So this screen shot entirely contains my philosophy of life. I’m in this really stormy place, and I’m fighting for my life, but some souless minion is trying to save me, but he’s about to be eaten by a giant bear he can’t see, and there’s some huge guy with a “wide stance” lurking about, and someone not even in the screen shot keeping everyone alive.

That’s it. Now you know everything important about me.

But seriously.

The mercenary hirelings in EverQuest’s new expansion, Seeds of Destruction, are made of 200-proof AWESOME.

I don’t know anything about the new zones because, what the heck, I’m only level 61. I’m twenty five levels from the good stuff. But after I finished buying SoD (yup, no free expansion for me), second thing I did was to hunt up the Hireling trainers in the Plane of Knowledge. The first thing I did was to redeem the LDoN loot card everyone got for this ugly little pet that sometimes reflects spells cast at you back at the caster.

Isn’t he sweet looking?

And then I went to PoK to find the hireling trainers. I opened the Find window (^F) and saw that there were hireling trainers for a lot of races, in fact, for every race that was out when Planes of Power was released. They are, or were, the guards of the Plane of Knowledge. I went straight to the closest Halfling trainer.

I was totally confused by all the options, but I THINK I have a picture of what it all means.

Hirelings, first of all, are your level; at least, mine was. It would be odd if I just randomly chose one that just happened to be my level, but I don’t think chance had much to do with it.

Hirelings act like a group member. They JOIN the group, can take group buffs like any PC, are not counted as a pet, DO count as a PC for purposes of Leadership experience and abilities, and likely take a share of the experience as well. As far as I can tell judging from the windows, you can only hire one hireling per person at a time.

Hirelings have an initial cost (mine cost over 600 plat, but they have both cheaper and more expensive varieties) and a proportional maintenance cost (for me, 15p 3g every 15 minutes. Again, some are cheaper, some more expensive). You can suspend your hireling, which will remove him from the group and camp him, and the timer on the maintenance clock stops when he’s suspended. After a few minutes, you can bring him out again. SOE says you can keep hirelings suspended indefinitely. I don’t know if that’s only while you are logged in, or what. He did stay with me through some crashes.

You can also dismiss your hireling, after which, I imagine, you don’t have it anymore. You may also assign the hireling to someone else — does this give it to them permanently? I didn’t try it.

Hirelings have a rank — Apprentice and Journeyman were the ranks I had available, I imagine higher level people have more choices. Within each rank are tiers — Tier I through V — which is a measure of how well they do their jobs. Tier I Apprentice hirelings are very very cheap, but do their jobs poorly. Tier V Apprentice hirelings do their jobs well, but don’t have the abilities of higher ranks. Tier I Journeyman hirelings have a bunch of new abilities, but don’t use them all that well yet. And so forth.

Both Healer and Tank hirelings are available; Healers can eventually even rez you if you die, which is a nice touch. I hired an Apprentice Tier V Tank and went searching for stuff to kill.

The most impressive magic done the entire evening was the magic that convinced Stargrace to re-open her EQ1 account :) She logged in her druid, and we went off to Grieg’s End to see how he’d act under pressure.

He did really well. He was very sensitive to what I was attacking, so I could get him to change targets by changing what I was targeting. He would sometimes change targets himself, especially if I drew aggro. I don’t know how many hit points he had, but it seemed to be a lot; Stargrace said he was easier to heal than an actual real tank.

Kanad logged in, so we figured we’d give him a REAL tryout, and we all met up in the Plane of Storms (btw, a level 61 character can zone into the Bastion of Thunder. Not sure we’re ready for that yet, but we can zone in).

Caiffin did really, really well. Sometimes we had adds, a lot of them, but he’d be right there, taunting away. His taunt works a LOT better than a PC’s.

SEVERAL bubs of experience. Stargrace’s cleric dinged.

I’d rather have a real player do the tanking, because there’s always going to be situations that need a real person making decisions. But for casual grouping and especially with only one mob at a time — the tank merc does amazingly well.

I honestly didn’t think SOE would dare give us a hireling that could even come close to taking the place of a real player. But, that’s exactly what they did do.

And my hireling was the lowest rank — an apprentice. I’d love to see what the high level ones can do. Tank raids? I really doubt it. Tank Riftseeker’s? Bet they could.

Until we build the Nostalgia ranks up again, there’s going to be a hireling in the team.

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34 Responses to “EQ: Seeds of Destruction: Meet Caiffin, the Merc.”
  1. Tipa says:

    Well, if you re-up, we can deal with your little cashflow problem :)

    Yeah, I remember you played on Luclin for awhile, but wasn’t sure if you were thinking about some other server.

  2. Stargrace says:

    “You can hire DPS correct?”

    Not as of yet, no. The two options are tank, and healer. BUT if you read through the big long explanation on hirelings that came with the patch notes (notes who reads those?!) it does say that the tank can act as a 2nd tank and spend their time DPS’ing instead.

