to be strong or look fabulous?
Don’t you be visiting MY dorm room wearing your battle clothes. Strut your stuff. Just saying :)
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I don’t know i need help with my lvl 24 character so on friday afternoon u can help me
Sure that is tomorrow right?My lvl 44 can help.tell me by tomorrow where you want to meen and what you want help with.Mason Nightblood lvl 44 Death master.
is there any way to get your cards back if u sell your deck?
i saw this new hat on my friends fire idk how to get it i want one! it was from the crown shop
Here’s my suggestion: from your secondary school, use the 1-4 rank damage spells + 1 type of buff (if it is available). Then, stack the rest with your primary cards. This works best in a big deck.
Health is king for storm, accuracy second, damage third unless fighting storm when it is resist. Storm is frustrating until level 45 (but is always good with friends).
I have a grand master storm – Kane Shadowrunner. My second class is life (for heal), balance elemental blades (Niles – tree near Krokosphinx) and third ice for tower shield. I did not take death for feint since I think storm hits hard enough as is, but I don’t duel so I don’t know if it helps there.
Top of the line level 45+ storm clothes (not crown shop) can give a +15% storm accuracy. That means wild bolt has a base 25% chance. My clothes give +35% damage, so my wild bolt does 1,349 (King Isle math is a little off) when it fires. It is easy to buy keen eyes in the library and make +10% accuracy wild bolt treasure cards, which would give me a 35% accuracy. I don’t use them myself, but I have played with a storm wizard who did – “I make my own luck”. I tend to trade them with friends, who enjoy using them while building pips for other spells. I have been caught off-guard when the bolt fires unexpectedly (such as building pips for a storm lord) when the bolt uses my blades.
It is highly recommended to buy tough for 50 gold at the library and make treasure cards of your favorite attack spell, so you can put it on your sideboard, and you will always have it available. (Tough also works great with meteor, humungofrog, blizzard, etc since the boost affects all victims.)
Also, damage over time spells – fire elf, scald, frostbite, poison are double boosted (or resisted), which means they are incredibly effective (or ineffective) against bosses with boost (or resist). They make great treasure cards, too.
If I were you, I would get hats, robes and shoes(maybe crowns ones), and then buy athames and rings that give you health, but a fairly good amount of mana too. I am only a level 37 fire wizard and I have 2208 health and 405 mana(I may have 50 less health and mana depending on what pet I am wearing). Hope I helped!
Well i have also a level 40 life that is well better than me on health, but not on mana. The problem is with him, is that he is solo
i read some comments about balance and death and balance and life
i am thinking balance and death because of feint or balance and life because you can heal a lot better