The Odd Kupo!

King for a Day
King for a Day

We’re used to being challenged on our FFXIV story nights, but it sure didn’t look like any sort of challenge was in the cards last night. We did start out with Ifrit (Hard), but essentially the same encounter as the normal Ifrit with double the players just wasn’t memorable. Maybe before FFXIV started shoveling great gear at new players, and people had to gear up… but with ilevel 115 gear cheap in the auction house and ilevel 120 gear easily obtainable via poetic tomestones, most of the fights that included gear checks are pretty trivial — Ifrit included.

The story continued with the preparations to move the Scions of the Seventh Dawn from Vespers Bay to Mos Eisley. It’s not really Mos Eisley. I just can’t remember the real name of the place because “IT’S A WRETCHED HIVE OF SCUM AND VILLAINY AND THE TOMESTOME ARMOR VENDOR” is stuck in my head.

Since we’ve just saved the world from the Garlean Empire and given the (omg they’re baaaaaack) Ascians a bloody nose, obviously what we need to do next is some trivial jobs like sweep a floor and clean up a spill on aisle three and ask someone if they’d like fries with that. Sure, I know you have to reset the action somewhat so you have something to build up to once more, but why can’t they at least be more imaginative about it? Ultima Weapon could have erased everyone’s knowledge of the Scions that beat it. Odin could have done it. Something.

Instead, we do some fetch quests, do some easy guildhests, run through Qarn in normal mode (we did it unsynced with a guildie)… and eventually the story comes around to something new.

The Moogles have summoned a not-really-a-primal, King Mog, who (in the old tales) held the rope that let the Moogles climb down from heaven to Eorzea. That’s a problem. We Eorzeans like our gods dead. Deicide is literally the prime mission of the Scions of the Seventh Dawn.

While waiting for the mission to start, Kasul and I unlocked Garuda (Hard), because killing the Moogle god would just be a good start. We need to be killing the Ixali god ASAP, too. Seems the Ixali are feeling that the player races are getting a little too powerful, and we just can’t be sharing the planet with any sort of empowered beast-folk. They figure they need Garuda back just to have any sort of independent existence. We need to teach them the error of their ways by killing their god.

I’m not entirely sure that we’re the good guys, here.

Pretty much as soon as we unlock Garuda (Hard), the King Mog encounter pops, and in we go.

We immediately see that the vast majority of the people in the raid are unsynced 50s, just as are Kasul and me. Usually I can chip up with the astonishing revelation that I’ve never done this content before and the other people will give advice, but here, most everyone admitted that they, too, had never been here before. Well, I did have (as I usually do) the walkthrough up on the other monitor, and there were a couple people who HAD done it, but that wasn’t enough.

I got voted to be main tank, though, so I eventually realized I had enough spare time to be marking the moogles (who have to be killed in some sort of order) for focus fire. That helped, the two healers who would mutually raise each other helped, and on our third try we succeeded in destroying the only hope of the Moogle people and congratulating the good Moogles who knelt and allowed the boots of the Eorzean people to rest gently on their head balloons.

I’m REALLY unsure we’re the good guys.

The truth can be told!

Well, the truth can be told: Yes, my character was vital to completion of Final Fantasy XIV's main plot. I can only imagine that player after player was wondering who this "Nina Tanglewood" paladin-type that always seemed to be the star of every cutscene. Frankly, I'm surprised I'm the first "Nina Tanglewood" out there, considering how central she (and that is to say, "I") is to the main plot.

It must be that Square Enix have sworn everyone to silence about my pivotal role. That's over, now. I KNOW!

You may bow down before me.

YOU! YOU THERE! That was more a "genuflect" than a "bow". Do it over!

Everyone’s a hero in their own way

Me, after saving the world. By myself.
Me, after saving the world. By myself.

Everyone's a hero in their own way; You, and you, and mostly me, and you!

Kasul and I finished the last two "full party" encounters of the main FFXIV scenario last night. I honestly don't know what it was like for Kasul as one of the two healers, probably chaotic, but as a tank it was BORING. I didn't know anything about anything, the other tank would tell me where to stand occasionally, and nobody let me take time to watch the heroic cutscenes where I, the heroine of Eorzea, the Champion of Light, the one who whipped the Scions of the Seventh Dawn into shape when their incompetent leadership failed at the task, single-handedly saved the world.

Then I'd have to skip out of the cutscene because the rest of the raid was already off to the next boss and the arena would be sealing off in fifteen seconds. Well, I did get SOME movies of me being the most important there by far, and I'll be assembling those into a supercut of me being super later today.