    I hired the healer one today for my level 44 necromancer and headed off to Dulak. First thing it did was buff me and my pet with temp and spell focus and a few other goodies, then like the polite Drakkin healer they were, they stood back and sat down to wait for the action to start.

    The tank myself and Kanad had earlier, was just as awesome as the ones last night. We “by mistake” pulled 4 mobs and the merc grabbed aggro on every one of them and tanked them all. He may have lost aggro once or twice as Kanad is a shm and was dot’ing everything quite heavily (I was playing my 61 clr) but it was fantastic.

  3. Stargrace says:

    Oh yeah, forgot to mention Tipa, I tested it this morning – that level 61 or what not tank Merc, has *at least* 12.3k hp (buffed with the clr and shm 61 stuff) … Was landing CH’s on him at 50% that were landing for 6.1 or so.

  4. Tipa says:

    I’ve been thinking of making Caiffin an officer and giving him the Warrior Class Lead position. Whatcha think?

    Seriously. This is the most awesomest thing EQ has ever done for their playerbase.

  5. Stargrace says:

    I have to agree. I think they’re powerful enough to make leveling actually work out for those who can not always find a group, but not so over powered that you’re taking down complicated encounters at end game. I still heard LOTS of people LFG this morning.

    About the cost for people who were worried also..
    At level 44 the merc only cost me 300p to buy, and 8p every 15 minutes. In Dulak (where I was leveling) that sort of money comes VERY easily. PoS wasn’t exactly the best place since no coin drops there, but I don’t think they’ll really be out of anyones price range. This was with the highest level of apprentice tank as well, could always go lower for a cheaper cost.

  6. Agente says:

    I Decided to experiment today and made a level 1 magician.. went straight to POK and hires a DE Cleric Merc. 0 Plat 0 Gold. Leveled him as far as lvl 5 and checked cost at each level. As of now he is still FREE with zero maintenance cost. Just so you know.

  7. loredena says:

    I have to admit — right now I don’t have the time, energy, or money to justify renewing EQ. But, if we decide to do so come January, Sisca and Callendra will need to catch up — and a merc tank will be just the ticket to do so!

  8. Sigh. I may need to resub. It’s about that time of year anyway.

  9. [...] something else to play with. EverQuest’s introduction of mercenaries (which, by all accounts, are awesome) has me seriously considering resurrecting my subscription there. Even if there’s nothing [...]

  10. Tipa says:

    @loredena — at the pace we move, I doubt you’ll be that far behind :) Just being able to do BoT well will be enough for now.

    @Agente — that’s AWESOME. Cost you nothing? Amazing.

  11. wilhelm2451 says:

    “It’s about that time of year anyway.”

    I see somebody else is on that “EverQuest in the fall” cycle. When the skies go gray and the rain begins to fall, I suddenly want to go back to Norrath. Every year, without fail.

  12. rob says:

    I bit the bullet and bought Seeds of Destruction the other night. I was totally wrong about how much money I had. I had forgotten that Dulak had been VERY good to me. Those zraxthril (sp) forged weapons drop like rain and sell for 5p a pop. Having not played in a few months I reacquainted myself with all my skills and abilities, cashed in my loot card, and made a beeline for PoK. At level 47, I was able to hire a healer merc, of the female Dark Elf flavor, for only 380 something plat, plus 9p per 15 minutes. Given that, while leveling in Dulak at least, I was getting on average 3 plat per kill on money drop alone, 9p for 15 minutes of buffing/healing to keep me alive, is a steal.

    Being 47, the hot zone guy in PoK says that at level 50 I should head to either Old Sebilis or The Wakening Land. I have never been to either of those zones and have no idea how to get there. Should I even consider going there, or now that I know my actual level, do you think I should still head to Dalnir or Nurga for some leveling goodness?

    Thanks!

  13. Tipa says:

    47 is too high for Dalnir or Nurga. You might be able to go to Droga, which is in Frontier Mountains near the Overthere zone. It’s not too tough to pull singles there.

    Wakening Lands is between Skyshrine and Kael in Velious. I thought it was decent xp, and it is a hot zone, and easy pulls, but I got comments when I went that the xp really wasn’t as good as it might be elsewhere. I’d suggest Goru’Kar Mesa (in Serpent’s Spine), but I did go once and wasn’t impressed. Stuff there seems to have a zillion hit points. In EQ, it’s way better to chain pull blues than to take five minutes killing one yellow.

    In Old Sebilis, you’ll always be fighting from 2-3 monsters at once, unless you’re fast enough to break a camp. Once broken, you can pull singles forever. It’s great money, but again, I don’t feel it’s overly fantastic xp.

    I’d have to look back at my previous posts to see where we went in our high 40s. I THINK we went to Akheva Ruins.

    The problem is that there’s about a million places you COULD go :)

    Lower Guk in the old world; Droga or Dreadlands in Kunark, Wakening Lands, Skyshrine or Cobalt Scar in Velious; Maiden’s Scar or Tenebrous Tangle or Grimling Forest or such on Luclin… etc.

  14. [...] started raining yesterday.  Can nostalgia be far behind?  Hmmm… mercenaries. [...]

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