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	<title>Comments on: MMO: Science Fiction MMO Outline #1 &#8212; &#8220;Book of Days&#8221;</title>
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	<link>http://westkarana.com/index.php/2008/01/18/mmo-science-fiction-mmo-outline-1-book-of-days/</link>
	<description>A blog about EverQuest, EverQuest II and MMORPGs in general</description>
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		<title>By: Shola Ajayi</title>
		<link>http://westkarana.com/index.php/2008/01/18/mmo-science-fiction-mmo-outline-1-book-of-days/comment-page-1/#comment-5236</link>
		<dc:creator>Shola Ajayi</dc:creator>
		<pubDate>Sun, 03 Feb 2008 21:34:43 +0000</pubDate>
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		<description>I have not read so much of these books but I have read &quot;The island of Doctor Death and other stories.</description>
		<content:encoded><![CDATA[<p>I have not read so much of these books but I have read &#8220;The island of Doctor Death and other stories.</p>
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		<title>By: January in Review &#171; The Ancient Gaming Noob</title>
		<link>http://westkarana.com/index.php/2008/01/18/mmo-science-fiction-mmo-outline-1-book-of-days/comment-page-1/#comment-5196</link>
		<dc:creator>January in Review &#171; The Ancient Gaming Noob</dc:creator>
		<pubDate>Thu, 31 Jan 2008 15:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/01/18/mmo-science-fiction-mmo-outline-1-book-of-days/#comment-5196</guid>
		<description>[...] created the premise for a scifi MMORPG with, &#8220;MMO Sciene Fiction Outline #1 - &#8220;Book of Days&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] created the premise for a scifi MMORPG with, &#8220;MMO Sciene Fiction Outline #1 &#8211; &#8220;Book of Days&#8221; [...]</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2008/01/18/mmo-science-fiction-mmo-outline-1-book-of-days/comment-page-1/#comment-5049</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Sat, 19 Jan 2008 20:45:52 +0000</pubDate>
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		<description>Thanks! I&#039;ll look them up. I haven&#039;t read much of his short stuff. I&#039;d like to recommend in turn the short stories of Gene Wolfe; they are all great, but if you can find a copy of &quot;The Island of Doctor Death and Other Stories and Other Stories&quot;, get it.</description>
		<content:encoded><![CDATA[<p>Thanks! I&#8217;ll look them up. I haven&#8217;t read much of his short stuff. I&#8217;d like to recommend in turn the short stories of Gene Wolfe; they are all great, but if you can find a copy of &#8220;The Island of Doctor Death and Other Stories and Other Stories&#8221;, get it.</p>
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		<title>By: Barely</title>
		<link>http://westkarana.com/index.php/2008/01/18/mmo-science-fiction-mmo-outline-1-book-of-days/comment-page-1/#comment-5047</link>
		<dc:creator>Barely</dc:creator>
		<pubDate>Sat, 19 Jan 2008 18:44:13 +0000</pubDate>
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		<description>OSC does great novels, but I really think he excels at short stories. The two short story collections can&#039;t recommend  enough are &quot;Maps in a Mirror&quot; and &quot;Angles and other Stories&quot;. More notably the stories &quot;Kingsmeat&quot;, &quot;Unaccompanied Sonata&quot;, &quot;Fat Farm&quot; and &quot;Angles&quot;.</description>
		<content:encoded><![CDATA[<p>OSC does great novels, but I really think he excels at short stories. The two short story collections can&#8217;t recommend  enough are &#8220;Maps in a Mirror&#8221; and &#8220;Angles and other Stories&#8221;. More notably the stories &#8220;Kingsmeat&#8221;, &#8220;Unaccompanied Sonata&#8221;, &#8220;Fat Farm&#8221; and &#8220;Angles&#8221;.</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2008/01/18/mmo-science-fiction-mmo-outline-1-book-of-days/comment-page-1/#comment-5036</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Sat, 19 Jan 2008 01:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/01/18/mmo-science-fiction-mmo-outline-1-book-of-days/#comment-5036</guid>
		<description>I&#039;ve not read that series. I have read the Ender books and the Alvin Maker books and have always thought him an inventive writer. Remember the game used to teach kids in the book-length version of Ender&#039;s Game? There, the game was used to teach -- but it also rewrote itself dynamically for each child. I&#039;m not sure our technology is up to that.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve not read that series. I have read the Ender books and the Alvin Maker books and have always thought him an inventive writer. Remember the game used to teach kids in the book-length version of Ender&#8217;s Game? There, the game was used to teach &#8212; but it also rewrote itself dynamically for each child. I&#8217;m not sure our technology is up to that.</p>
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		<title>By: Barely</title>
		<link>http://westkarana.com/index.php/2008/01/18/mmo-science-fiction-mmo-outline-1-book-of-days/comment-page-1/#comment-5035</link>
		<dc:creator>Barely</dc:creator>
		<pubDate>Sat, 19 Jan 2008 01:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/01/18/mmo-science-fiction-mmo-outline-1-book-of-days/#comment-5035</guid>
		<description>At a glance it looks like sciMMO games are just not viable, but I think in the end its the fact that a producer needs a certain amount of imagination and innovation to churn one out. Besides that, scifi is based around ideas, rather than the swing of a sword. Its hard to translate that into a game the general public will embrace.

