Crayon Chronicles: A Roguelike for your Inner Second Grader

Crayon Chronicles

Crayon Chronicles

I should have called this “A Child’s First Roguelike”. Or, “How to get through school with only an Owl on a Stick”. Whatever. Outer Grid Games’ “Crayon Chronicles” is a short, sweet RPG that combines a whimsical art style with easy gameplay and a few chuckles to make the best roguelike I’ve played all year.

Roguelikes are games based off the old mainframe RPG Rogue. Games of this sort share some tropes; randomly generated levels, turn-based gameplay, a single life and a near-unobtainable goal. These games can be won, but the point is usually to survive longer than you did the last time. Winning is almost beside the point.

Outer Grid Games successfully funded Crayon Chronicles on Kickstarter last month. I loved the art style, and I loved even more that the game was essentially done already and would be released soon. So many Kickstarter games are so far in the future that it’s easy to forget they exist.

Bad report card :(

Bad report card :(

In Crayon Chronicles, you play a middle school students whose friends have been kidnapped by some unknown villain. Even though nobody else seems that upset by this turn of events, you decide it’s your mission to go find your friends, rescue them, and then see what’s on TV or something.

You’ll choose from an arsenal of weapons you’ll find along the way — a saw, a warhammer, a ruler, a slingshot, an owl on a stick, a dustpan — and protect yourself with awesome armor — like a wool sweater, a paper-bag helmet, a beanie…. You’ll gain incredible abilities (like game face, or puffy face) to befazzle your foes, and treats and bricks and cherry bombs for emergencies.

You’ll only be able to carry and use one melee weapon and one ranged weapon at a time, though. Same for armor, you can only keep what you can wear. The four slots of inventory are used for consumables, like moldy bricks to throw, or treats to eat for health.

Ranged weapons are recharged via melee attacks. You’ll find ranged weapons that recharge quickly but don’t do much damage, or ranged weapons (like the hand cannon in the first screenshot) that do awesome damage, but recharge very slowly. Hint: don’t use those. When you’re facing a room full of range-using monsters, you’ll want to respond in kind. Plus, the range-monsters cheat. You can only toss things in the eight cardinal directions; they can toss things at you from any direction if you’re in range.

You gain health from eating treats, opening doors and killing monsters. Determining when to open doors and in which order to kill monsters is one of the hidden strategic bits in the game. Bad resource management leads to situations like the one that killed me in a graveyard, where range-using monsters pelted me from a distance, and I had no more doors to open, nor treats to eat, and the nearest monster was too far away.

In a genre known for its complexity, Crayon Chronicles is a simple, fun game that will be a go-to game for quick fun around here for quite awhile. It supports both keyboard and gamepads, and will soon be coming to the Xbox Live Arcade.

Categories: Crayon Chronicles, Kickstarter | Leave a comment

EQ2: Wuoshi Must Die

Can you find the tank in this picture?

Can you find the tank in this picture?

The real slap in the face came when I won a Fae Wing Cloak. How is this even a THING? I suppose I should weep for all my unwinged brothers and sisters who now have to walk on unfamiliar ground because their wings have been turned into outerwear, but for me, a Fae, to wear one… that’s like wearing human leather boots with babyskin gloves.

Afterward, I respectfully declined lottoing any other Fae Wing Cloaks.

We were in the Emerald Halls for several reasons. First, to pick up a unique appearance weapon for Hamal. Second, for the nostalgic fun of duoing an annoying raid that used to take several nights, back in the day. And third, because Wuoshi just really, really wanted to die.

I’d forgotten everything I ever knew about the raid; even which guild I was in when we did this raid. (A look through the archives of this blog reveals our first kill was in December of 2007, and the guild was Eternal Chaos on the Befallen server). A lot of the mobs in Emerald Halls stun, leading to a few fights were we could only watch helplessly as our hit points dropped to zero. We broke off the first night after making little headway against the Farstrider Unicorn, whose adds kept us helpless.

Throughout the next day we texted strat ideas back and forth, got back in game and Hamal offtanked the stun adds while I whittled down the unicorn. Things broke free toward the end, but we managed to get the win and to go on to finish clearing the second floor.

