cyrusdrake

Along with Grizzleheim, the folks at KingsIsle introduced new boss battles more along the lines of bosses from traditional MMOs like World of Warcraft or EverQuest II, which required specific strategies to defeat.

In particular, the fight against Malistaire went from a rather ordinary fight to one requiring a quite specific strategy. I personally believe we haven’t yet found the strategy the designers intended, as there are no (or very few) master crafters. But nonetheless, the folks at KI have decided to give these encounters another look. The picture above has what I imagine Drake really WANTS to say, but what he ACTUALLY says is:

Hello students…

I am hearing loud and clear the message that many of you do not approve of the enhanced boss fights, or at least the way in which they were implemented.

The idea behind these was not to make the game more “hardcore”, more difficult or to make it impossible to group. We simply wanted those encounters to be more interesting than 1. Defeat Monster, 2. Collect Loot. Each of the bosses we changed had a twist on normal combat, or required a specific strategy to be employed, like a puzzle.

Rest assured, we have heard your displeasure, and we will re-visit the boss fights very soon.

Cyrus Drake
Professor of Myth
Ravenwood School of Magical Arts
En Magus Nos Fides

So there you have it.

I noticed that the folks at Wizard 101 Central had a poll up asking what sort of mounts wizards would like to see added to the game. Mounts? And “magic broom” is not in the list? “Speed boots”, which ARE in the list, are already in the game, too. But nobody is going to swap gear to run slightly faster.

Lastly, KingsIsle wants you to get into the indie movie making business. because they know you’re out there on the streets, keeping it real, living the life.

If you got something to say, why not say it right to Ambrose and Gamma as they peer into their crystal ball? Take the (now correct) “green screen” video given, put your own video into the crystall ball and supply your own commentary via Ambrose and Gamma’s dialogue, and post it for the world to see.

Fame awaits, are you up for the challenge?

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Marleybone Royal Estate

I probably shouldn’t have titled this post “First Night in Grizzleheim”, because I hardly went there after doing the quests to open it. At 50, Tara doesn’t get any experience rewards from defeating monsters or completing quests, nor are any of the gear rewards any upgrade, so she has no reason to go. Allison, my Balance wizard on my second account, just hit 30 and is a perfect level for Grizzleheim — but she’s been partnering with my level 13 Myth alt, Marissa. And level 13 is too low for Grizzleheim — she can’t get any of the quests yet.

WizardGraphicalClient 2009-07-02 07-12-28-98

So, I explored all the OTHER things that came new with the expansion, instead.

First, top of the page, the sprawling neighborhood of the Marleybone Royal Estate. The new Bazaar makes it easy to overindulge on house items, and combined with the loot she was siphoning from Marissa’s completed quests and monster drops, and her own equipment, she’d outgrown the modest Marleybone mansion where once she dwelt.

Next down, Tara proudly bears her “Apprentice Crafter” badge. This took awhile, not because harvesting takes too long (more on that later), but because the cooldowns on the crafting slots is so onerous. Thankfully, they want fewer items made for the first tier than they did on the test realm. But it’s still pretty bad. I’m working on the Marleybone crafting quests now — five rings and five athames for the FIRST quest, and each takes an astonishing number of harvests.

EVERYTHING takes an astonishing amount of harvests. Crafting would be utterly impossible if there weren’t a trick to harvesting, and here it is. Enjoy it before KingsIsle nerfs it :)

First, find a place AWAY FROM OTHER PEOPLE where a harvest spawns. I like the room outside King Djesserit’s Chamber in the Djesserit Tomb in the Temple of Storms in Krokotopia for Stone Blocks and Parchment. There are two Stone Block spawns and two Parchment spawns in that room, and there is a third Parchment spawn in his chamber, along with a possibility of two Wooden Chests, one in each room.

Start in the Ambrose realm. Check out the room, harvest anything you find, then switch realms to the next one down — Bartleby, or whatever. Continue this until you have enough. You can speed this up with a partner checking realms, too, since you can port to someone in a different realm even if your realm change cooldown timer is still running.

I got all the Cattails and Ore I would need in the Cave of Sorrow in Moo Shu, and Newgate Prison gave me enough Deep Mushrooms to fry a hundred steaks.

I haven’t found a good place for Mist Wood yet. I got the bare minimum from just running through Moo Shu’s wooded areas (Grizzleheim may come to the rescue, here). And Marleybone crafting needs metric tonnes of scrap iron. I haven’t found any of that yet.

The key here is to hang out in an isolated area. Other wizards will harvest whatever they come across. The guides on Wizard 101 Central point people to highly populated areas to harvest. That leads only to frustration. Harvesting is a solitary activity.

