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	<title>Comments on: EverQuest: Down at the farm</title>
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	<link>http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/</link>
	<description>A blog about EverQuest, EverQuest II and MMORPGs in general</description>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/comment-page-1/#comment-17016</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Sun, 15 Nov 2009 12:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/#comment-17016</guid>
		<description>Poor Naggy. I remember my first Nagafen raid back in original, classic EQ. We had like fifty people and we all had to get buffs and then camp to a chat room where we would be told when we could log in for the rush. All our regular gear was replaced with Gnomish Environment Suits and crafted jewelry with FR on it :)

Naggy wasn&#039;t that hard for us (in our defiant armor, natch); the problem was splitting him from the adds. And even when we did get an add we could sometimes get close to winning.</description>
		<content:encoded><![CDATA[<p>Poor Naggy. I remember my first Nagafen raid back in original, classic EQ. We had like fifty people and we all had to get buffs and then camp to a chat room where we would be told when we could log in for the rush. All our regular gear was replaced with Gnomish Environment Suits and crafted jewelry with FR on it :)</p>
<p>Naggy wasn&#8217;t that hard for us (in our defiant armor, natch); the problem was splitting him from the adds. And even when we did get an add we could sometimes get close to winning.</p>
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		<title>By: Joe</title>
		<link>http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/comment-page-1/#comment-17010</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sun, 15 Nov 2009 03:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/#comment-17010</guid>
		<description>Oh, and you say you want to two group Nagafen? You can duo Nagafen now with a Mercenary or a partner. You just need a MT and a healer and you&#039;re good to go. Nagafen isn&#039;t even considered group content anymore.</description>
		<content:encoded><![CDATA[<p>Oh, and you say you want to two group Nagafen? You can duo Nagafen now with a Mercenary or a partner. You just need a MT and a healer and you&#8217;re good to go. Nagafen isn&#8217;t even considered group content anymore.</p>
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		<title>By: Joe</title>
		<link>http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/comment-page-1/#comment-17009</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sun, 15 Nov 2009 02:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/#comment-17009</guid>
		<description>You miss the point of the Defiant armors altogether. The point is to get you geared up so you don&#039;t have to go through the slog of normal progression. It&#039;s not only for the sake of newbies, but also for those who got left behind at various expansions in the past. People get frustrated as newbies or when they fall behind the curve because they can&#039;t easily find groups and most of the hardcore guilds won&#039;t take you if your gear is crap because you won&#039;t be able to keep up with their pace. Having to do the normal progression through each expansion to get geared takes forever if you can even find anyone to help you to raid in the older content and to get all the flags and keys that are required.

Leveling to max level with all the important AA&#039;s is also easier with Defiant than without. Again, the top guilds are less likely to take you in if you don&#039;t at least have all the AA&#039;s critical to your class.

