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	<title>Comments on: Improving EQ2&#8242;s Appearance slots</title>
	<atom:link href="http://westkarana.com/index.php/2008/10/27/improving-eq2s-appearance-slots/feed/" rel="self" type="application/rss+xml" />
	<link>http://westkarana.com/index.php/2008/10/27/improving-eq2s-appearance-slots/</link>
	<description>A blog about EverQuest, EverQuest II and MMORPGs in general</description>
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		<title>By: Lars</title>
		<link>http://westkarana.com/index.php/2008/10/27/improving-eq2s-appearance-slots/comment-page-1/#comment-10420</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Wed, 29 Oct 2008 23:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2186#comment-10420</guid>
		<description>I agree with appearance slots for weapons (even if it forces you to match the type of weapon equipped, so the animations line up).  

However, I think appearance slots should attune.  One of the nice things about appearance armor is that it created a market for old armor (especially lower tier armor) that people wanted for the unique looks alone.  Keeping it sellable after its used (even for looks) kind of kills the demand for the armorers.  And if anything armorers need more stuff they can viably sell, not less.</description>
		<content:encoded><![CDATA[<p>I agree with appearance slots for weapons (even if it forces you to match the type of weapon equipped, so the animations line up).  </p>
<p>However, I think appearance slots should attune.  One of the nice things about appearance armor is that it created a market for old armor (especially lower tier armor) that people wanted for the unique looks alone.  Keeping it sellable after its used (even for looks) kind of kills the demand for the armorers.  And if anything armorers need more stuff they can viably sell, not less.</p>
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		<title>By: Karic</title>
		<link>http://westkarana.com/index.php/2008/10/27/improving-eq2s-appearance-slots/comment-page-1/#comment-10412</link>
		<dc:creator>Karic</dc:creator>
		<pubDate>Tue, 28 Oct 2008 16:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2186#comment-10412</guid>
		<description>I concur! I&#039;d love to see Karic (My Ratty) riding into battle atop some cat he&#039;d subdued in the back alleys of Qeynos Harbour!</description>
		<content:encoded><![CDATA[<p>I concur! I&#8217;d love to see Karic (My Ratty) riding into battle atop some cat he&#8217;d subdued in the back alleys of Qeynos Harbour!</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2008/10/27/improving-eq2s-appearance-slots/comment-page-1/#comment-10404</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Mon, 27 Oct 2008 23:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2186#comment-10404</guid>
		<description>Oooo, I HATE the &quot;give the haffer (or gnome) a pony&quot; thing!</description>
		<content:encoded><![CDATA[<p>Oooo, I HATE the &#8220;give the haffer (or gnome) a pony&#8221; thing!</p>
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		<title>By: Milia</title>
		<link>http://westkarana.com/index.php/2008/10/27/improving-eq2s-appearance-slots/comment-page-1/#comment-10403</link>
		<dc:creator>Milia</dc:creator>
		<pubDate>Mon, 27 Oct 2008 21:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2186#comment-10403</guid>
		<description>I would include mounts in appearance slots.  1) That the mount may or may not scale with the user.  I&#039;d love to have my gnome riding a large charger or how hilarious would it be to see an ogre on a pony?  2) Ride whichever mount but keep the runspeed of what you&#039;re actually using.  I&#039;m using nothing now because I can&#039;t beat the 55% from my j-boots and the earring of the Solstice.  I&#039;d use my tinkered cloud mount if it was fast enough.  Or just use whatever struck my fancy.</description>
		<content:encoded><![CDATA[<p>I would include mounts in appearance slots.  1) That the mount may or may not scale with the user.  I&#8217;d love to have my gnome riding a large charger or how hilarious would it be to see an ogre on a pony?  2) Ride whichever mount but keep the runspeed of what you&#8217;re actually using.  I&#8217;m using nothing now because I can&#8217;t beat the 55% from my j-boots and the earring of the Solstice.  I&#8217;d use my tinkered cloud mount if it was fast enough.  Or just use whatever struck my fancy.</p>
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		<title>By: Joe Fred</title>
		<link>http://westkarana.com/index.php/2008/10/27/improving-eq2s-appearance-slots/comment-page-1/#comment-10401</link>
		<dc:creator>Joe Fred</dc:creator>
		<pubDate>Mon, 27 Oct 2008 19:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2186#comment-10401</guid>
		<description>Plastic Surgeons in EQ2?!</description>
		<content:encoded><![CDATA[<p>Plastic Surgeons in EQ2?!</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2008/10/27/improving-eq2s-appearance-slots/comment-page-1/#comment-10396</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Mon, 27 Oct 2008 17:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2186#comment-10396</guid>
		<description>Well, now we&#039;re really talking about Spellborn, well, maybe the opposite of what it does. In Spellborn, you take any weapon design, and then add stats to it. So you can be wielding whatever, the stats are what you get from adventuring and stuff.

You can keep the same gear you chose at character creation and just keep making it more uber, if that&#039;s what you want to do.

I don&#039;t think there&#039;s any possible way EQ2 could retrofit THAT, though. Though I&#039;d love it if they could.

This is one of the reasons I am looking forward to playing Spellborn.</description>
		<content:encoded><![CDATA[<p>Well, now we&#8217;re really talking about Spellborn, well, maybe the opposite of what it does. In Spellborn, you take any weapon design, and then add stats to it. So you can be wielding whatever, the stats are what you get from adventuring and stuff.</p>
<p>You can keep the same gear you chose at character creation and just keep making it more uber, if that&#8217;s what you want to do.</p>
<p>I don&#8217;t think there&#8217;s any possible way EQ2 could retrofit THAT, though. Though I&#8217;d love it if they could.</p>
<p>This is one of the reasons I am looking forward to playing Spellborn.</p>
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		<title>By: Karic</title>
		<link>http://westkarana.com/index.php/2008/10/27/improving-eq2s-appearance-slots/comment-page-1/#comment-10394</link>
		<dc:creator>Karic</dc:creator>
		<pubDate>Mon, 27 Oct 2008 17:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=2186#comment-10394</guid>
		<description>I would love to have weapon/shield appearance slots. I have my big spoon from RoK that I would love to have Karic &#039;wield.&quot; And if we are imagining big - why not have weapons/armor with &#039;skins&#039; where crafters would create a &#039;core&#039; then be able to create a &#039;skin&#039; to the user&#039;s wishes.</description>
		<content:encoded><![CDATA[<p>I would love to have weapon/shield appearance slots. I have my big spoon from RoK that I would love to have Karic &#8216;wield.&#8221; And if we are imagining big &#8211; why not have weapons/armor with &#8216;skins&#8217; where crafters would create a &#8216;core&#8217; then be able to create a &#8216;skin&#8217; to the user&#8217;s wishes.</p>
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