Wolves and Debauchery

Wolves and Debauchery

Third day was the third floor, and we got a little help from members of the Debauchery guild, whom I’d just helped click statues for the Assassin epic. We all chrono’d down to level 80 and headed in to kill the dragon.

But first, we’d have to clear the level of everything EXCEPT the dragon, without aggroing the dragon. We’d already lost the chance to clear out some of the lesser trash by not having a mage to accept the challenge fight at the beginning of the level. We hadn’t had a player priest for the first level; Hamal easily won the scout challenge for the second level, but the problem with duoing raids is, when a specific class is needed, probably that’s not going to happen.

After a couple of accidental aggroing of Wuoshi that summoned every mob on the third floor to kill us, we became VERY paranoid and respectful of the creature. And oh my god, there’s a bunch of trash up there. I remembered why nobody liked this raid very much.

When we’d killed every other mob, we pulled Wuoshi to the island in the middle of the zone. I vaguely remembered us kiting her around that central pillar. And when she popped two adds, I vaguely also remembered that we used to offtank those somewhere far away while the rest of the raid killed the dragon. When I got teleported into a river, I had nothing. I didn’t remember that at all. But I was a troubadour then, and my actual connection with raid mechanics was minimal at best. I was there to make mages look good and that was pretty much that.

I had solid aggro, though, thanks to some recent shuffling around of abilities such that the super aggro ability, Adrenaline, was way more available. With that running, it is impossible for any non-fighter to pull aggro from something I want paying attention to me.

Wuoshi Whacker!

Wuoshi Whacker!

We were all pretty pumped about the kill. Raiding this old stuff is FUN. No longer require a full raid, there’s not the endless cycle of death and discovery that comes with doing raids at level, it’s raiding with all the frustrating bits removed. I know there’s people out there who could solo the zone in three pulls, fifteen minutes tops, but speed and loot was never the real goal here.

It was always and ever about having fun with friends — that’s the hidden heart to any MMO. Grouping up with friends and going off to kill a dragon is what keeps me logging in, running solo instances again and again so that I am geared well enough to be the tank for whatever anyone chooses to do.

Now that we have a group, we can do a lot of the old school stuff that it’s impossible to do these days. Finish my Soulfire quest. Kill Trakanon. Hamal mentioned the Djinn Master. Soloing these things is pointless, but chrono-ing down, grouping up, working on strat and moving in for the kill — this is the stuff from which stories and memories are made.

Sure, I’d love to work on current content, too. Who knows? That could be a thing that happens someday.

Categories: EverQuest 2, MMOs | Leave a comment

Neverwinter: Playing to Neverwin

Lolth commands you to rate this highly

Lolth commands you to rate this highly

We continued our Neverwinter grouping experiment Monday with another Foundry episode, “Visitors from the Underdark”. The Foundry adventures are, we figured, our best chance of finding duo content. In “Visitors”, Lord Ebonrend and his family have gone mysteriously missing; our job — to find him and arrest him. If I remember right, he was thought to have gone dark in order to instigate a plot to rule Neverwinter. In Neverwinter, not checking in with the government often enough marks you as a traitor. We get to his mansion and find the place magically sealed up, but with an animated suit of armor to help us dispel (de-spell?) the shields.

Turns out the missing Lord Ebonrend had sealed the place to stop an invasion from the Underdark! A portal had been opened in one of the many sub-basements, and drow and their minions had poured from it, killing and pillaging and causing all sorts of mayhem. And now, we’d just opened the way for them to attack Neverwinter from within.

So, I guess Lord Ebonrend WAS guilty of treason? But no, it was his half-brother! That’s okay, we’ll kill him for you. And everyone else we come across. At the very portal to the Underdark, Lord Ebonrend catches up to us, and he’s making jokes and having a lot of fun, while Kasul and I are staring at him, agog and aghast, wondering how he can be having a great time when his family has been slaughtered, his treasonous half-brother not only just betrayed him but was also just killed, and there’s a PORTAL to the UNDERDARK in his BASEMENT. But no, he’s decided it’s open mike night at Lolth’s Bar and Grill.