With Defiant armor you can bypass huge swaths of the game and get into one of the more recent expansions quickly with one of the more casual guilds so you don&#039;t lag too far behind. Players who lag behind are more likely to quit in frustration and less likely to buy expansions since there is so much game world that they haven&#039;t seen yet, so why should they add more to it? Anything that they can do to shortcut people to the top of the game can only help the game as a whole since there will be more expansions bought and more subscription fees brought in. Allowing people to lag behind like they did for the longest time can only kill this game not make it better. I know that when tradeskill items starting rivaling raid loots those at the front of the game screamed bloody murder and I&#039;m sure some screamed about the Defiant armors, too, but it&#039;s either that or watch EQ continue to lose it&#039;s customer base to frustration until it is no longer viable and the servers must come down.</description>
		<content:encoded><![CDATA[<p>You miss the point of the Defiant armors altogether. The point is to get you geared up so you don&#8217;t have to go through the slog of normal progression. It&#8217;s not only for the sake of newbies, but also for those who got left behind at various expansions in the past. People get frustrated as newbies or when they fall behind the curve because they can&#8217;t easily find groups and most of the hardcore guilds won&#8217;t take you if your gear is crap because you won&#8217;t be able to keep up with their pace. Having to do the normal progression through each expansion to get geared takes forever if you can even find anyone to help you to raid in the older content and to get all the flags and keys that are required.</p>
<p>Leveling to max level with all the important AA&#8217;s is also easier with Defiant than without. Again, the top guilds are less likely to take you in if you don&#8217;t at least have all the AA&#8217;s critical to your class.</p>
<p>With Defiant armor you can bypass huge swaths of the game and get into one of the more recent expansions quickly with one of the more casual guilds so you don&#8217;t lag too far behind. Players who lag behind are more likely to quit in frustration and less likely to buy expansions since there is so much game world that they haven&#8217;t seen yet, so why should they add more to it? Anything that they can do to shortcut people to the top of the game can only help the game as a whole since there will be more expansions bought and more subscription fees brought in. Allowing people to lag behind like they did for the longest time can only kill this game not make it better. I know that when tradeskill items starting rivaling raid loots those at the front of the game screamed bloody murder and I&#8217;m sure some screamed about the Defiant armors, too, but it&#8217;s either that or watch EQ continue to lose it&#8217;s customer base to frustration until it is no longer viable and the servers must come down.</p>
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		<title>By: SOE Living Legacy Promotion Striking the Right Chord? &#171; Clockwork Gamer</title>
		<link>http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/comment-page-1/#comment-7528</link>
		<dc:creator>SOE Living Legacy Promotion Striking the Right Chord? &#171; Clockwork Gamer</dc:creator>
		<pubDate>Wed, 04 Jun 2008 22:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/#comment-7528</guid>
		<description>[...] &#8220;In a stroke of a pen, SOE signed away any reason at all to explore or try difficult dungeons.&#8221; - Tipa, West Karana [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8220;In a stroke of a pen, SOE signed away any reason at all to explore or try difficult dungeons.&#8221; &#8211; Tipa, West Karana [...]</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/comment-page-1/#comment-7527</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Wed, 04 Jun 2008 16:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/#comment-7527</guid>
		<description>EQ has a rather strict resist/mitigation formula that limits the amount of damage you can do to mobs too far above your level. No matter how good your gear is, a level 50 won&#039;t be very effective against a level 60 mob. Similarly, a level 60 mob will hit a level 50 nearly every time with melee and spells. Gear just lets you kill things faster and take less damage in doing it; it doesn&#039;t really let you go places you couldn&#039;t go before. If we took our level 45 group into KC, we might be able to do the zone mobs, but it wouldn&#039;t be quick and it would hurt a lot. We certainly wouldn&#039;t be able to go camp the drolvarg captain spawn -- but we might at 50 even without such good gear.

Naggy and Vox were meant to be done by level 50s in Sol B/LGuk/Planar gear. They themselves are level 54 iirc. They have 32000 hit points, a dispel that wipes a buff, and a elemental-based AE. Vox complete heals herself. Naggy can heal if he chases someone into lava. Both dragons have fast-respawning mobs in the area. Vox, again, is especially bad for this, since the tentacle terrors scattered around the room can fling you through traps that bring you to a basement filled with mobs, which usually kill the flingee and then come on up and help Vox eat the raid.

