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	<title>Comments on: EQ2: The Court of Innovation</title>
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	<link>http://westkarana.com/index.php/2006/11/21/eq2-the-court-of-innovation/</link>
	<description>A blog about EverQuest, EverQuest II and MMORPGs in general</description>
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		<title>By: Tipa</title>
		<link>http://westkarana.com/index.php/2006/11/21/eq2-the-court-of-innovation/comment-page-1/#comment-1712</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Wed, 22 Nov 2006 18:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=411#comment-1712</guid>
		<description>Well, I only have a few hours to play each night, and not every night at that. So outlining goals is a good thing to assure you don&#039;t get stuck. For instance, I will always choose to raid if that is a choice. I will choose to get AAs for Dina (just hit 51) over tradeskilling. Dorah is my main tradeskiller, but right now I have made it more a priority to get max ally for the Court of the Coin in Maj&#039;dul just because I haven&#039;t &quot;done&quot; Maj&#039;dul and all its quests yet and she&#039;s at a good level to do them all (and last night she hit kindly and gained court access; by this morning I had her halfway through warmly through doing one +5000 faction quest and turning in a lot of tokens from tears grifter quests and killing blades.) My guild wants me to finish jewelcraft (67/70) and do tailoring (45/70). With SO MUCH TO DO (and I&#039;m not even in a raid guild!), I really DO need to schedule my time so that I still have a chance to just kick back and have fun. Not to say that everything isn&#039;t fun!

Just reading about everything I want to do makes me exhausted! Contrast that with WoW, where the only things left to do were things that bored me. Or EQ1, where all I do is raid (and I REALLY need to do more EQ1 updates; making fast progression through the Demiplane and that should be worth a post or two.)</description>
		<content:encoded><![CDATA[<p>Well, I only have a few hours to play each night, and not every night at that. So outlining goals is a good thing to assure you don&#8217;t get stuck. For instance, I will always choose to raid if that is a choice. I will choose to get AAs for Dina (just hit 51) over tradeskilling. Dorah is my main tradeskiller, but right now I have made it more a priority to get max ally for the Court of the Coin in Maj&#8217;dul just because I haven&#8217;t &#8220;done&#8221; Maj&#8217;dul and all its quests yet and she&#8217;s at a good level to do them all (and last night she hit kindly and gained court access; by this morning I had her halfway through warmly through doing one +5000 faction quest and turning in a lot of tokens from tears grifter quests and killing blades.) My guild wants me to finish jewelcraft (67/70) and do tailoring (45/70). With SO MUCH TO DO (and I&#8217;m not even in a raid guild!), I really DO need to schedule my time so that I still have a chance to just kick back and have fun. Not to say that everything isn&#8217;t fun!</p>
<p>Just reading about everything I want to do makes me exhausted! Contrast that with WoW, where the only things left to do were things that bored me. Or EQ1, where all I do is raid (and I REALLY need to do more EQ1 updates; making fast progression through the Demiplane and that should be worth a post or two.)</p>
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		<title>By: MrrX</title>
		<link>http://westkarana.com/index.php/2006/11/21/eq2-the-court-of-innovation/comment-page-1/#comment-1711</link>
		<dc:creator>MrrX</dc:creator>
		<pubDate>Wed, 22 Nov 2006 18:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://westkarana.com/?p=411#comment-1711</guid>
		<description>That&#039;s the thing about writing out character goals - you just about never follow them.      At the same time, it seems weird to just create a bunch of characters and pretend the others don&#039;t exist while you work on one of them.

At the moment I&#039;ve settled on a broad-brush approach to goals with each character and avoided any lengthy descriptions that I&#039;m going to regret because I changed my mind.      It&#039;s hard to write up goals that are also fun.</description>
		<content:encoded><![CDATA[<p>That&#8217;s the thing about writing out character goals &#8211; you just about never follow them.      At the same time, it seems weird to just create a bunch of characters and pretend the others don&#8217;t exist while you work on one of them.</p>
<p>At the moment I&#8217;ve settled on a broad-brush approach to goals with each character and avoided any lengthy descriptions that I&#8217;m going to regret because I changed my mind.      It&#8217;s hard to write up goals that are also fun.</p>
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