We did find out what the Seventh Dawn meant. I probably missed the explanation for it before, but it's broken out here. I expected to, but did not, find out what happened to the Wonder Twin's sister. The two went their separate ways fairly early in the plot, with the boy joining the Scions and the girl… well, this being Final Fantasy, the girl will have joined the enemy. I expected to see her in the post-credits scene setting up the new plotline, but if she was there, I missed her. I'll have to go back and check, but I think I met up with all the dead scions to defeat Lahabrea. Who, naturally, somehow survived being killed by a raid, then killed again by me in the spirit crystal realm. Didn't even slow him down.

Kasul and I took a quick break, and then continued with Wanderer's Palace. None of us had been there (or at least, seemed to remember being there) before. It was a pure crawl, and we figured out the mechanics on the way. Yes, I read the boss strats on the walkthrough, but there was a lot more going on that the walkthrough didn't mention at all. The loot is pointless, since FFXIV boosted us up in order to prepare us for Heavensward, but I did get a little slime companion, the envy of everyone else in the group. And it was a really, really fun run.

After that, back to the main plot for a bit. It looks like we're opening up Tam-Tara hard mode, Ifrit hard mode, and I'm not sure where the main storyline is going at this point. Ifrit and Tam-Tara are sidequests. There's a new dance quest, too, that I need to finish, because I need more dances. This seems to be the Manderville dance. I still need to figure out how or when to get the bomb dance quest. The NPCs aren't there when I go looking.

I have the maximum number of Grand Company seals, and need to spend some. Problem is, nothing's an upgrade. I suppose I can buy furniture for my room.

First time in awhile I've finished story night and not had an idea what we'd be working to the next story night. I'm sure it's leading to a hard mode dungeon, but, which one? Anyway, looking forward to seeing what's been happening with the terrible healer who let her tank die and then started carrying his head around. Apparently, they're getting married now.

Not without my Magitek!

My Magitek Armor!!!
My Magitek Armor!!!

The aftermath of the Garuda fight and the emergence of the ancient, god-eating, Ultima weapon left us more than a little discouraged. All this, and the Garlean Empire was just going to cause another Calamity to match the first one, just out of spite. Some problems are just too large to solve, and all you can do is solve the little ones and hope the big ones take care of themselves.

Maybe we wouldn't have a chance against Ultima, but we could save Minfilia, Tataru, Biggs, Wedge and the other remains of the Scions of the Seventh Dawn. And, more importantly, grab us some of that Magitek Armor, the two-legged personal tanks I first remember seeing in Final Fantasy III-slash-VI, when the Empire was in pursuit of Espers.

Unfortunately, even though Kasul and I had to gather the materia to FIX the thing in the first place, it was handed over to Cid's assistants to use. Grrrr. That was MINE. It even pretty much loves me. Whenever we saw it using its Magitek Vision, it gazed lovingly on me. My Magitek. Mine.

Gunblade gauntlets. Magitek armor. The Empire has all the COOL TOYS.

The daring excursion into the Garlean citadel was all I could have hoped for, except for it being solo only. One of the things I like best about these story nights is sharing the story with someone else, but for most of the night, Kasul and I were forced to play apart. Omuro offered to help out, but since he'd done the story, he'd only be able to join in on any potential dungeons.

Killing a Garlean
Killing a Garlean

He'd logged out by the time we finally got to the first group content, the trial of Cape Westwind. This was only our second time in a Full Party — eight people. Most of the content before now has been in a Light Party — four people. The last Guildhest is a full party, some of the PvP stuff is full party, and now this. The fight was a simple tank and spank, and more set up, I think, the sort of waiting you'll be doing for a full party than any sort of special mechanics. A couple adds spawned that I was supposed to offtank, so I did.

Completing Cape Westwind let us continue the story to the gates of Castrum Meridianum, which sounds like a fairly lengthy full party raid. Kasul wasn't to level 50 yet, so we were obliged to stop there for the night.

Still having fun with the story. I do worry, though, that doing any of the pre-expansion full party content (these mini-raids, the pvp) is just going to mean frustrating waits. Last night, I could not get the pvp to fire. I did a guildhest roulette (the one with the goblin bombers) as dragoon, and then a low level dungeon roulette (Cutter's Cry, a favorite) as paladin for the tomestones. Did a hunt for a few alliance seals, but then I looked at the alliance seal rewards and there was nothing much there to want. Maybe some of those minions. Any job high enough level to use the alliance seal armor will be high enough level to get ilvl 50/90 armor from their job quest.

Stargate deactivated. Let's go home, team.
Stargate deactivated. Let’s go home, team.

It's likely that most of the pre-expansion high level content is pointless. But, Kasul and I are locked at 50 for now. We still really have a lot of stuff to do.