Circle of Summer/Winter and Circle of Seasons can help a lot with resists. Farming the shrunken goblin skull earring in Warslick Woods can help with keeping the buffs. It is important to (a) do insane DPS, the dragons should die in less than a minute, and (b) resist the damn AEs. How many dragon raids have I gone on where all the dps dies in the first AE? Lots. I remember how bad that was with Sontalak. Level 52 players can take many high level buffs, which would again be key to survival. With sufficient DPS, and high level buffs, a two group raid could even eat several AEs and still win.</description>
		<content:encoded><![CDATA[<p>EQ has a rather strict resist/mitigation formula that limits the amount of damage you can do to mobs too far above your level. No matter how good your gear is, a level 50 won&#8217;t be very effective against a level 60 mob. Similarly, a level 60 mob will hit a level 50 nearly every time with melee and spells. Gear just lets you kill things faster and take less damage in doing it; it doesn&#8217;t really let you go places you couldn&#8217;t go before. If we took our level 45 group into KC, we might be able to do the zone mobs, but it wouldn&#8217;t be quick and it would hurt a lot. We certainly wouldn&#8217;t be able to go camp the drolvarg captain spawn &#8212; but we might at 50 even without such good gear.</p>
<p>Naggy and Vox were meant to be done by level 50s in Sol B/LGuk/Planar gear. They themselves are level 54 iirc. They have 32000 hit points, a dispel that wipes a buff, and a elemental-based AE. Vox complete heals herself. Naggy can heal if he chases someone into lava. Both dragons have fast-respawning mobs in the area. Vox, again, is especially bad for this, since the tentacle terrors scattered around the room can fling you through traps that bring you to a basement filled with mobs, which usually kill the flingee and then come on up and help Vox eat the raid.</p>
<p>Circle of Summer/Winter and Circle of Seasons can help a lot with resists. Farming the shrunken goblin skull earring in Warslick Woods can help with keeping the buffs. It is important to (a) do insane DPS, the dragons should die in less than a minute, and (b) resist the damn AEs. How many dragon raids have I gone on where all the dps dies in the first AE? Lots. I remember how bad that was with Sontalak. Level 52 players can take many high level buffs, which would again be key to survival. With sufficient DPS, and high level buffs, a two group raid could even eat several AEs and still win.</p>
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		<title>By: Loredena</title>
		<link>http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/comment-page-1/#comment-7526</link>
		<dc:creator>Loredena</dc:creator>
		<pubDate>Wed, 04 Jun 2008 15:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/#comment-7526</guid>
		<description>Cameron -- my guild 2 grouped Vox a few years ago, all of as at level 51 with AAs and no raid gear.  It would definitely be doable, but the right class makeup is key.  We had resist gear, resist AAs, and a bard....

I love dungeon crawls, and I&#039;m really indifferent to whether or not I get any gear out of them -- gear is nice, but the crawl is the point.  I&#039;d actually like to see us push the boundaries a bit and try zones originally aimed at groups 5 levels higher -- we *are* getting good gear, leverage that by going on the edge a bit more!</description>
		<content:encoded><![CDATA[<p>Cameron &#8212; my guild 2 grouped Vox a few years ago, all of as at level 51 with AAs and no raid gear.  It would definitely be doable, but the right class makeup is key.  We had resist gear, resist AAs, and a bard&#8230;.</p>
<p>I love dungeon crawls, and I&#8217;m really indifferent to whether or not I get any gear out of them &#8212; gear is nice, but the crawl is the point.  I&#8217;d actually like to see us push the boundaries a bit and try zones originally aimed at groups 5 levels higher &#8212; we *are* getting good gear, leverage that by going on the edge a bit more!</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/comment-page-1/#comment-7525</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Wed, 04 Jun 2008 15:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/#comment-7525</guid>
		<description>@rmckee47 -- I was able to get into EQ this morning without any weird patch tricks. Hope to see you online soon :( We DEFINITELY missed you!!!</description>
		<content:encoded><![CDATA[<p>@rmckee47 &#8212; I was able to get into EQ this morning without any weird patch tricks. Hope to see you online soon :( We DEFINITELY missed you!!!</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/comment-page-1/#comment-7524</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Wed, 04 Jun 2008 15:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/#comment-7524</guid>
		<description>Well, here&#039;s what&#039;s happening on EQ right now. People are finding the hot zone for their level -- Blightfire, Stone Hive and Dulak for folks our level -- nice open zones with easy pulls -- and just pulling everything. No incentive to go into dungeons for high risk and relatively few rewards. The next dungeon hot zone up is Skyshrine, which some people refuse to do for faction reasons (hurting dragon faction by hunting them and their kin in Skyshrine makes travel in the more distant parts of Velious hard). Which is too bad, really, because Skyshrine is pretty neat. Anyway, we&#039;re gonna be doing Dulak this week, hopefully it will give us enough xp to lock at 51 and start building up AAs for our push into the higher level dungeons of Karnor&#039;s Castle, Howling Stones, Old Sebilis, Velketor&#039;s Labyrinth and probably Akheva Ruins, since it is the level 50 hot zone, and is a fairly easy dungeon -- we used to duo/trio it when working on Vex Thal keys. Of course, we were 60 at the time... but then again, our gear now is far superior.