Allison and Marissa in their quest robes

While waiting on crafting cooldowns, I took Allison and Marissa back to Wizard City to finish some quests. Since Allison has been Tara’s constant companion through Moo Shu and Dragonspyre, she has leveled to 30 mostly by doing high level quests and instances and actually never — tis sad but true — even finished Wizard City. And Marissa needs everything, so last night, both wizards received the Three Streets Savior badge for brave deeds in Wizard City, finished their quest robes (pictured), and are poised on the edge of Colossus Blvd and the Sunken City before moving on to Krokotopia.

When Marissa turns 15 in two levels, I’ll see if Grizzleheim has opened up for her. If so, I’ll start mixing in those quests along with Krokotopia.

I spent some time in the Bazaar looking for fire resist gear. If I could get fire resistance up past 100%, Malistaire’s devastating attacks couldn’t touch me. Sadly, I was only able to get unbuffed FR up to about 45% — far short of what I’d need. I haven’t yet found anything that will ameliorate his meteor storm, but I’m working on crafting precisely because I think there is something that a master craftsman can make that will help. The forge RIGHT OUTSIDE Malistaire’s instance is an obvious clue.

The sad thing about crafting, and what I hope most they will change, is that crafters cannot be fairly compensated for the things they make. Either they use their crafted items for themselves or their alts, or sell them for a fixed price on the Bazaar. And I assure you, the vast material requirements for the highest level crafted gear far outstrip the meager price you can get for them in the Bazaar.

The Bazaar is a good first attempt. But it is not a rewarding experience, and by a rewarding experience, I mean one that results in gold. In a non-managed Bazaar, wizards who harvest what they come across could then sell these items in the Bazaar at a price they set, and the prices for these resources would quickly reach a natural level, quite higher than what they are today. Crafters would buy these resources at inflated prices so they wouldn’t have to go out and harvest on their own. The harvesting wizards would make good amounts of money, and the high cost of materials would tend to keep dabblers out of crafting and more inclined to sell their harvests.

Crafters could then make items and sell them for their natural price, which would likely be below the cost of materials in most cases. People looking for unique gear or home furnishings would have the chance to buy items they normally could never see, as currently, there is absolutely zero incentive for a crafter to make something for anyone’s use but their own.

A managed market is never a good thing. An open market could spark a thriving community of artisans. It’s just that simple.

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Learn2Play Mode

Yesterday, EverQuest launched its new 51/50 server to rave reviews, and this morning, Wizard 101 launches its latest expansion, Grizzleheim.

So many cool things happening, but who has the time to play them all?

Inspired by the Star Wars: Galaxies news out of SOE’s Fan Faire last weekend, Werit jumped into the game after some time away and found a lot to like with the new battlegrounds, player-created content and factions wars. He even has some video!

Naamah at Aionic Thoughts faces a problem common to a lot of pre-release testers — beta burnout. You like a game and you want to play it, but do you do it all in beta or hold off on serious play until the game goes live? Naamah decides to just jump right in to the beta leveling. Me, I might poke my head in once or twice, but I’m going to wait for the live game.

Lazaretto of Complete Heal has the news from the trenches of EQ’s newest server, Mayong. Want to join a group but still a little rusty from being plopped into a new level 51 character? Spend that time getting used to playing again… it’s worth it!

Big news yesterday was that Spellborn NV has apparently gone bankrupt, and its publishers, Frogster and Acclaim, have decided to turn it into a free to play game by the turn of the year. This comes as no surprise to any Acclaim-followers, since F2P is their strong suit and the Spellborn subscription model always seemed an odd fit for them.

Cities XL has lifted their NDA, and Massively’s Shawn Schuster has a complete run through the current beta. It’s Sims 3 meets Sim City meets Civilization, but is it really an MMO?

Metaplace introduced embeddable virtual worlds yesterday (in a day already bursting with news). Any Metaplace world you can think of, you can put anywhere you could put a YouTube video. Cuppy, Metaplace’s community manager, has an amazing Steampunk world embedded right in the middle of a blog post. Very cool. Raph Koster has more info and the full press release on his blog, as well.

Lots of stuff going on! So much so that I can’t figure out what to play…

Anyway, see you tomorrow, and keep gaming!

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Grizzleheim, the Bazaar, crafting, groups, open chat, and newly enhanced boss mobs comes to Wizard 101 July 1st, after an extended downtime.

Wizard101 will undergo an extended maintenance window on 01 July 2009 from 3am to approximately 5am Central US time. This downtime may extend beyond two hours and we will message accordingly.

Wizard101 is going offline to add Grizzleheim, Crafting, Bazaar and Enhanced Chat features to the game. For more information on what is being added to Wizard101 at this time, please see our Update Notes.

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