   Anyways, on to the guts of the question. I think Orson Scott Card has put forward a wonderful world in the Worthing Saga. It puts forward an interesting and totally possible future, based around a drug that will put poeple into suspended animation. Your status and wealth defines the ratio of your sleep, five years down and one year up for example. The world is a metallic jungle, one giant city. But people can sign up, no questions asked, on a colonization ship. This gives a totally different environment, one where people are starting over. The choice is which you prefer, a political world full of intrigue, or a virgin world who needs cultivation to become tenable.

  The way I see it, Worthing gives a traditional experience as well as room for innovation.</description>
		<content:encoded><![CDATA[<p>At a glance it looks like sciMMO games are just not viable, but I think in the end its the fact that a producer needs a certain amount of imagination and innovation to churn one out. Besides that, scifi is based around ideas, rather than the swing of a sword. Its hard to translate that into a game the general public will embrace.</p>
<p>   Anyways, on to the guts of the question. I think Orson Scott Card has put forward a wonderful world in the Worthing Saga. It puts forward an interesting and totally possible future, based around a drug that will put poeple into suspended animation. Your status and wealth defines the ratio of your sleep, five years down and one year up for example. The world is a metallic jungle, one giant city. But people can sign up, no questions asked, on a colonization ship. This gives a totally different environment, one where people are starting over. The choice is which you prefer, a political world full of intrigue, or a virgin world who needs cultivation to become tenable.</p>
<p>  The way I see it, Worthing gives a traditional experience as well as room for innovation.</p>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2008/01/18/mmo-science-fiction-mmo-outline-1-book-of-days/comment-page-1/#comment-5033</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Sat, 19 Jan 2008 01:26:31 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/index.php/2008/01/18/mmo-science-fiction-mmo-outline-1-book-of-days/#comment-5033</guid>
		<description>The use of virtual worlds in SF has almost always been a metaphor for escape from responsibility. They always either die or rejoin the world -- think of the main characters in Clarke&#039;s &quot;The Lion of Comarre&quot; or Zelazny&#039;s &quot;Lord of Light&quot;. Banks has never had anything good to say about the rank and file of the Culture -- he always describes them as useless and decadent. The only interesting ones are the ones who decide to give their lives meaning of some sort. In &quot;The State of the Art&quot;, Banks argues that imposing the Culture on modern-day Earth would kill it, and they decide not to contact us.

Mike Resnick (believe it was him) used virtual worlds in one of his stories as a way to escape to a simpler time -- where he lost himself as his marriage disintegrated.

SF authors have already trampled through MMOs -- and on the balance, haven&#039;t had many good things to say about them.</description>
		<content:encoded><![CDATA[<p>The use of virtual worlds in SF has almost always been a metaphor for escape from responsibility. They always either die or rejoin the world &#8212; think of the main characters in Clarke&#8217;s &#8220;The Lion of Comarre&#8221; or Zelazny&#8217;s &#8220;Lord of Light&#8221;. Banks has never had anything good to say about the rank and file of the Culture &#8212; he always describes them as useless and decadent. The only interesting ones are the ones who decide to give their lives meaning of some sort. In &#8220;The State of the Art&#8221;, Banks argues that imposing the Culture on modern-day Earth would kill it, and they decide not to contact us.</p>
<p>Mike Resnick (believe it was him) used virtual worlds in one of his stories as a way to escape to a simpler time &#8212; where he lost himself as his marriage disintegrated.</p>
<p>SF authors have already trampled through MMOs &#8212; and on the balance, haven&#8217;t had many good things to say about them.</p>
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		<title>By: wilhelm2451</title>
		<link>http://westkarana.com/index.php/2008/01/18/mmo-science-fiction-mmo-outline-1-book-of-days/comment-page-1/#comment-5032</link>
		<dc:creator>wilhelm2451</dc:creator>
		<pubDate>Sat, 19 Jan 2008 01:12:01 +0000</pubDate>
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		<description>I would actually put my own view on the path to a good SF MMORPG as &quot;not obvious&quot; or &quot;more groundwork required&quot; as opposed to &quot;nearly insurmountable.&quot;  EverQuest, or something very much like it, was almost inevitable by, say, 1994.  A good science fiction MMORPG is, not yet, so obviously headed our way.  Or if it is, I cannot picture it yet.  

I&#039;ll see what I can come up with on your challenge.

Ironically, all of us running around in virtual fantasy worlds would have made good science fiction at some point in the past.  Didn&#039;t one of the Banks &quot;Culture&quot; book have a character who spent some time playing in a virtual world (as a pirate, if I recall right) only to tire of it and go off in search of something more meaningful?</description>
		<content:encoded><![CDATA[<p>I would actually put my own view on the path to a good SF MMORPG as &#8220;not obvious&#8221; or &#8220;more groundwork required&#8221; as opposed to &#8220;nearly insurmountable.&#8221;  EverQuest, or something very much like it, was almost inevitable by, say, 1994.  A good science fiction MMORPG is, not yet, so obviously headed our way.  Or if it is, I cannot picture it yet.  </p>
<p>I&#8217;ll see what I can come up with on your challenge.</p>
<p>Ironically, all of us running around in virtual fantasy worlds would have made good science fiction at some point in the past.  Didn&#8217;t one of the Banks &#8220;Culture&#8221; book have a character who spent some time playing in a virtual world (as a pirate, if I recall right) only to tire of it and go off in search of something more meaningful?</p>
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