Heck, we were still largely in planar gear at that time.

I&#039;m trying to think of the equivalent analogy as to what devs could do in WoW, but they have already substantially made purples easier to get, which is essentially what has happened here. Purples dropping from trash mobs. How would that go over in WoW? Why raid? Why PvP? Why do instances? Questions that might be asked, should this happen in WoW. If you can get the best gear in the game by choosing any random zone and killing trash... what does that do to the rest of the content?</description>
		<content:encoded><![CDATA[<p>Well, here&#8217;s what&#8217;s happening on EQ right now. People are finding the hot zone for their level &#8212; Blightfire, Stone Hive and Dulak for folks our level &#8212; nice open zones with easy pulls &#8212; and just pulling everything. No incentive to go into dungeons for high risk and relatively few rewards. The next dungeon hot zone up is Skyshrine, which some people refuse to do for faction reasons (hurting dragon faction by hunting them and their kin in Skyshrine makes travel in the more distant parts of Velious hard). Which is too bad, really, because Skyshrine is pretty neat. Anyway, we&#8217;re gonna be doing Dulak this week, hopefully it will give us enough xp to lock at 51 and start building up AAs for our push into the higher level dungeons of Karnor&#8217;s Castle, Howling Stones, Old Sebilis, Velketor&#8217;s Labyrinth and probably Akheva Ruins, since it is the level 50 hot zone, and is a fairly easy dungeon &#8212; we used to duo/trio it when working on Vex Thal keys. Of course, we were 60 at the time&#8230; but then again, our gear now is far superior.</p>
<p>Heck, we were still largely in planar gear at that time.</p>
<p>I&#8217;m trying to think of the equivalent analogy as to what devs could do in WoW, but they have already substantially made purples easier to get, which is essentially what has happened here. Purples dropping from trash mobs. How would that go over in WoW? Why raid? Why PvP? Why do instances? Questions that might be asked, should this happen in WoW. If you can get the best gear in the game by choosing any random zone and killing trash&#8230; what does that do to the rest of the content?</p>
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		<title>By: The Grouchy Gamer &#187; Blog Archive &#187; SOE Still Can&#8217;t Get Out of Their Own Way</title>
		<link>http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/comment-page-1/#comment-7523</link>
		<dc:creator>The Grouchy Gamer &#187; Blog Archive &#187; SOE Still Can&#8217;t Get Out of Their Own Way</dc:creator>
		<pubDate>Wed, 04 Jun 2008 15:41:37 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/#comment-7523</guid>
		<description>[...] sure.  There are just a couple of problems with this.  The Ancient Gaming Noob and Tipa at West Karana and her Nostalgia Guild (about halfway down her article) have both run into something that I also ran into a couple of [...]</description>
		<content:encoded><![CDATA[<p>[...] sure.  There are just a couple of problems with this.  The Ancient Gaming Noob and Tipa at West Karana and her Nostalgia Guild (about halfway down her article) have both run into something that I also ran into a couple of [...]</p>
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		<title>By: rmckee78</title>
		<link>http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/comment-page-1/#comment-7522</link>
		<dc:creator>rmckee78</dc:creator>
		<pubDate>Wed, 04 Jun 2008 15:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/06/04/everquest-down-at-the-farm/#comment-7522</guid>
		<description>I still haven&#039;t managed to get onto EQ. I&#039;ll try again when I get home from work. I personally have no problem with the Defiant gear. I just like hanging out and having fun killing stuff with you guys. I was really looking forward to last night too. I was in group withdraw due to last week.</description>
		<content:encoded><![CDATA[<p>I still haven&#8217;t managed to get onto EQ. I&#8217;ll try again when I get home from work. I personally have no problem with the Defiant gear. I just like hanging out and having fun killing stuff with you guys. I was really looking forward to last night too. I was in group withdraw due to last week.</p>
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