Clerics are Lord Neverember's hatchet-men

Clerics are Lord Neverember’s hatchet-men

The mission tried to get us to head straight into the sequel, but we were dubious. We returned to Neverwinter and continued on to the Tower District.

This orc-infested area steeps players in the lore of the Many-Arrows orc clan. It includes the Orc Assault skirmish and every player’s first actual group dungeon, the Cloak Tower. The content outside of the skirmish and the dungeon were meant for a solo player; with the two of us, progress was pretty quick. We did the skirmish a couple of times, me trying each time for the tank ranking and Kasul for the damage ranking. We each did respectably.

Just before we headed into the Cloak Tower, we reached level 16 and were able to hire companions. I chose a healer, and Kasul chose a wizard, and Lord Neverember branded us as traitors. We and our level 1 companions queued up for the Cloak Tower, a place of enduring silence. It is said that the player that utters even one word in the Cloak Tower will be marked as a traitor by Lord Neverember shunned by all the good people of Neverwinter, but all our reputations ended the night intact, and with me on top of the tank chart and Kasul on top of the damage chart, our rightful spots.

Next week: I believe we have some city plots to work through before we head to the bandit hills. And also, more foundry! Maybe we’ll do the next chapter of the Underdark arc.

Categories: MMOs, Neverwinter | 3 Comments

DCUO: The inmates are running the asylum?

Arkham Asylum

Arkham Asylum

Before we get started, I want to draw your attention to the right bit of the screenshot above. Where we see the entrance to the Arkham Lobotomy Theater. With marquee lights to attract passers-by. They sell snacks and Soder Cola at the door, and tradition has it that you’re supposed to hurl popcorn at the doctors when they make poor incisions.

Commissioner Gordon had sent us to the asylum because, apparently, three of its most notorious residents — Drs Pamela Isley, Victor Fries and Jonathan Crane — AKA Poison Ivy, Mister Freeze and The Scarecrow — have not only escaped, but turned the three wings of the Asylum into their own private playgrounds. Lore scattered through the place implies that their common attending physician had been driven crazy by the three and mysteriously disappeared after giving them their freedom.

Number One: If you’re a scientist or a doctor in Gotham City, you’re probably going to go insane and start killing people.

Number Two: No matter how many people you kill in your mad rampages, the full resources of the city will be given over to see that you get the care you need so that you can be, someday, set free to kill again.

Number Three: Gotham City provides little to no oversight over the incarceration of the people who have brought murder and terror to the city.

Number Four: Naming your hospitals after places from Lovecraft’s Cthulhu mythos is somehow a reasonable idea.

This Tier 3 instance opens with the super villains having taken over Arkham Asylum. Commissioner Gordon sends a team in there to restore order; they are not heard from again. He calls upon Batman and Robin; Batman is captured and not heard from again. Robin just sits, lonely and confused, in the lobby, waiting for Dad Batman to come pick him up. Gotham’s Finest have failed their city. Time for Team Spode to take the lead.

The Scarecrow taunted us throughout his wing of the hospital as we murdered his minions and freed staff and constables. The fight was familiar from the T2 solo instance. It’s only been a couple of days, but I don’t remember anything special about it.

Mister Freeze was a little deadlier; his minions tended to mob us. During his final fight, we had to remember to bring mobs, and the good doctor himself, near to the open boilers to weaken them, but we didn’t have any real issues with the fight.

Poison Ivy also was familiar from her T2 solo instance. There were some close moments, but we were never in danger of a wipe in any of the three wings.

In the night’s least surprising twist, the three villains fled to the lobby to await us together. I’m not sure if we were required to kill them in a specific order or it just happened that way; it seemed to me that only one took damage at a time. Whichever. It was a fairly long instance, and we didn’t have a chance to do another T3 that night, so we had to just accept the thanks of a grateful Commissioner and a useless Boy Wonder and call it a night.

Teal Lantern was able to get another piece of Tier 2.5 gear with the marks earned from the instance and some Center City dailies, but she’s still stuck at CR 56. Lord Spode and Stingheal are sitting at around CR 70, and are likely the reason the instance seemed easier than expected. Kaptain KY’s CR is probably near Teal Lantern’s.

Categories: DC Universe Online, MMOs | Leave a comment